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-   -   The Quick and The Dead [ Calmon WINS!! ] (http://forum.shrapnelgames.com/showthread.php?t=33203)

mivayan March 6th, 2007 06:30 PM

Re: The Quick and The Dead (Accelerated Start) [OP
 
IC: Oh holy harpyclaw. A lesser horror drove off our 8 trologdytes and some pd. How annoying. We'll have to add 'guard retreat ways better' into the ancients songs of strategy. These so called jotun woodsmen are clearly an affront to nature. Much prettier as pigs. But too many to change them all.

ooc: Earlier I thought my gorgon would kill tons of jotun woodsmen once it was ready, in practice not so... the times I sent it solo utgards force of flyers was with the army and she fled at 8 hp. Ah well.

Ermor using their 15 gems/turn for well of misery was pretty brilliant.

Fun game, fun to try unusual settings.

solo March 6th, 2007 07:07 PM

Re: The Quick and The Dead (Accelerated Start) [OP
 
Quote:

mivayan said:
IC: Oh holy harpyclaw. A lesser horror drove off our 8 trologdytes and some pd. How annoying.

Ermor using their 15 gems/turn for well of misery was pretty brilliant.

Fun game, fun to try unusual settings.

Lesser horror was very lucky. For some reason, it did not annoy the Jotun!

Next game, special rules needed if Ermor plays! Still a fun game.

Rathar March 6th, 2007 09:02 PM

Re: The Quick and The Dead (Accelerated Start) [OP
 
special rules needed if Ermor plays! Still a fun game.

Seems to me you folks let Ermor become what they are and didn't prepare for the event. Before three nations jumped on me 5 turns ago I had 20 indy priests and I didnt even have an undead neighbor.

Shrug, I know I made mistakes in other areas!

Rathar

KissBlade March 6th, 2007 10:06 PM

Re: The Quick and The Dead (Accelerated Start) [OP
 
I had 30-40 odd priests with herald lances in the unlikely event of an Ermorian invasion across the sea. Of course, that /across/ the sea makes it rather difficult to effect Ermor too. Heh XD

GameExtremist March 7th, 2007 03:02 AM

Re: The Quick and The Dead (Accelerated Start) [OP
 
*gets home from work - cracks open a beer - checks latest turn....*

"doh"

*gnashing of teeth*

http://forum.shrapnelgames.com/images/smilies/wink.gif

Rathar March 7th, 2007 03:45 AM

Re: The Quick and The Dead (Accelerated Start) [OP
 
Gets home from work, cracks their 10th beer,..

Is not sober enough fo4 the Gnashes teeth but realizes that 3 territories suffices..

/gnash /gnash

Rathar

calmon March 7th, 2007 09:10 AM

Re: The Quick and The Dead (Accelerated Start) [OP
 
Ermor isn't that good some of you may think. LA Ermor is primary undead hordes. Every simple mage needs gems to get it. The game settings may help ermor to get armies fast but it also helps every other nation to research counters very fast. I'm always pleased in a LA mp game when the ermor player and no other rocks the graphs because there are so many counters in late game to defeat them.

The hosting settings are more and more a problem for me. Is it possible that we go to a 48 hour qickhost? Coordinating so many undeads needs very much time. You've to make sure your armies are seeking arrow save, etc. Its really not easy!

Kydorias March 7th, 2007 11:57 AM

Re: The Quick and The Dead (Accelerated Start) [OP
 
Quote:

GameExtremist said:
*gets home from work - cracks open a beer - checks latest turn....*

"doh"

*gnashing of teeth*

http://forum.shrapnelgames.com/images/smilies/wink.gif

That battle should absolutely not have been that decisive. I was frankly quite surprised by the outcome. I outnumbered you but with far less quality troops.

I have two suggestions which I think would have won you victory, but I'll hold off for now http://forum.shrapnelgames.com/images/smilies/wink.gif

--Gabrielle, High Avatar of Caelum

Ironhawk March 7th, 2007 02:34 PM

Re: The Quick and The Dead (Accelerated Start) [OP
 
FYI, I'm in San Francisco at the moment. Sheap is subbing for me until I return.

KissBlade March 7th, 2007 04:08 PM

Re: The Quick and The Dead (Accelerated Start) [OP
 
Sheap needs to make a turn ASAP. =\


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