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Re: Bug Thread: Discussion
I had a province go from 44 resources to 0 resources with no apparent explanation between turns in an MP game. No events, no change in population, no unrest. Just my resources vanished. And it was a province i had built a lab/temple to recruit indies. Can't do that anymore...
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Re: Bug Thread: Discussion
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Also: The new Jomonese spells Jigami and Mori-no-kami, both appear to be available to all nations. This seems unintended. |
Re: Bug Thread: Discussion
That's a new bug then.
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Re: Bug Thread: Discussion
Doh...yes-didn't realize there was a movement vector. False alarm. Been having other wierd things happen like random pearls appearing in another game and ability to summon jomonese uniques so I have been overly alert.
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Re: Bug Thread: Discussion
No biggie. Was referring to the unrestricted Jomon summons, not the castle thing, DC. I figured it was probably a new fort causing things. I know I've messed up enough times that way.
"No more enchantresses for you, Awakened Lord. The governor of province X built a fortress and is now taxing all the rest of our meager resources..." "What?! Off with his head!" *demolish badly placed fortified city* |
Re: Bug Thread: Discussion
Hehe, exactly. I need to enforce a self-ban on posting before I drink the morning coffee to avoid idiotic posts.
Anyway, that game has been one endless string of bad luck and blunders. As for the fort, we'll just use the philosophy of Kramer(from Seinfeld) and of every US bank and just "take a write off". |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Siege situations are actually more complex than that. There are three types of conditions on provinces with regard to this:
1) Full ownership. Your province, no other factors 2) No ownership. Fully independent or full ownership by another nation. Stealth units may be present. 3) Partial ownership. Under siege. Assassination can apparently only happen when you have no ownership. Some events may only happen when you have full ownership. Some may happen even when ownership is not full. E.g. PD events go to sieger, indie attack events happen against the besieged and thus take place only when the siegers have left or are victorious and the ownership is no longer contested. This last one looks like a bug, but is consistent with event mechanics and conditions. It is classified as a bug and probably needs some adjustment of event trigger conditions, because it used to work just fine in Dom2. As far as tax rate etc, KO posted once that the besieging army gets tax rate minus castle admin value of the tax money and the besieged side gets castle admin value in money. The besieging side controls the tax rate, though. This also explains why even when your last castle is sieged and you have no other provinces, your income is not 0, as I have personally seen in a vanilla MP game. |
Re: Bug Thread: Discussion
I just had a barbarian chief fight a siren in the arena. The siren cast Freezing Touch on the barbarian chief, for 9HP of damage, and the barbarian chief did not berserk.
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Re: Bug Thread: Discussion
Damage doesn't always cause berserk.
Edi: Assassins from an under siege castle can target siegers. |
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