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-   -   Tip: Template for reducing late game MM hell (http://forum.shrapnelgames.com/showthread.php?t=43866)

Squirrelloid September 21st, 2009 08:16 PM

Re: Template for reducing late game MM hell
 
Yes, sadly it doesn't help when you want to mass paste mage orders from a couple of pre-set options, and you want to see each mage's paths and you run down the caster list in army prep.

WraithLord September 22nd, 2009 03:38 AM

Re: Template for reducing late game MM hell
 
Quote:

Originally Posted by Micah (Post 711475)
The F1 key is really awesome. =)

Sadly, It could have been *much* better. In the past I have proposed to IW the following improvements:
1. Make it sortable by columns. This will allow you to work on top 5 income provinces or top 5 unrest etc.
2. Make it filterable.

And I think these would be cool as well:
3. Allow to see long text strings, like teleport orders. Now you see "X is teleporting to long-" when he's teleporting to long-province-name.
4. Allow to generate reports. All spells cast at province # N. This actually would be quite awesome in late game.
5. Set marks (like in VIM) for "favorite" locations in F1 report.


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