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-   -   MP: Methadone - running (http://forum.shrapnelgames.com/showthread.php?t=41067)

vfb December 13th, 2008 07:36 PM

Re: Methadone - running
 
Well, that's just because you've got too many units. :P

jimkehn December 13th, 2008 09:49 PM

Re: Methadone - running
 
Damn I keep forgetting about those stinkin HORRORS!!! Well, I had body guards this time, but lotta good Militia is against horrors!!!

Toran December 13th, 2008 11:07 PM

Re: Methadone - running
 
Is there an award for acute stupidity out there? I'd like to be nominated....

"Yes, you have this unit that can cast GoH, you also have quite a few gems to invest. Now cast it - your unit may defend, and even if you don't make it, the spell is cast at least."

I managed to forget about the point that says "... or until the unit dies". .... .... ....

jimkehn December 14th, 2008 02:40 AM

Re: Methadone - running
 
HAHAHAHA!!! I think you fit right in, Toran!!

jimkehn December 14th, 2008 02:41 AM

Re: Methadone - running
 
Never been one much for MMP games online. I found kind of a fun one called wizard101. Kind of childish, but it is fun.

vfb December 14th, 2008 04:44 AM

Re: Methadone - running
 
Quote:

Originally Posted by Toran (Post 659952)
Is there an award for acute stupidity out there? I'd like to be nominated....

"Yes, you have this unit that can cast GoH, you also have quite a few gems to invest. Now cast it - your unit may defend, and even if you don't make it, the spell is cast at least."

I managed to forget about the point that says "... or until the unit dies". .... .... ....

Well, since you've shown yourself to be able to attack with impunity a province bordering my cap, and still have massive numbers of devils all over your lands, you've pretty much got this one in the bag.

So chalk up your failed GoH as a nice learning experience, which is pretty much what the rest of this game is. Even if Man hadn't allied with you against me, I still don't think I could have won 1 on 1, since half my lands have no people living in them.

Sending your Eternal-Pyre casting Arch-devil in combat to the front lines is not a really great idea either, but since you don't really need those gems anyway, it won't make a big difference.

Toran December 14th, 2008 10:52 AM

Re: Methadone - running
 
Quote:

Sending your Eternal-Pyre casting Arch-devil in combat to the front lines is not a really great idea either, but since you don't really need those gems anyway, it won't make a big difference.
Ouch, thanks for reminding me of this one - that's the same thing I was forgetting about the GoH. Shows I just don't have any experience with Globals, doesn't it?

Quote:

So chalk up your failed GoH as a nice learning experience, which is pretty much what the rest of this game is.
Thanks, it's (been) definitely teaching me quite a few things. To be honest, you noticed that I was playing badly the last few turns, it was just that I've been able to apply enough brute force to get through in spite of that.

Quote:

Even if Man hadn't allied with you against me, I still don't think I could have won 1 on 1, since half my lands have no people living in them.
I had been wondering why you didn't try to ally with Man - I had been fearing that all the time, telling him that I would be the major threat yaddayadda. Of course, casting BoT wouldn't be helping to convince him that you're the good guy ;)

Quote:

Well, since you've shown yourself to be able to attack with impunity a province bordering my cap, and still have massive numbers of devils all over your lands, you've pretty much got this one in the bag.
I will believe you if you say that, since I don't know what your armies can do - I haven't met your thugs in a fight right now & can't predict how they would fare against my devils. Or the other forces coming to support them.

In the battle in Nifel this turn, where three of your horrors attacked my devilish forces - there were three horrors rushing in. Were these just 3x Send Lesser Horrors, or how was that achieved?

Other than that - if the game is over from your experience, I don't want to push you into playing on longer than you enjoy it. I know that I've got plenty of stuff left to learn, but I can understand as well if you want to focus on other games.
In worst case, I'd ask you for the files so I could play the game vs. the AI at home, although that one isn't playing nearly as clever as you are, of course.

That BoT was a master piece to the right time, though. It's almost too easy to cast...?

