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-   -   Mod: Warhammer Nation: Lizardmen - v0.75 minor update (http://forum.shrapnelgames.com/showthread.php?t=38038)

Sombre June 8th, 2009 05:31 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Crazy thing is when I wanted to see how I should do the highlights on the bubble, this is the image I used:
http://www.lukechueh.com/images/pain...le-trouble.jpg

Bubble trouble!

Sombre June 8th, 2009 07:58 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
1 Attachment(s)
We made Bub (or Bob?) from Bubble Bobble angry! :O

Same deal as with Skrag. You guys choose which you prefer. Ridiculous overkill or classic glowy eyes wrath.

http://forum.shrapnelgames.com/attac...1&d=1244505487

Jazzepi June 8th, 2009 08:18 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Can we have one where he rocks out with an electric guitar that's actually MADE from electricity? His hands are already on the first and last fret.

Jazzepi

rdonj June 9th, 2009 03:36 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
What if you used glowy eyes for the primary sprite, and ridiculous overkill for his attack sprite? I kind of like the idea of going a bit over the top for something as potent as a 2nd gen slann.

Humakty June 9th, 2009 03:47 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
I second Rdonj, the electric effect is most nice on a super slann.

Sombre June 9th, 2009 06:28 AM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Cool, I'll make sure all 2nd gen Slann are suitably over the top and have distinguishing abilities.

Sombre June 9th, 2009 03:44 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
1 Attachment(s)
Messing around with Tzunki.

llamabeast June 9th, 2009 04:03 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
What's Tzunki?

Looks very cool anyway. I really like the swimming sprites.

Sombre June 9th, 2009 05:07 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
1 Attachment(s)
Tzunki is the Old One or lizardman god in charge of the seas. His sacred spawnings can go swimming and have various other powers. Mostly they're just badass underwater though. I'm doing a commander for each sacred spawning and I'm also tweaking them so they're as different as possible (and not just lots of recoloured saurus).

http://forum.shrapnelgames.com/attac...1&d=1244581627

Nasser June 11th, 2009 07:24 PM

Re: Warhammer Nation: Lizardmen - v0.3 update
 
Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it :D


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