.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Singularity24601 November 16th, 2008 06:49 PM

Re: Bug Thread: Discussion
 
There are situations where if a battle occurs in a province, any gladiators in that province will disappear after the battle, even if they didn't participate in the battle... I'll need to do more experiments to get the specifics.

HoneyBadger November 16th, 2008 07:52 PM

Re: Bug Thread: Discussion
 
I don't think this has been mentioned before, but if so, it's worth mentioning again:

With the regular druid-the guy that summons extra vine men/ogres, the Ivy Crown does *not* stack with this power. I'm pretty sure this is a balancing act, left over from Dom2, but there's no documentation explaining this, or rhyme or reason for it, in the Dom3. It would be a nice ability, if the Ivy Crown *did* stack (it might go a ways to restoring vine ogres to greater usefulness in the game, if it were) -or if there were atleast some thematic explanation for it, atleast. If I remember correctly, he's not actually *wearing* an Ivy Crown.

lch November 16th, 2008 08:08 PM

Re: Bug Thread: Discussion
 
Does it stack with others, though, like the Animist, Treelord or Ivy King? That would make no sense. Otherwise it would be a lesser bug that might be easier to fix.

HoneyBadger November 16th, 2008 08:18 PM

Re: Bug Thread: Discussion
 
I don't have a way to check, Ich. Sorry. It's just something that I happened to remember.

thejeff November 16th, 2008 10:00 PM

Re: Bug Thread: Discussion
 
Single troops can be set to Guard commander. But I don't think they count for "Stay behind troops". So in this case, the Commander and his guards would both follow up right behind the hydras.

Guarding archers also don't shoot, which is annoying.

chrispedersen November 17th, 2008 12:32 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by thejeff (Post 653452)
Single troops can be set to Guard commander. But I don't think they count for "Stay behind troops". So in this case, the Commander and his guards would both follow up right behind the hydras.

Guarding archers also don't shoot, which is annoying.

Sort of required. Else why not make all archers guard?

Illuminated One November 17th, 2008 12:51 AM

Re: Bug Thread: Discussion
 
No, I think thejeff means it that way:

If the enemy is in range they should shoot but they wont move away to shoot at an enemy they can't reach otherwise. Which would be really cool.

vfb November 17th, 2008 12:55 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by lch (Post 653432)
Does it stack with others, though, like the Animist, Treelord or Ivy King? That would make no sense. Otherwise it would be a lesser bug that might be easier to fix.

Treelords and Ivy Kings can't wear hats! :)

And when I put an Ivy Crown on the Master Druid (the one on foot), he goes from Ivy Lord (2) to Ivy Lord (3), and gets 3 extra vine men per cast instead of 2.

If you give him a Treelord Staff, he summons even more.

Loren November 17th, 2008 02:02 AM

A very simple feature request
 
I'm playing with a mod race with nice assassins and I have come to hate a stupid little flaw in the game:

You get no message of any kind if you order an assassination and there's no target. I've got 20+ assassins out there handling much of my initial expansion and it's a royal pain keeping track of whether a province is cleared or not.

What I want:

<Assassin> was unable to find a target to assassinate. The goto button would take you to the assassin.

JimMorrison November 17th, 2008 02:11 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Illuminated One (Post 653481)
No, I think thejeff means it that way:

If the enemy is in range they should shoot but they wont move away to shoot at an enemy they can't reach otherwise. Which would be really cool.


Unless there was something totally buggy when I tried it, multiple times units with bows or with javelins have refused to fire at targets in range, when set to Guard Commander.

In assassination fights however, they will attack normally, of course.


All times are GMT -4. The time now is 03:52 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.