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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Rojero February 19th, 2004 11:51 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by atari_eric:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cirvol:

i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly http://forum.shrapnelgames.com/images/icons/icon7.gif help me out pls!

<font size="2" face="sans-serif, arial, verdana">Really? How's the unemployemnt line? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">(Rojero falls on the floor! laughing his Arse off! hehe) ROFL http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 20th, 2004 12:59 AM

Re: Post 1.84 beta history
 
<font color=blue>Beta Testers and MM.</font>

Would it be to late to add one more option to game set up that would allow for warp point destinations to be hidden until traversed? This way those of us who want to play a truly exploritory game can.

HEMAN February 20th, 2004 03:26 AM

Re: Post 1.84 beta history
 
-----------------------------------------------------------------------
Originally posted by Paul1980au:
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons types
-----------------------------------------------------------------------
Atrocities wrote:
Please for the love of God, include the ability for the modding of weapon so that they can be set to specifically target X component.
-----------------------------------------------------------------------

Think of it fellow Players, My ship against ai ship,When ai shields are down,Should i target his torpedoes?,or his heavy phased cannons?, NO No,how about those troops compartments?,HMMM maybe ill target his Bridge or fuel supply http://forum.shrapnelgames.com/images/icons/shock.gif .Or perhaps even his Combat sensers or Ecm.Now this is REALLY REALLITY Tactical space combat for ya http://forum.shrapnelgames.com/images/icons/icon12.gif .

[ February 20, 2004, 01:28: Message edited by: HEMAN ]

Fyron February 20th, 2004 04:05 AM

Re: Post 1.84 beta history
 
I think they meant more as in the ability to make weapons that are like engine-damaging weapons, except that you get to pick which ability or family gets damaged, rather than just the ones provided to you. A list of families would be best IMO.

Atrocities February 20th, 2004 07:45 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Atrocities:
<font color=blue>Beta Testers and MM.</font>

Would it be to late to add one more option to game set up that would allow for warp point destinations to be hidden until traversed? This way those of us who want to play a truly exploritory game can.

<font size="2" face="sans-serif, arial, verdana">BUMP

Fyron February 20th, 2004 09:28 AM

Re: Post 1.84 beta history
 
Email MM! Aaron doesn't read random threads too often, just a few select ones... The chances of your suggestion being seeing go up tremendously (to nearly 100%) if you email them to se4 at malfador dot com.

bearclaw February 21st, 2004 01:32 AM

Re: Post 1.84 beta history
 
something I've always hoped for and have emailed MM about before, is for the "open Warp Point" event to be active. I've wanted to set up a mod where every turn a random, or small group of random Warp Points would open and/or close.

Sabin February 21st, 2004 03:17 AM

Re: Post 1.84 beta history
 
Are ideas and bug reports being compiled here? If so, I would like to report what I believe is a bug: Ships cannot be moth-balled as a fleet, or become a fleet after being moth-balled.
(I tend to create "museum" fleets, where old vessels are stored, but they cost resources, unfortunately.)

Also, I would like to have some special terrain added to the space combat aspect of this title, since it may improve how battles work.

Anything else for me to address?...Ah yes, for the design screens for ships and the like, I think that if multiple components are placed on a design, the components would stack and have a number for each picture to indicate how many components are there, instead of the current system where every component is seperate, thus cluttering the design process.

Phoenix-D February 21st, 2004 03:29 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Sabin:
[QB][/QB]
<font size="2" face="sans-serif, arial, verdana">Your Last suggestion can already be done..can't remeber the button offhand buts its on the same screen.

Ships can IIRC be placed in fleets while mothballed.

Ed Kolis February 21st, 2004 03:30 AM

Re: Post 1.84 beta history
 
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