![]() |
Re: Babylon 5 Mod
Val: Kewl, can't wait to see what ya done!
|
Re: Babylon 5 Mod
Hahaha... glad you aren't a librarian. http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Babylon 5 Mod
Val: Just figured why the Abbai keep loading up as various races! There is no Abbai_Main.bmp in their folder. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
I've resent you the Moradi. http://forum.shrapnelgames.com/images/icons/icon6.gif Any time frame on the .34 update... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif PF: Have you seen this link? May be useful for DOGA ship modelling. Based on AoG models. http://forum.shrapnelgames.com/images/icons/icon12.gif http://hyperion.mystarship.com/b5w/league/league.htm http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Check out the Abbai. [ November 12, 2002, 02:18: Message edited by: Nomor ] |
Re: Babylon 5 Mod
Yehaa! I've got my DVD's!!! Alrighty then! Now I finaly have the material to make a proper WP opening and closing together with a flood of other nice pics for the mod. Ohh... maybe even a nice scanner pic around there... http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Babylon 5 Mod
Timstone
Still searching, good thing lives don't depend on this! Looking forward to the updated Gates - not to mention more screen shots http://forum.shrapnelgames.com/images/icons/icon7.gif PF Sent them to that address, let me know if/when u get them. Nomor Funny thing is I used almost the same color scheme on the Bimith - the purple and grey, but seeing them more three dimensionally will help quite a bit! Mine are close, but more from an outline perspective. Here is what I 'touched up' from PF so far (plus the Abbai_Main): AbbaiShips.zip |
Re: Babylon 5 Mod
Val: http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif Outlook Express blocked the attachment. I have re-set OE but http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Sorry... |
Re: Babylon 5 Mod
Resending:)
|
Re: Babylon 5 Mod
Val: Got it. I especially like the Pak'Ma'Ra http://forum.shrapnelgames.com/images/icons/icon12.gif
The Abbai and Gaim look good but the Pak are especially well done IMHO. Nomor: I also used both the pics from AoG website and the books to try and do a DOGA http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 13, 2002, 01:20: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
*scratches head*
been looking at Centauri research.txt and see no big reason for slow racial research other than both EA and Centauri have multiple areas to research for racial "specialty" which have some "expensive" or bit longer basic research trails to get there... IE Centauri have lasers (physics 2), ionic and plasma (physics 1). Also have ballistics to research (for ion torpedoes, each level of IT requires additional level of bOTH ionic weapond AND ballistics before being available IIRC). PD requires Military science then PD be researched. I based racial weapons required on both the tech area.txt file (and what has racial advanced and the books from AoG as what weapons each race has on its ships) Just to let ya know I at least did basic research before building the research file(s). [ November 13, 2002, 02:57: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
PF
Happy to hear you approve, especially the Pak http://forum.shrapnelgames.com/images/icons/icon12.gif Any changes you want me to make, don't approve of? Maybe in the cases of EA and Centauri (and other similar ones) we should have them research one line (like particle weapons) early on to get the basics out there and then research the others later than normal. Working on Abbai a bit more tonight, though I did get the B5 Collection in the mail today, so I am not sure how long I can hold out http://forum.shrapnelgames.com/images/icons/icon12.gif To make matters worse, the new LoTR boxed set came out and Star Wars II... I will get no sleep this week... Nomor Above may slow down .34 release http://forum.shrapnelgames.com/images/icons/icon12.gif I am done with 2.75 of the 9 races PF sent me (though I think the Dilgar require almost no work other than the minis). I'll endeavor to get this done as quick as possible, but I would really like to include them all in one shot. All PBW So, when do we start!! |
All times are GMT -4. The time now is 12:45 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.