![]() |
Re: Game Underway!
Quote:
Quote:
|
Re: Game Underway!
OK, so I have the 5.0 mod. WHat do I need now?
|
Re: Game has [b]almost[/b] begun!
The putative 5.1 mod we're apparently using is here. Note that WinRAR, WinACE, and PKZip (the three most common / popular programs I know that handle .rar files on Windoze) are all licensed shareware products that require you to purchase a license after the trial period, while WinZip (which has the same license requirement and fee) doesn't handle .rar files. The only one I know of for Windows that doesn't have a moral if not a binding legal requirement to purchase it is tugzip, which while somewhat clunkier to use is at least free, found at Tugzip's page. |
Re: Game has [b]almost[/b] begun!
packing program
http://www.7-zip.org/ 7-Zip is free software distributed under the GNU LGPL. mod versions Do you really think it's a good idea to make pretenders with v5.0, use a modified 5.0 named 5.1 for setting up the game and then maybe a real 5.1 in the future? Eg. a unit with 2 shield could cause 2 checks for missile stopping on the client, while there was only 1 check on the server. Voila - inconsistent turns. do we really need that? |
Re: Game Underway!
I apologize if I stepped on any toes by labeling my fix "5.1"; I don't know naming conventions for files and I didn't know what else to call it. I wouldn't have posted anything if I knew we could get a new version before the game started and the regular posters to the mod thread have been pretty silent about when the "real" version would be available. I just thought since the winged shoes were popular that people would be annoyed by having the wrong path. I admit my nation has air mages and the bug directly affects me rather early...
|
Re: Game Underway!
It's an annoying bug, for sure, but if modding is going to cause issues then I say we stick with 5.0 or wait until the official 5.1 is released or make darn sure our custom mod is 100% bullet-proof.
It would be far more annoying to have to restart the game in a week or two due to some unforseen side-effect, no? |
Re: Game Underway!
too late. The game was already set up with this 5.1. Can anyone tell for sure that no unit has been already generated that will be changed by using another mod ?
Otherwise, we'll have to stick with it. |
Re: Game Underway!
Suspected that was the case - I've never seen a game have it's mod changed mid game. Creating the pretender under one mod and using it under another is one thing, but changing the laws of nature once it's underway is another. |
Re: Game Underway!
Ok, so do I have to rename the *new* mod file to that of the original?
|
Re: Game Underway!
just name it whatever, it shows up in game as complete conceptual balance 5.1
|
All times are GMT -4. The time now is 08:49 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.