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Re: Boot Camp - Newbie intro to Dominions MP - Running
Would it be okay if we extended the turn deadline by 24 hours? I'm not sure if I'll have time to take an early turn today or not, and I'd rather not have to worry about it on Thanksgiving day.
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Sure; hosting has been delayed 24 hours.
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Damn! I staled last turn. I totally forgot to send in my turn. (I did do it, just forgot to mail it in).
Could I get a 24 hour extension to see what is still left of my nation? I have little time left today to do my turn. |
Re: Boot Camp - Newbie intro to Dominions MP - Running
That's frustrating, even more so since the turn was ready to be sent. :( And another tough time for a stale, since I assume you and Marignon are still at war.
I will of course postpone hosting. Btw, if anyone thinks they'll need extra time over the holidays please just let me know. |
Re: Boot Camp - Newbie intro to Dominions MP - Running
I actually spent most of that turn taking back my own territory and moving onto a fortress which I assume would take a couple of turns to siege anyway, so it wasn't the worst turn to miss in the grand scheme of things. You also got a consolation prize (apparently that Skratti was a blood hunter and not a fleeing unit from a previous engagement, and 17 magic resistance isn't as much as I thought it was).
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Re: Boot Camp - Newbie intro to Dominions MP - Running
A blood hunter? Nope, that was just a trap A test to see if it would be easy to hellbound heart the guys. (My blood hunters are better defended actually).
Really sucks that my turn failed. Else I would have had more than just 1 of them :D. And, my relief force for the siege would have arrived in time, and not a turn late... sigh. :D |
Re: Boot Camp - Newbie intro to Dominions MP - Running
Apparently I didn't need that relief force after all. (You would have broken the castle next turn).
"Let this day be a lesson for you Sjohara. Denounce the forces of darkness, and those forces will align and destroy you. Your men will be eaten, your foul dragons banished to the cold abyss, your angels will be crushed when they flee into the night. Not even the queens of air will save you. Your only hope is to bow down, beg for mercy, and pray for a quick death. To the people of Marignon. You will not be saved by the eternal flame. You will not be saved by the god Sjohara. In fact, YOU WILL NOT BE SAVED! " (Damn, that combat was very costly in blood slaves. Anybody have some to trade?). |
Re: Boot Camp - Newbie intro to Dominions MP - Running
CBNN reporting...
The despicable Bakemono have attacked us in full strenght, but they were beaten back by only a couple of Marshmasters and our provincal defences. The Bakemono threat will be over very shortly as the rest of marshmasters will join the fight, and the ugly ghost goblins will be defeated! On the important news, Priest King Sin was seen outside without his priestly robes. Priest Kings are expected to wear robes, and while there are no sanctions for not doing so, this is totally against the traditions and the scandal will surely be reported in various news outlets for several months. Also, in Sports news, Marshes' Marshlizards beat Swamp-Sauromancers in Swamp-Hockey, which is the first time in history. Swamp-Sauromancers have traditionally been the masters of this glorious sport, due to much greater capacity of summoning players, but this year Marshlizards had adopted new tactic involving supporting the undead with swarms of firefies and ants. Only 6 players were killed in this year's match, which was a disappointment to many. There has been allegations of magic gem use among the Sauromancers, but the government says the production is tightly monitored, and none of the gems has been misplaced, which means the Sauromancers are clearly wrong. |
Re: Boot Camp - Newbie intro to Dominions MP - Running
Damn. I thought I was prepared for a vampire attack (though I didn't expect it would happen until they could meet up with your ground forces), but a lot of stuff went very, very wrong. Let's see how much I can pinpoint, for my own benefit:
-The ring of archers surrounding my mages collapsed due to my overestimating their range, exposing the rear mages to instant death before their protective spells were even up. -Most of the Holy Pyre mages were scripted to cast it too late, and the ones that weren't were the ones who died in the first round due to the above. -The Incinerate mages decided to burn vampires instead of Skratti. -The knights were positioned to block Jotun Woodsmen rather than to participate in the anti-vampire activities (I thought I was already okay on that front). They didn't even get past the "hold" in "hold and attack" before the fight was decided. I should have just had them rush the enemy. -There was a lot more Bloodletting than I expected. I really wish it was easier to tell whether or not this actually affected anything. Ditto for all the other magic that was cast, really. -Those Zmey weren't even supposed to be there for the fight. I was just regrouping them there for a turn. I hadn't even scripted them. -Why are the paths required to cast Claws of Kokytus so low oh god. I can't help but feel like I could have most likely won that battle if my scripting and positioning had been better. |
Re: Boot Camp - Newbie intro to Dominions MP - Running
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The Rain and Darkness should have stopped your archers. (precision was down the drain due to the rain and the Darkness. Rain also helped to offset the fatigue bonus your fire mages get due to the high magic domain. (I made a mistake here, rain doesn't interfere with archery, storm does)). Grip of winter was a nice, your troops might get fatigue and frozen spell, while mine are cold immune. This spell also meant, when your mages got above 100 fat. They would never recover. It didn't work as well as I hoped. Quagmire helped to up the encumbrance on your knights. +2 together with the frozen winter penalty would have helped. the -1 attack and def was also welcome. (Small mistake, the +2 enc on my combat skrattir could have made them get criticals in a long fight). Your troops had a lot of exp stars, mine didn't. Your royal guard had a def around 21 before the magics. Vamps had 11 attack. After it was 10 vs 10. The spell Bloodletting does more damage than listed in the description. The 1 dam is actually an open ended roll. So it could more damage, and I was hoping on the 2 hp hits to count as a wound, or on doing enough damage to just kill some troops (Worked on a mage, he died because of the bloodletting spam). This together with the blood rain spell. Would give me a good chance of a rout. And I didn't need to kill your mages to stop the army. I had to kill enough of the troops. Damaging troops also forces morale checks. Also most of my troops either regenerated, drained life, or had a lot of hp. So I would be harmed less by the bloodlettings. The rush of strength gave +4 str to all my troops. So the vamps drained 2 more hp and 8 more fatigue on each hit. And because I took out your escape routes the rout meant that all the troops died. (I was planning on even more battlefield magic, but I miscalculated in the fatigue department, and some of my mages went a bit offscript. (That is where the claws of kok came from. Which I was very thankful for, as you can imagine. I wasn't that happy with the winter ward on the blood slaves...). |
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