.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   StarFire Mod v-Beta 2 (http://forum.shrapnelgames.com/showthread.php?t=11210)

Dan Kochheiser March 31st, 2004 10:38 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by President Elect Shang:
I can transfer the ability to the Planetary Shipyards, or even the Space Port. I would prefer to avoid adding it to any kind of ship component, such as the Ship Yard or Medium Ship Yard. The question I have to ask you two is this: After a big fight where your missile ships have sucked your supplies to just about nothing where do you want to go to refuel? If you are putting a Planetary Shipyard on every planet fine but some of those planets are damn small. There is no point in putting the ability with the Space Port, unless you are happy with only one planet per system acting as a refuel depot, building more than one spaceport per system is a waste of money and planetary space. Also keep in mind that new construction does not automatically start out refueled, nor do ships freshly un-mothballed.

If you want my opinion I think that it should go to the Planetary Shipyard, what are the chances you are going to spend lots of time and money to build an orbiting shipyard (Space Station or whatever hull type) and not have some kind of planetary unit below to back it up?

<font size="2" face="sans-serif, arial, verdana">Canon answer to your question...the CFN. Merchants bring everything to you. If the CFN won't go there then you have your Imperial freighters and your Mobile yards bring it to you. And you have the SHipyards build the missile because it's cheaper.
In starfire, when the ship rolls outit is automatically topped off on all stores, ammo and fuel. And this condition NEVER changes unless the CFN cannot get to you. If planed for, you will have lots of extra maintenance stored on board or in resupply ships in the fleet.
So having it in SHipayrds would do a great deal of simulating the CFN.

Dan K

ZeroAdunn April 1st, 2004 01:02 AM

Re: StarFire Mod v-Beta 2
 
Hey, Diggin the mod, if you produce some competitive AI's it will probably become one of ym Favorites, however, one question: Do you eventually get tech to cure plagues. (Homeworld slowly dying sucks)

Oh, and you have no primary or secondary bitmap pics for your weapons platforms.

[ March 31, 2004, 23:28: Message edited by: ZeroAdunn ]

Dan Kochheiser April 1st, 2004 02:20 AM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by Lighthorse:
Just downloaded your starfire mod. Very interesting ideas. The problem I have is the unknown values errors Messages for all the ai races, cannot load research, weapon, this, and that, etc. Is it because I updated my copy of SE4 gold to 1.91 and this mod was design for 1.84?

Lighthorse

<font size="2" face="sans-serif, arial, verdana">AI's are not active in the mod yet, Lighthorse. So turn off AI's till further notice and your errors should go away.

Dan K

Dan Kochheiser April 1st, 2004 02:24 AM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by abc:
BTW, do we really need the resupply depot?Maybe we can give the resupply ability to the shipyard (and/or the spaceport). Spaceports with resupply ability should represent the CFN nicely.
Comments?

<font size="2" face="sans-serif, arial, verdana">That's not a bad idea. SY's and SYM's are what all materials are routed through to build everything. Resupplies being done at those bases would do a good job of supporting the feel of Starfire if we gave SY's, SYM's and Planetary yards all the resupply ability.

TerranC April 1st, 2004 04:04 AM

Re: StarFire Mod v-Beta 2
 
Wow, haven't seen you in a long time ZA. Where have you been?

abc April 1st, 2004 10:26 AM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by ZeroAdunn:
Hey, Diggin the mod, if you produce some competitive AI's it will probably become one of ym Favorites, however, one question: Do you eventually get tech to cure plagues. (Homeworld slowly dying sucks)

Oh, and you have no primary or secondary bitmap pics for your weapons platforms.

<font size="2" face="sans-serif, arial, verdana">At the moment, a vote is going on about the plague event. As far as I know, one of one vote is for increasing the severity to catastrophic.

Quote:


Medical Bays: Here is something known as Intrepid Explorers Disease. In the old SF it was an optional rule that could wipe out an entire colony. A microbe that was not considered harmful at first mutates into a deadly illness. I left the medical bays out to test players feelings on this, but I can add it back in at a later date.

<font size="2" face="sans-serif, arial, verdana">

President_Elect_Shang April 1st, 2004 04:08 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by ZeroAdunn:
Do you eventually get tech to cure plagues. (Homeworld slowly dying sucks)
<font size="2" face="sans-serif, arial, verdana">There is another thing I am not to happy about, that it could happen anywhere. Then again who is to say that it was not transported to the “old” colony (or even home world) by someone from the “new” colony that is on vacation?

Quote:

Oh, and you have no primary or secondary bitmap pics for your weapons platforms.

<font size="2" face="sans-serif, arial, verdana">Holy crap Batman! And no one else caught this? Thanks I will fix that in the next patch. Speaking of which there will be a small delay before it comes out. RL problems, nothing big, just time consuming.

Dan Kochheiser April 1st, 2004 06:27 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by President Elect Shang:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Oh, and you have no primary or secondary bitmap pics for your weapons platforms.

<font size="2" face="sans-serif, arial, verdana">Holy crap Batman! And no one else caught this? Thanks I will fix that in the next patch. Speaking of which there will be a small delay before it comes out. RL problems, nothing big, just time consuming. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I wouldn't know where to look for those...haven't used them yet.

As for RL...take your time. RL is more important than the game...(I know. Blasphemy! http://forum.shrapnelgames.com/images/icons/shock.gif )

I know around the Last week of Oct I will have my own RL to deal with...expected birth of my first child. SO be forwarned... http://forum.shrapnelgames.com/images/icons/icon10.gif

Dan K

President_Elect_Shang April 2nd, 2004 05:33 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by Dan Kochheiser:
I know around the Last week of Oct I will have my own RL to deal with...expected birth of my first child. SO be forwarned... http://forum.shrapnelgames.com/images/icons/icon10.gif

Dan K

<font size="2" face="sans-serif, arial, verdana">Are you going to name him/her UN or Zombee? http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM April 2nd, 2004 09:37 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by Dan Kochheiser:

I know around the Last week of Oct I will have my own RL to deal with...expected birth of my first child. SO be forwarned... http://forum.shrapnelgames.com/images/icons/icon10.gif

Dan K

<font size="2" face="sans-serif, arial, verdana">Congratulations to your wife and you. http://forum.shrapnelgames.com/images/icons/icon7.gif


All times are GMT -4. The time now is 06:34 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.