.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Screenies! (http://forum.shrapnelgames.com/showthread.php?t=30096)

Endoperez September 13th, 2006 03:44 AM

Re: Screenies!
 
Quote:

Cainehill said:No Carrion Woods? Now I'm glad I didn't pre-order - making CW a global (taking a global spot, capable of being dispelled/over-ridden, requiring massive research and gems) instead of a nation of a darker shade of green just sucks. http://forum.shrapnelgames.com/images/smilies/frown.gif

You won't like this, then. There is no Soul Gate as its own nation. It's also initiated with a great ritual. Ashen Empire has to research Conjuration to become Soul Gate. There all kinds of nifty goodies in here, like spells for summoning multiple Wailing Ladies or Lictors at once.

http://www.shrapnelcommunity.com/thr...45108-temp.jpg

quantum_mechani September 13th, 2006 04:15 AM

Re: Screenies!
 
Quote:

Cainehill said:

No Carrion Woods? Now I'm glad I didn't pre-order - making CW a global (taking a global spot, capable of being dispelled/over-ridden, requiring massive research and gems) instead of a nation of a darker shade of green just sucks. http://forum.shrapnelgames.com/images/smilies/frown.gif

I think you will be pretty happy with late Pangaea, they have most the flavor of CW (black dryads- now with death magic, panic apostates, black centuars), and can get almost as many vine creatures if you spend your gems on reanimators. And you can eventually still go full-death mode.

okiN September 13th, 2006 04:22 AM

Re: Screenies!
 
So lemme get this straight - casting Soul Gate overrides the Ashen Empire effect, beginning to generate spirits instead of corporeal undead?

Endoperez September 13th, 2006 05:33 AM

Re: Screenies!
 
Quote:

okiN said:
So lemme get this straight - casting Soul Gate overrides the Ashen Empire effect, beginning to generate spirits instead of corporeal undead?

If I understood it correctly, it doesn't override anything. Of course, when you get to Conjuration 8, you've probably ran out of bodies... but if you can advance to previously "safe" territory thanks to the addition of the spectral armies, you would get the normal zombies too.

okiN September 13th, 2006 06:14 AM

Re: Screenies!
 
Err... I don't remember troop production ever stopping for me when playing AE. Last I checked, longdead don't need fresh corpses to come popping out of the ground, which can easily lead to four-figure armies if the game is long enough and Ermor is left to its own devices. Unless something's been changed, I expect it'd be a tad overpowering with the addition of the Soul Gate effect. http://forum.shrapnelgames.com/images/smilies/shock.gif

Nerfix September 13th, 2006 06:52 AM

Re: Screenies!
 
Perhaps Carrion Woods and Soul Gate can be restored through modding.

Endoperez September 13th, 2006 06:56 AM

Re: Screenies!
 
Quote:

Nerfix said:
Perhaps Carrion Woods and Soul Gate can be restored through modding.

All the summoning spells changed into level 0, the globals made cheap enough to be cast on the first turn. The globals could still be dispelled, given enough time, so the nations would also have to hoard as much gems as possible.

Nerfix September 13th, 2006 07:07 AM

Re: Screenies!
 
Hmm, sounds like an unelegant solution. =/

I must say that from what I've gathered the late era sounds pretty disapointing, some things like Dreamlands excluded...

DominionsFan September 13th, 2006 07:12 AM

Re: Screenies!
 
Quote:

Endoperez said:

Hey, you got one Ermor commander already! So, what about another undead commander? Hmm, or perhaps another Early Ermorian mage.


Nothing is enough when we talk about Ermor! http://forum.shrapnelgames.com/image...es/biggrin.gif
Early Ermorian mage....hell yes, show him to us! http://forum.shrapnelgames.com/images/smilies/smile.gif

Nerfix September 13th, 2006 08:24 AM

Re: Screenies!
 
Show us the mages of Eldergate.


All times are GMT -4. The time now is 12:02 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.