![]() |
Re: Conceptual Balance Mod 1.6
Quote:
|
Re: Conceptual Balance Mod 1.6
i wish i coulda seen that battle. :( trumanator was subbing for me that particular turn. lol.
|
Re: Conceptual Balance Mod 1.6
Forgive me if I'm displaying my lack of modding knowledge, but there seems to be a lot of instances where you have #__ immediately followed by #end. Is there a reason for this? Also, when can we expect a full changelog?
|
Re: Conceptual Balance Mod 1.6
What do people think of the midget masher, now that there's been some time to use it? Has anyone bothered to use one?
I keep on thinking it'd be a great idea to put on something big, like a giant or a Basalt King. Then I realize that 22 strength -15 is only 7, and 7 doubled is only 14 damage--not enough to punch through anything's armor. Add to that it being a 2-handed weapon...why would you use it? I mean, it sounds perfect for an Ettin(now there's an idea, boost Earth by letting us summon Ettins!), but that's about the only thing that would use a Midget Masher. Compare it to Gloves of the Gladiator, which just wrecks entire squares of troops. I think Midget Masher can be buffed to at least -10 damage instead of -15. That way you could maybe kill Militia (or Burgmeister Guards) in one hit. Armor piercing(or even armor negating) would also make a lot of sense, seeing as you are just smashing the entire square and armor doesn't really help against that. |
Re: Conceptual Balance Mod 1.6
Yeah, I also think -15 makes it a bit disappointing. I can see qm was trying to be careful not to make an overpowerful monster of a weapon, but being as it's two-handed and rather situational I reckon there's some room for increasing the damage slightly.
|
Re: Conceptual Balance Mod 1.6
Its good for a fair number of SC pretenders.
|
Re: Conceptual Balance Mod 1.6
Could you enlighten me as to which SC pretenders? I mean, it'd be just fine for a Colossal Fetish or Cyclops or something, but it's still not as good as just putting on Boots of the Behemoth. You would need to be hitting smaller targets anyways--might as well trample multiple squares of them(and deal more damage!)
|
Re: Conceptual Balance Mod 1.6
Trample will rack up your fatigue very fast. I find its useful for really any large SC chassis w/hands, such as Risen Oracle, Cyclops, Father of Winters, etc.
|
Re: Conceptual Balance Mod 1.6
Does the new EA multihero actually work?
Code:
---new multihero : early capricorn |
Re: Conceptual Balance Mod 1.6
Quote:
|
All times are GMT -4. The time now is 08:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.