![]() |
Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
|
Re: Ideas how to improve WinSP MBT/WW2 !
Extended Map Editor.
It is now very convenient to make all over again roads, then to fill space with a wood. Roads thus are not destroyed. Would be conveniently same to make for another terrain. Necessarily for Grass, Wheat, Field. |
Re: Ideas how to improve WinSP MBT/WW2 !
That's becasue trees are handled somewhat differently in the code than fields are .
Don |
Re: Ideas how to improve WinSP MBT/WW2 !
In Editor scenarios the button " Entrench one unit " is necessary.
I create scenarios where the part of armies should not be dug in, but now it cannot be made. |
Re: Ideas how to improve WinSP MBT/WW2 !
So why not add a one hex section of trench ????
Don |
Re: Ideas how to improve WinSP MBT/WW2 !
It is visible to a trench from the beginning of battle.
It target №1 for artillery of the opponent. Are necessary " fox hole " for infantry and analogue for vechicle. These positions are camouflaged before contact to the enemy. :up: |
Re: Ideas how to improve WinSP MBT/WW2 !
IIRC, there was some way to place "invisible" trenches in the old versions, doesn't seems possible anymore
|
Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Buy units to entrench. Place them on map. Entrench all. Buy units not to entrench. Place them on map. Save. And there you go. ;) |
Re: Ideas how to improve WinSP MBT/WW2 !
It is very grateful, Wulfir, for your advice! :up:
|
Re: Ideas how to improve WinSP MBT/WW2 !
Probably this problem has been told by other comrades.
It is not visible where fall bomblets round at viewing turn the opponent. |
All times are GMT -4. The time now is 10:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.