Toran December 14th, 2008 11:02 AM

Re: Methadone - running
 
Quote:

Originally Posted by jimkehn (Post 659970)
Never been one much for MMP games online. I found kind of a fun one called wizard101. Kind of childish, but it is fun.

What's "MMP"? But yep, it looks *slightly* childish :p In dire need of games where the other players respond "instantly", no waiting for a game to host..? :)

vfb December 14th, 2008 11:14 AM

Re: Methadone - running
 
The 3 Lesser horrors were just from 3 casts. I really needed a couple of AC upgrades on my horrors, but the roll of the dice didn't go my way.

I only cast BoT after Man told me he was joining forces with you, to gang up on me once Marignon was destroyed. It's always a difficult decision what to do when one is not in a position to win. Hastening my death is not a totally terrible thing, because I really couldn't compete at blood hunting, and AC makes it tough to use the D gems income which is all I got out of taking over most of Ermor.

Your devils are going to cause havoc for my thugs, because that's what they are ... thugs, not SCs, and they need a chance to buff up before they can fight effectively. It's the paralyzing poison from the tail attack that's most worrisome. Plus all my thug gear is still undead-killing weapons -- charcoal shields and flame brands aren't the best weapons against Aby. :)

I'll play a few more turns and see if I can kill some devils off before I'm completely wiped out.

Toran December 14th, 2008 11:34 AM

Re: Methadone - running
 
Quote:

Originally Posted by vfb (Post 660005)
The 3 Lesser horrors were just from 3 casts. I really needed a couple of AC upgrades on my horrors, but the roll of the dice didn't go my way.

They probably rolled your way when my Naiad tried the GoH (just using 53 gems, I wasn't lucky with my nature gems, even though searching all my provinces) - she got doom horrored, and her body guards didn't stand a chance....

http://i701.photobucket.com/albums/w...doomhorror.jpg

Quote:

I only cast BoT after Man told me he was joining forces with you, to gang up on me once Marignon was destroyed.
Ah, ok, well, I wasn't sure he'd really join me until he went into your territory deeply. You know, people tend to be unpredictable ;)

Quote:

and AC makes it tough to use the D gems income which is all I got out of taking over most of Ermor
I found that you either need Blood or Astral on your mages to deal with horror attacks (blood for LifeForALife/Leech, astral for Returning), or some devils as bodyguards against everything up to a normal horror. Against the big guys, only Astral is helping. Would you agree? Is there more one can do?

Quote:

Your devils are going to cause havoc for my thugs, because that's what they are ... thugs, not SCs, and they need a chance to buff up before they can fight effectively.
Where's the line between Thugs and SCs? Reading the forums, it's often a wide grey area, with only pretenders definitely being SCs. I was thinking of my Arch Devils as thugs as well (if not just mobile Fire artillery platforms when unequipped).
What do you think about my devils' equipment, is it acceptable, or what would be better improved with them? I found myself a bit lost browsing the forums for "how to equip well".

Quote:

It's the paralyzing poison from the tail attack that's most worrisome.
Hm, I never watched that in battle, but that was just because usually nothing survived a single devil strike. Wasn't fighting giant creatures until now. It's that strong?

Quote:

Plus all my thug gear is still undead-killing weapons -- charcoal shields and flame brands aren't the best weapons against Aby. :)
Yep, sure, but I was expecting you'd have exchanged that already for other stuff, possibly Earth based, because you probably had quite a bit of Earth income (wouldn't Gath be blood hunting to forge BloodStones, especially with your pretender being forgy as well?)

Quote:

I'll play a few more turns and see if I can kill some devils off before I'm completely wiped out.
Well, your BoT helped definitely in reducing my devil recruiting powers, several SoulContractors are going to deliver their souls pretty soon...

Another question - battle positioning, old stuff... "attack rear" is obvious in what you WANT it to do - now, what's causing flyers still to engage the front units even when they have this order? Do they need to be in a certain distance from those rear units to engage them instead of his front line forces, or....?


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