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-   -   Star Trek, Quadrants of Conflict (http://forum.shrapnelgames.com/showthread.php?t=11824)

Intimidator April 15th, 2004 05:56 PM

Re: Star Trek, Quadrants of Conflict
 
- Kiedryn, I understand that you got contact with Tomecki. So let me know if he is still in the game, and we will wait for a while.

- Userx is your PBW-name Mercurio33, please let me know asap.

--- STARTING SATERDAY 22:00 GMT+1 (That's Amsterdam time)

Intimidator April 15th, 2004 07:01 PM

Re: Star Trek, Quadrants of Conflict
 
Here is my daily rules/player update,


Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Level : Low
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship Trade/gift is allowed.


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn : Mercurio33 / userX !!!!!
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur : Woundwort
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions

Bajoran : 1. Ship Bomb 2. Food Contamination


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator

[ April 15, 2004, 20:37: Message edited by: Intimidator ]

AMF April 15th, 2004 07:03 PM

Re: Star Trek, Quadrants of Conflict
 
RE:

Quote:

Originally posted by Intimidator:

Technology Cost : Low
Technology Cost : Medium

<font size="2" face="sans-serif, arial, verdana">Which is it?

And, I should have noticed this before, but I would argu that a "High" technology cost makes for a more role-playing oriented game. With a low or medium cost, we all tecnd to become rather similar relatively quickly...

just my two cents. shutting up now.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Kiedryn April 15th, 2004 07:36 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:
- Kiedryn, I understand that you got contact with Tomecki. So let me know if he is still in the game, and we will wait for a while.

<font size="2" face="sans-serif, arial, verdana">That's correct. Tomecki will be back Online tomorrow or a day after...

Heretic April 15th, 2004 08:03 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by alarikf:
RE:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Intimidator:

Technology Cost : Low
Technology Cost : Medium

<font size="2" face="sans-serif, arial, verdana">Which is it?

And, I should have noticed this before, but I would argu that a "High" technology cost makes for a more role-playing oriented game. With a low or medium cost, we all tecnd to become rather similar relatively quickly...

just my two cents. shutting up now.

http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hi!

First Inti: Yes i am okay! Just a lot of work on the excavation so i couldnīt look into the forum today... but here i am!

Second: Alarikf, we are to get 1 planet! That is 100000 and a bit Research points in the first turn wich drops to a bit in the following turn. Even if you colonize like a berserk you need about 1 to 2 years to get into the 100.000 range of rpīs. If you have high costs, well you will develop and develop and develop... oh, its christmas!!!!!
I think with medium costs we are on a good way to work. Even then the first shiptechnology will make 280.000 rpīs up to some 300.000 for first borg chassis. With high costs......

But i agree, that with low costs it gets to fast.
With high costs i fear it would get too boring after a while....

Aiken April 15th, 2004 08:42 PM

Re: Star Trek, Quadrants of Conflict
 
Intimidator, you forgot my (8472) Intel Ad, again http://forum.shrapnelgames.com/images/icons/icon7.gif
I'd like to choose Infiltrator project, if it possible, please.

Anyway, Romulans will pay for their forgetfulness http://forum.shrapnelgames.com/images/icons/tongue.gif

AMF April 15th, 2004 08:51 PM

Re: Star Trek, Quadrants of Conflict
 
For the additional intel ops for the Klingons, as we are a honourable race and do not engage in such underhanded dishonourable actions like spying, we would like to add the following:

1. Counter-intel Level 3
2. Political Assasination (Lots of renegade warriors love a good one on one duel - it's honourable!)
3. Ship Bomb (above rationale still applies - lone renegade Klingon warriors can still attain honour by throwing themselves agaisnt the enemy ships deep behind the lines in order to avenge their clan!)

Thanks,

Alarik


Quote:

Originally posted by Intimidator:

Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions

Bajoran : 1. Ship Bomb 2. Food Contamination

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 15th, 2004 09:40 PM

Re: Star Trek, Quadrants of Conflict
 
Sorry guys I meant Tech Level : Low
and Tech Cost : Medium


I agree with Heretic about the cost's of Tech.
But let me all know ?

Inti,

Intimidator April 15th, 2004 09:51 PM

Re: Star Trek, Quadrants of Conflict
 
Aiken : I know, We agreed about it.

And I thought it was in the list, but indeed Romulans are a bit forgetful http://forum.shrapnelgames.com/images/icons/icon12.gif

Inti,

Iansidious April 15th, 2004 11:56 PM

Re: Star Trek, Quadrants of Conflict
 
I'm lazy and short of time. Could one of you really nice people show me where I can download the new ST mod? Also, Inti, If a major race becomes open stick me there if not give me the Hirogen. See you all on the battlefield!


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