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Re: SE5, Tell Aaron what\'s on your Wish List
Hi,
without reading the whole thread just my two cents: 1. Improved Mini-Map for a better strategical overview I would like to see - the systems colored (red = enemy units present, yellow = neutral units, etc.) - "picture" (remember) the systems from last visit (planets, units, etc.) 2. Make planetary weapons useful In SE4 planetary weapons were rarely used ... - increase the needed damage to kill population by 10x - increase (only) planetary weapons damage by 10x Best regards Seik |
Re: SE5, Tell Aaron what\'s on your Wish List
Stellar muanipulation is SE4 sometimes causes other distant obects to disappear without explanation. One hopes this bug gets squashed firmly in SE5.
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Re: SE5, Tell Aaron what\'s on your Wish List
Speaking of stellar manipulation: one component I always wanted already in SE IV is the "genesis generator".
I first destroys every object in the system with the exception of warp points but then recreates a random standard solar system. And make the "only one sun per system" restriction for star creation moddable. I like to have multiple sphereworlds in a system! |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Zoomable strategic and local maps...they get real crowded...and my eyes will eventually go...and when I'm 80 I still want to be able to play...so maps that are zoomable will help me do that...
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Re: SE5, Tell Aaron what\'s on your Wish List
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And a suggestion of my own: (not really a new idea) I saw in the new SEV screenshots that the race portraits have gotten a major upgrade from seIV, They look absolutely stunning compared to the weird "floating-heads-with-huge-eyeballs" aliens of SEIV. The new race pictures definitely help give the races some more character. What I'm hoping is that the speech files for the different races get simillar attention, SEIV shipped with just one speechfile that was used for all the races (mineral planets are the best!). I know from personal experience that writing a good speechfile takes a lot of time, (I did the united flora ages ago) but it really helps in giving the different races more character, you could really start hating the arrogant jraenar, and feel sorry for the friendly but naive EEE. I know this could also be done by the modding community after the game is released, but I think it would be a good selling point for the game if the races in the game are really different from eachother, it makes the universe seem that much more alive and exciting. |
Re: SE5, Tell Aaron what\'s on your Wish List
And make speech have an effect on the mood of AI empires!
In SE IV you can send whatever insulting messages you want to an AI empire without effect. Of course I realize that you cannot really ask for the AI to analyze the message itself, but if you only had some major categories of general messages like - pleading - insulting - threatening - friendly and some more and specify for each AI the reaction to it, you might add some more flavour to the game. I think this was already planned for SE IV with the "message tone" but as far as I know this has no effect at all. |
Re: SE5, Tell Aaron what\'s on your Wish List
According to the screen shots this might already been implemented:
- keep the race culture as it is in SE IV: a modifier that you select at the game setup and will remain. You still can edit the culture.txt file during the game if you want as I do for the AI. I use this instead of the AI bonus. - the new government type: a modifier that you choose at the game setup, but every player can change it during the game as he wants! If your production is critically low you might change to a government type that gives you here a bonus (but has disadvantages in other fields). Later you might switch to a government type that gives you a better bonus in combat but has lower production bonus. |
Re: SE5, Tell Aaron what\'s on your Wish List
I couldn't tell from the video, but do weapons have firing arcs? If not (they were a pain to mod in Starfury), here's a simple way of doing it:
1. The arc WIDTH is determined by a parameter on the weapon's data entry, e.g. Weapon Firing Arc Width := 90 2. The arc POSITION is calculated by converting the XY position of center of the slot where the weapon is mounted to polar coordinates. edit: and maybe the arcs could be affected by mounts? Spinal Mount: set to 0 Turret Mount: set to 360 Heavy Mount: decrease by 25% Gatling Mount: increase by 45 degrees |
Re: SE5, Tell Aaron what\'s on your Wish List
Ed Kolis. What if you want to place weapons shooting ahead to sides?
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