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Re: Bug Thread: Discussion
Is that correct, Edi?
I thought mirror image either negated the damage or was dispelled. Actually if that second attack is the next attack in the same battle the mirror image is still in place, since it negates the bite as well. What I thought happened is that the poison bypasses the mirror image and then dispels it when the first damage from the poison is applied, at the start of the next turn. |
Re: Bug Thread: Discussion
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It's hard to fix without changing how Mirror Image works in the mechanics, and because both the spell and Glamoured units are often seen, fixing it might cause more trouble than leaving it as-is. |
Re: Bug Thread: Discussion
Two little bugs:
1) I am sieging a castle. On the map I see "Magic Site" without details. On the F1 screen I see exactly what the sites are. 2) Same province. I can't assassinate anyone in the castle--the order simply doesn't appear. Bug or WAD? |
Re: Bug Thread: Discussion
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2) Presumably WAD. I know if I was under siege I'd post a ton of sentries to prevent any enterprising assassin from sneaking inside the walls. |
Re: Bug Thread: Discussion
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Maybe so, but the person in the castle can assasinate people *outside* the castle. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Before you laid siege to it, yes.
I know if I were in a castle that had been laid siege to, I would declare a state of martial law, and I'd expect that would make it very hard for anyone to operate covertly, let alone even get -over- the wall in the first place. |
Re: Bug Thread: Discussion
Getting lots of crash bugs (post patch to 3.21) using CBM, the message is something like:
Nagot got Fell!!! myloadmalloc: cant load /mod/worthyheroes1.8/dogfriend.tga the precise syntax is difficult to derive because of ellipses and a non copyable dialog box. Anyone else experiencing this and/or have a fix? Will amend this if I can get a more precise error code. |
Re: Bug Thread: Discussion
In regards to the assassination issue I'm sure it is working as designed. When you siege a castle you technically own the province. This means that all random events go to the sieging nation. The sieging nation gets to control the tax rate and they also have the ability to declare prophets. All of these are abilities that only work when the province is yours.
Assassination is designed to only work when in a province controlled by the enemy. I'm sure the ownership of the province is the flag that decides if the ability is active. It would logically be a pain to program assassination for the sieging faction as this is a very special case. |
Re: Bug Thread: Discussion
While I agree that this is likely the issue here, it wouldn't be that illogical to have assassinations work the same way like remote spells.
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