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Re: STM "Final v1.7.5" Discussion
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As far as why don't I upgrade, I've been playing this game for about hte past month or so, and I want to finish it off before starting another game. Plus, I just d/l the newest Version this morning. I haven't had the time to upgrade yet. |
Re: STM "Final v1.7.5" Discussion
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But thanks for your question I discovered cool feature: if you're lucky enough to steal Klingon (Breen/Romulan) cloacking device while playing Fed, with the help of Defiant Cloack mount you'll get ultimate cloacking device with 0(!) tonnage. http://forum.shrapnelgames.com/images/icons/shock.gif This is not surprizing since they all have same Comp Family = 26 and unlike Fed Cloack have much smaller size (40 vs 5000). |
Re: STM "Final v1.7.5" Discussion
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But thanks for your question I discovered cool feature: if you're lucky enough to steal Klingon (Breen/Romulan) cloacking device while playing Fed, with the help of Defiant Cloack mount you'll get ultimate cloacking device with 0(!) tonnage. http://forum.shrapnelgames.com/images/icons/shock.gif This is not surprizing since they all have same Comp Family = 26 and unlike Fed Cloack have much smaller size (40 vs 5000). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Don't know about a bug. This is the first time in a long time I've let a game get this long. Usually a new mod (or update) comes out, and I'll play that one. However, I'm determined to finish this game. I just don't understand why I'm not getting the mount I need so I can use the cloaking device. I think the Klingons in my game have them, but they got scanner jammers and I can't check them out (without cheating, that is). |
Re: STM "Final v1.7.5" Discussion
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I too agree that the Borg would best serve as Monsters, but people want to play them so I did not make them monsters. However you can make a mod of this mod that does just that. http://forum.shrapnelgames.com/images/icons/icon7.gif Call it the TNZ Borg Mod. |
Re: STM "Final v1.7.5" Discussion
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About the romulan Sensor Array, I can check the files again to see if there are any calls for having two on a design. |
Re: STM "Final v1.7.5" Discussion
Greg,
Defiant Mount Heavy Weapons Mount Needs Federation Ship Construction 5 Needs Federation Technology 1 Defiant Cloaking Mount Cloaking Size reduction Needs Federation Ship Construction 5 Needs Ship Construction 5 What I would do Greg is check the Tech Area file and see if Ship Construction is set to level 5. Quote:
[ March 25, 2004, 23:32: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
TNZ about your Borg Moster idea, I have an idea..
If you develop them as mosters, then we can include them into the mod with there own custom EMP files. (2k, 3k, 5k) If a player wants the Borg as a monster race, then they simply select the Borg Moster EMP file and forego having either the regular Borg and Monsters in the game. A brilliant idea TNZ. Damn good call. http://forum.shrapnelgames.com/images/icons/icon7.gif However, implimenting this will most likely cause some issues and such. But it is doable. [ March 26, 2004, 00:55: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Lots of fun!!- I am playing the Klingons using the Star Trek map by Tnarg And I am at war with the Romulans- so far they have tried to recapture planets with troops 3 times!!-This is great and very refreshing to see. Great work)) http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: STM "Final v1.7.5" Discussion
Atrocities or anyone else that might be able to help. I am trying to modify the STM mod for myself and am trying to achieve that on a "low tech level start" that warp technology needs to be researched rather than be availabel right off the bat.
I want to do this simply for my own curiosity in testing a slower exploration and colonization rate at game start and also to simulate that not all Trek races were not warp capable all at once. This is where I wish maps could be way larger as charting of the entire galaxy by a soul race can take place in less than a hundred turns. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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