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Re: YAY UPDATE!
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But since you can't ban nations from the normal spells this wouldn't work out so great because you'd get the tanks doing weird things like summoning undead in combat. You could *sort* of fake it by making all tech blood magic, which has no real combat magic anyway especially if you don't have blood slaves along. Just don't blood hunt. Of course, you couldn't make the AI play by those rules so it would have to be a player-only nation, or else you'd overlook the weird occasions when tanks cast Life for a Life or Blood Vengeance. -Max |
Re: YAY UPDATE!
Would it be possible to use a set-up of nation-only spells from all the different spell-research things, but those spells require paths in holy or maybe blood? I know that doesn't fit with the rest of the game, but maybe it is possible? And simply don't give the national troops paths in non-blood/holy.
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Re: YAY UPDATE!
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Re: YAY UPDATE!
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WOOHOO! Agartha love! Also, if the last one is what I think it is (namelists for animals and spesific constructs...) - just what is this building up to! |
Re: YAY UPDATE!
Yep. I got annoyed when my new great boar of carnutes was named Dolgad or something similar. ANd it would not fit an Ivy King to be called Goldfur or Ragetusk, so I made soms Rootheart and Ironbark and similar names.
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Re: YAY UPDATE!
Changes look great! Looking forward to seeing them in action.
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* Hydra regeneration works
It didnt before? Also can you give us some hints about the new hydra? |
Re: YAY UPDATE!
Excellent!
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Re: YAY UPDATE!
It gets is heads back.
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Hydra regeneration indeed! Also, thanks for our first enchanted sling (Lugh got one)! |
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