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Re: OT: Narf has gone looney and wants to GM.
Awh. Well, that makes sense.
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Re: OT: Narf has gone looney and wants to GM.
I'm going to miss Kaylin. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Narf has gone looney and wants to GM.
Don't forget D&D this Saturday!
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Re: OT: Narf has gone looney and wants to GM.
I'm feeling slightly ill, like I'm coming down with something. I may or may not be present, depending on how well I am tomorrow.
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Re: OT: Narf has gone looney and wants to GM.
Well, there goes my plan for 8.5 hours from now. Side-quest it is.
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Re: OT: Narf has gone looney and wants to GM.
I'm not sick, just tired. I might show up after a nap.
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Re: OT: Narf has gone looney and wants to GM.
Well, server online.
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Re: OT: Narf has gone looney and wants to GM.
Lots of wildlife in these far-off times... fun mini-campaign http://forum.shrapnelgames.com/images/smilies/happy.gif
*crash* http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: OT: Narf has gone looney and wants to GM.
1 Attachment(s)
Server closed.
One nominally CR 24 critter escaped; half XP. ECL 21: Hmm... don't have the Epic XP tables handy. Oh well, estimated at 1400 xp. ECL 20: 2400 xp, ECl 19: 3420 xp ECL 18: 4320 xp Two votes for Quinn, uncontested; 3,000 bonus xp. Two CR 1 Hyenas, One CR 3 Ogre, And one CR 2 Monitor Lizard defeated by Ixenlani and Jarvis, 1050 xp each So, who roleplayed best these sessions? Log attached. |
Re: OT: Narf has gone looney and wants to GM.
Things Adventuring Parties Should Do:
1) Do not break the law. 2) If you must break the law, first research the legal system of the area, including its penalties, the best legal defences and how efficient it is. 3) There shall be no negociation with evil people trying to obtain ultimate power. All such people shall be slain at the earliest and best opportunity. 4) An apocalypse is not an excuse to let them gain ultimate power; it'll just make things worse. 5) Listen to the cat, for the cat is smarter than you. (Quinn insisted I add that last. Pushy cats...) |
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