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Re: Methadone - running
Well, that's just because you've got too many units. :P
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Re: Methadone - running
Damn I keep forgetting about those stinkin HORRORS!!! Well, I had body guards this time, but lotta good Militia is against horrors!!!
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Re: Methadone - running
Is there an award for acute stupidity out there? I'd like to be nominated....
"Yes, you have this unit that can cast GoH, you also have quite a few gems to invest. Now cast it - your unit may defend, and even if you don't make it, the spell is cast at least." I managed to forget about the point that says "... or until the unit dies". .... .... .... |
Re: Methadone - running
HAHAHAHA!!! I think you fit right in, Toran!!
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Re: Methadone - running
Never been one much for MMP games online. I found kind of a fun one called wizard101. Kind of childish, but it is fun.
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Re: Methadone - running
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So chalk up your failed GoH as a nice learning experience, which is pretty much what the rest of this game is. Even if Man hadn't allied with you against me, I still don't think I could have won 1 on 1, since half my lands have no people living in them. Sending your Eternal-Pyre casting Arch-devil in combat to the front lines is not a really great idea either, but since you don't really need those gems anyway, it won't make a big difference. |
Re: Methadone - running
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In the battle in Nifel this turn, where three of your horrors attacked my devilish forces - there were three horrors rushing in. Were these just 3x Send Lesser Horrors, or how was that achieved? Other than that - if the game is over from your experience, I don't want to push you into playing on longer than you enjoy it. I know that I've got plenty of stuff left to learn, but I can understand as well if you want to focus on other games. In worst case, I'd ask you for the files so I could play the game vs. the AI at home, although that one isn't playing nearly as clever as you are, of course. That BoT was a master piece to the right time, though. It's almost too easy to cast...? |
Re: Methadone - running
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Re: Methadone - running
The 3 Lesser horrors were just from 3 casts. I really needed a couple of AC upgrades on my horrors, but the roll of the dice didn't go my way.
I only cast BoT after Man told me he was joining forces with you, to gang up on me once Marignon was destroyed. It's always a difficult decision what to do when one is not in a position to win. Hastening my death is not a totally terrible thing, because I really couldn't compete at blood hunting, and AC makes it tough to use the D gems income which is all I got out of taking over most of Ermor. Your devils are going to cause havoc for my thugs, because that's what they are ... thugs, not SCs, and they need a chance to buff up before they can fight effectively. It's the paralyzing poison from the tail attack that's most worrisome. Plus all my thug gear is still undead-killing weapons -- charcoal shields and flame brands aren't the best weapons against Aby. :) I'll play a few more turns and see if I can kill some devils off before I'm completely wiped out. |
Re: Methadone - running
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http://i701.photobucket.com/albums/w...doomhorror.jpg Quote:
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What do you think about my devils' equipment, is it acceptable, or what would be better improved with them? I found myself a bit lost browsing the forums for "how to equip well". Quote:
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Another question - battle positioning, old stuff... "attack rear" is obvious in what you WANT it to do - now, what's causing flyers still to engage the front units even when they have this order? Do they need to be in a certain distance from those rear units to engage them instead of his front line forces, or....? |
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