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Re: Warhammer Nation: Lizardmen - v0.3 update
Crazy thing is when I wanted to see how I should do the highlights on the bubble, this is the image I used:
http://www.lukechueh.com/images/pain...le-trouble.jpg Bubble trouble! |
Re: Warhammer Nation: Lizardmen - v0.3 update
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We made Bub (or Bob?) from Bubble Bobble angry! :O
Same deal as with Skrag. You guys choose which you prefer. Ridiculous overkill or classic glowy eyes wrath. http://forum.shrapnelgames.com/attac...1&d=1244505487 |
Re: Warhammer Nation: Lizardmen - v0.3 update
Can we have one where he rocks out with an electric guitar that's actually MADE from electricity? His hands are already on the first and last fret.
Jazzepi |
Re: Warhammer Nation: Lizardmen - v0.3 update
What if you used glowy eyes for the primary sprite, and ridiculous overkill for his attack sprite? I kind of like the idea of going a bit over the top for something as potent as a 2nd gen slann.
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Re: Warhammer Nation: Lizardmen - v0.3 update
I second Rdonj, the electric effect is most nice on a super slann.
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Re: Warhammer Nation: Lizardmen - v0.3 update
Cool, I'll make sure all 2nd gen Slann are suitably over the top and have distinguishing abilities.
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Re: Warhammer Nation: Lizardmen - v0.3 update
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Messing around with Tzunki.
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Re: Warhammer Nation: Lizardmen - v0.3 update
What's Tzunki?
Looks very cool anyway. I really like the swimming sprites. |
Re: Warhammer Nation: Lizardmen - v0.3 update
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Tzunki is the Old One or lizardman god in charge of the seas. His sacred spawnings can go swimming and have various other powers. Mostly they're just badass underwater though. I'm doing a commander for each sacred spawning and I'm also tweaking them so they're as different as possible (and not just lots of recoloured saurus).
http://forum.shrapnelgames.com/attac...1&d=1244581627 |
Re: Warhammer Nation: Lizardmen - v0.3 update
Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it :D
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