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-   -   Darwin's Zorro: The Battle For Antilarium-started (http://forum.shrapnelgames.com/showthread.php?t=39680)

Meglobob September 3rd, 2008 10:44 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Building a castle on those, 'pillars of the world', for defensive purposes is a very good idea. A invader does not get the VP until the castle has been taken I believe. Sorry, if any of you already know this, just don't want any teleporting/cloud trapezing SC's robbing you of your prize.

konming September 3rd, 2008 09:29 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Let it be known that any aggressions on nation of Mictlan from now on will be met with full force of Hinnom jump-capable capital fleet and our shock troopers who materialize out of subspace, er, I mean astral ether.

CyborgMoses September 3rd, 2008 10:19 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by Meglobob (Post 636060)
Building a castle on those, 'pillars of the world', for defensive purposes is a very good idea. A invader does not get the VP until the castle has been taken I believe. Sorry, if any of you already know this, just don't want any teleporting/cloud trapezing SC's robbing you of your prize.

Haha, well, I'll be building a castle there just as soon as I get some... y'know... cash.

Omnirizon September 5th, 2008 01:45 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by konming (Post 636222)
Let it be known that any aggressions on nation of Mictlan from now on will be met with full force of Hinnom jump-capable capital fleet and our shock troopers who materialize out of subspace, er, I mean astral ether.

Now is the time for all nations to begin full force attacks on Hinnom. Why they should ally themselves with a nation several provinces removed from their own borders, and why that nation would even ally with them, is dubious. But Hinnom will soon be invading Kailasa's lands, if they aren't bluffing. This means portions of their forces will be committed to a campaign on our nation. This is the world's ONLY chance to topple a threat that should have been invaded by all who were able in the first year. This is the LAST chance for anyone but Hinnom to have a chance at victory.

Don't let this opportunity slip away.

konming September 7th, 2008 01:09 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Can we have an extension of 24 hours? I am having some problems with moving this weekend. Thanks!

Omnirizon September 7th, 2008 05:50 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
well. i just now read the message, and the turns just hosted.

do we rollback?
I really think that's a bad idea, as usual. If I could have gotten a request more than four hours before hosting...
With that kind of time window, there's just no way. I had stepped out earlier this afternoon, and just now got back.

konming September 7th, 2008 07:00 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
No need for a rollback since I sent in a hastely done turn. But I did send in request 4:20 before hosting, and it was before you turned in your turn, still no harmed done.

namad September 7th, 2008 08:12 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
not to sound rude but.... 4hours and 20minutes notice out of 48hour cycle is not very much notice at all... if you suddenly became because with only 4hours to go... how come you didn't just start your turn a day earlier? and if you were busy for the entire 48hours in the future maybe you could request the delay in advance?

i am willing to appreciate you control half the map and are starting wars with half the map so perhaps you turns are complex? maybe sometime soon we will just need to switch to 72hour cycle for everyone?

konming September 7th, 2008 08:55 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I apologize for the late request. I will try to do my turns earlier.

Meglobob September 8th, 2008 01:29 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I would'nt mind going to a 72 hr cycle, so I can do better quality turns. Just got my last one in with 20 mins to spare. When are we going to 72 hr turns?


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