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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Lighthorse November 14th, 2002 03:24 AM

Re: Babylon 5 Mod
 
Pathfinder,

As for the issue about AI research I was only trying to assist Val and you. May I made a suggestion, try this, start a game and after a hundred turns or so go into each AI empire and review they on-going research. Note the changes you make to tweat/redirected they research. They do some screwie research, like trying to research third level of resupply as an example. Review the AI empire every ten turns there after. I find its increase the level of gaming differculty for me, thus increase one's game enjoyable.
The Vorlon http://forum.shrapnelgames.com/images/icons/icon8.gif are going OK in my present game, all ther other http://forum.shrapnelgames.com/image...s/confused.gif could use some assistance in strenghting they research effort.

Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder November 14th, 2002 04:09 AM

Re: Babylon 5 Mod
 
Lighthorse: Which race(s) is/are doing the screwy research. The EA and Centauri do not have that level re-supply until way along the research tree......

I have seen tech skipped but usually there is a space (double space instead of single space) between techs causing this and I don't see that in the EA and Centauri...

[ November 14, 2002, 13:10: Message edited by: pathfinder ]

Lighthorse November 14th, 2002 09:14 PM

Re: Babylon 5 Mod
 
Pathfinder,

I don't remember, when I get home tonight I will review my se4/B5 game and email you.

Lighthorse

pathfinder November 14th, 2002 09:47 PM

Re: Babylon 5 Mod
 
I found the Abbai had it fairly early and re-set that and also re-did the laser tech to get to advanced laser earlier. As soon as my PC gets back from getting fixed I'll look at others...

Val November 15th, 2002 12:07 AM

Re: Babylon 5 Mod
 
PF, want to send the new AI along http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder November 15th, 2002 12:34 AM

Re: Babylon 5 Mod
 
Val: soon as my PC with the AI on it gets back from the shop (lurking using the wife's PC atm). Darn video card is messed up (new one at that too http://forum.shrapnelgames.com/images/icons/icon8.gif ) http://forum.shrapnelgames.com/image...s/rolleyes.gif

AGoetz November 15th, 2002 02:15 AM

Re: Babylon 5 Mod
 
What's the chances of, once .34 is ready, a fresh complete download? I'm still unable to figure out how to get the test save game to load.

Lighthorse November 15th, 2002 03:25 AM

Re: Babylon 5 Mod
 
Pathfinder,

The SHag'Toth Collective was researching resupply level 2. I reset all the other races already back on turn 100 or so and can't remember who else was doing screwie research projects.
Sorry for the poor memory

Lighthorse

pathfinder November 15th, 2002 04:22 AM

Re: Babylon 5 Mod
 
Lighthorse: No problem. At my age memory "slippage" is the norm http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks for the input. Looks like the general/neutral/default AI (which the Shag'Toth is a copy of of) needs work.

Val November 15th, 2002 10:06 PM

Re: Babylon 5 Mod
 
If PF and any other people that have pending submissions for the mod can get me their stuff by the middle of next week the latest, I will post everything by next Friday.


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