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Re: Bug Thread: Discussion
There are situations where if a battle occurs in a province, any gladiators in that province will disappear after the battle, even if they didn't participate in the battle... I'll need to do more experiments to get the specifics.
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Re: Bug Thread: Discussion
I don't think this has been mentioned before, but if so, it's worth mentioning again:
With the regular druid-the guy that summons extra vine men/ogres, the Ivy Crown does *not* stack with this power. I'm pretty sure this is a balancing act, left over from Dom2, but there's no documentation explaining this, or rhyme or reason for it, in the Dom3. It would be a nice ability, if the Ivy Crown *did* stack (it might go a ways to restoring vine ogres to greater usefulness in the game, if it were) -or if there were atleast some thematic explanation for it, atleast. If I remember correctly, he's not actually *wearing* an Ivy Crown. |
Re: Bug Thread: Discussion
Does it stack with others, though, like the Animist, Treelord or Ivy King? That would make no sense. Otherwise it would be a lesser bug that might be easier to fix.
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Re: Bug Thread: Discussion
I don't have a way to check, Ich. Sorry. It's just something that I happened to remember.
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Re: Bug Thread: Discussion
Single troops can be set to Guard commander. But I don't think they count for "Stay behind troops". So in this case, the Commander and his guards would both follow up right behind the hydras.
Guarding archers also don't shoot, which is annoying. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
No, I think thejeff means it that way:
If the enemy is in range they should shoot but they wont move away to shoot at an enemy they can't reach otherwise. Which would be really cool. |
Re: Bug Thread: Discussion
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And when I put an Ivy Crown on the Master Druid (the one on foot), he goes from Ivy Lord (2) to Ivy Lord (3), and gets 3 extra vine men per cast instead of 2. If you give him a Treelord Staff, he summons even more. |
A very simple feature request
I'm playing with a mod race with nice assassins and I have come to hate a stupid little flaw in the game:
You get no message of any kind if you order an assassination and there's no target. I've got 20+ assassins out there handling much of my initial expansion and it's a royal pain keeping track of whether a province is cleared or not. What I want: <Assassin> was unable to find a target to assassinate. The goto button would take you to the assassin. |
Re: Bug Thread: Discussion
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Unless there was something totally buggy when I tried it, multiple times units with bows or with javelins have refused to fire at targets in range, when set to Guard Commander. In assassination fights however, they will attack normally, of course. |
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