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-   -   MP: CarCrash - EA Game - CBM - (Running) (http://forum.shrapnelgames.com/showthread.php?t=42834)

Executor July 18th, 2009 07:28 PM

Re: CarCrash - EA Game - CBM - (Running)
 
I could be wrong. I know master enslave didn't work on undead chariots for me, however chariots were mindless come to thing of it. Than again most undead also are.

PsiSoldier July 18th, 2009 08:24 PM

Re: CarCrash - EA Game - CBM - (Running)
 
Honestly the best memory I have of using Master Enslave was teleporting my pretender on top of an army of about 1000 Formorian Giants and Enslaving them all I'm pretty sure they had some other magic beings in that army but I cant recall for sure. Not that they would have lived long once I enslaved all the giants if the enslave hadnt work on them.

Zapmeister July 18th, 2009 09:20 PM

Re: CarCrash - EA Game - CBM - (Running)
 
Quote:

Originally Posted by Calahan (Post 702005)
Pangaea sent their "All NAP's void" notice on turn 62 (in-game message). By my reckoning (although this is just my view of an NAP timetable) if the NAP's were 3-turn NAP's, any attacks that were ordered this turn would be valid.

Turn 62 - Turn 1 of notice
Turn 63 - Turn 2 of notice
Turn 64 - Turn 3 of notice, hostile orders may be issued if so wished.
Turn 65 - All 3-turn NAP's are officially over, and any attacks that occur were valid with regards cancelling the NAP.

Really? I could have sworn we were in the second turn of the grace period. Still, I defer to your non-Alzheimer's-afflicted memory.

Quote:

Originally Posted by Calahan (Post 702005)
Also, the game status page states that no NAP's in this game are inviolable, so any player in the game could choose to violate any NAP at any time if they wished.

Yeah, I'm not saying that people shouldn't break NAPs. What I'm saying is that the human player of Pan convinced me that he wouldn't break his NAP and I played on that basis. My issue is, if Pan had gone AI and the turn hosted without my knowledge, I would have been at a significant disadvantage.

EDIT: Ah - I see that this is exactly what occurred and yes, Pan attacked. :(

This is not about taking advantage of nations going AI, its about knowing the state of the game at the time you play your turn.

Also, in terms of game balance, I disagree that the difference between one turn of stale and one turn of AI control is significant.

Just my 2c

Zapmeister July 24th, 2009 02:09 AM

Re: CarCrash - EA Game - CBM - (Running)
 
Henceforth, Tir na n'Og shall be played by DryaUnda.
I have forwarded his email to the administrator.

Calahan July 24th, 2009 04:57 AM

Re: CarCrash - EA Game - CBM - (Running)
 
Sorry to see you go Zap :( You've certainly been a tough competitor here all the way through, and a fine asset to the game as a whole. Many thanks for playing and providing everyone with good competition. And as admin a definite extra thanks for lining up your own sub before bowing out, and staying until one was found. Many games would be a lot different if everyone took the time and courtesy to do that.

Hope this (and Red Ruby) wasn't your Swan Song for Dominions in general though, since I believe you are one of the few that have been around since Dominions PPP, so be even sadder to see a PPP vet disappear.

The email for DryaUnda has now been changed, so....

@ DryaUnda - On behalf of everyone, 'Welcome to CarCrash' :)

Calahan July 24th, 2009 11:27 AM

Re: CarCrash - EA Game - CBM - (Running)
 
Game delayed 12 hours by request of a player.

Silence0 July 24th, 2009 09:52 PM

Re: CarCrash - EA Game - CBM - (Running)
 
Hi all... I´m very sorry for my lack of communication but i had lots of work and no access to the forums.. it´s been a fun game but without human interaction it´s not really the same.. that said i hope i can be a regular again and plot world domination with you all..

AlgaeNymph July 31st, 2009 12:43 PM

Re: CarCrash - EA Game - CBM - (Running)
 
Quote:

Originally Posted by Zapmeister (Post 702859)
Henceforth, Tir na n'Og shall be played by DryaUnda.

Henceforth, Tir na n'Og's player will be known as AlgaeNymph. This will only affect forum correspondence.

Calahan August 2nd, 2009 06:26 AM

Re: CarCrash - EA Game - CBM - (Running)
 
@ All

The game may be getting delayed 24 hours to address the Niefelheim stales. They've staled two out of the last three turns, and I really don't want to see that become three out of last four if it can be helped (the current Niefelheim turn is still outstanding).

I PM-ed 'Bluff' two days ago to ask for a status report regarding the stales, but I have not received a reply yet. But Bluff's last forum activity was apparently over a week ago (according to his profile page), so there's a good chance he hasn't seen my PM yet.

I don't think it's right to look for a sub at the moment for Niefelheim, as the stale situation isn't that bad yet, as there hasn't been two stales in a row, and Bluff may well be intending to submit a .2h file for the current turn. So he is likely to, and rightly to, be a bit annoyed if his nation was to be usurped from under him by looking for a sub. The problem is I just don't know due to the lack of contact.

I will try using the llamaserver to contact Bluff in the hopes of getting hold of him that way. Other than that my only other thought is to let the game host and send Niefelheim an in-game message.

So this is just a heads-up to you all about the Niefelheim position. Any delay for Niefelheim is not definite yet, so please still aim to get your turns in by the current deadline. But I will post again later to say whether ot not a delay is happening.

Calahan August 2nd, 2009 07:26 PM

Re: CarCrash - EA Game - CBM - (Running)
 
Still no word from 'Bluff'. I have PM-ed him twice and sent him a message using the llamaserver, but neither has worked so far in getting a responce from him. I have now also sent him an in-game message asking him to contact me to let me know what's happening.

I am going to delay the game 8 hours so that I can check again in the morning for any emails or PM's. If I still have not received anything, then I will let the game host and hope the in-game message gets to him.

If there is still no sign of him 24 hours into the next turn, then I guess I will have to start looking for a sub, since I have run out of ideas for contacting him, so I'll have to assume he's gone AWOL.


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