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Re: Tourmaline - Mod Nations Game (Playing)
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Re: Tourmaline - Mod Nations Game (Playing)
Alchera = whipping boy of this game. :hammer:
May I have another, sir! |
Re: Tourmaline - Mod Nations Game (Playing)
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Arga Dis does have a couple of units that do significantly more damage though - those with berserk for example. Though against smiths where a hit is usually a kill, I guess they might not get to berserk too much. |
Re: Tourmaline - Mod Nations Game (Playing)
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Re: Tourmaline - Mod Nations Game (Playing)
Well, Smiths have been problematic form the beginning of the development, but I just love the concept too much to scrap them. I'll give them a bit of a overhaul after this game. Some nations just are in too much trouble when facing them. I'll probably reduce their fire res to 50 (Allowing them to take fatigue from heat auras) and increase enc to 4.
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Re: Tourmaline - Mod Nations Game (Playing)
Let's play a quiz!
Who is the nation with, most provinces, most forts, biggest income, biggest gem income, strongest dominion, and a very scary rising research rate? |
Re: Tourmaline - Mod Nations Game (Playing)
Oh, oh, I got this one. Stygia! :angel
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Re: Tourmaline - Mod Nations Game (Playing)
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Re: Tourmaline - Mod Nations Game (Playing)
Early on, smiths had 5 encumberance (but higher attack), back then the best counter was just to drown them in chaff. In hindsight, it was a mistake to bring them to encumberance 3. I'll probably let them keep the fire immunity, but just up their enc back to 5. Then the easiest counter would be just to spam your cheapest troop on them (especially if you have access to markatas/imps or anything with size 1 and def over 12) and watch them flail around wildly and fatigue up.
But back to the point why I'm posting. Can be pretty please up the hosting time to 36h or 48h soon? My schools starting and I likely won't be able to keep up if we go on with 24h hosting. I had to post a half-assed turn today cause the deadline was closing in fast. |
Re: Tourmaline - Mod Nations Game (Playing)
Yeah, we can add more time to the turns. 24 hours Is pretty fast for turn 45. I was enjoying the pace, but it is probably for the best that turns get more time soon. I will switch to 36 hours and we can see if we like it. If that doesn't work out I'll go to 48.
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