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Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
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Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
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I agree that the better magic diversity is a big deal but worth keeping. It's also occurred to me that because of the way forging costs round Ulm comes out ahead with the removal of hammers when it comes to inexpensive items because their forging costs don't go up by as much as other nations. For instance, without hammers 5 gem items increase by 1 gem for Ulm but 2 gems for non-forge bonus nations, which is a relative advantage for Ulm. Btw, Exec, how much did you use Iron Angels? I think this is a very useful game to provide feedback on 1.92 changes. Quote:
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Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
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I like the idea of a cripple rand. I vote for that next. I actually never got a chance to use Iron Angles sadly. Initially spent all my gems on the Forge, than on forging than managed to cast Earth Well. I hoped to start summoning them at that point but than Eriu overcast it. After than I figured it's best just to stockpile earth gems in case someone overcasts or dispels my Forge. Always kept about 300 in reserve before the AC came up. |
Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
"Turn 68 - I capture the Eriu cap and a huge force of yours arrives in 156 (the prov next to Eriu cap), made up of mainly the large force that captured 169. I am then forced to converge a large force on the Eriu cap to hold the walls in case you attack. (I was seriously thinking of attacking Ulm this turn while Shiny still had some life left, but this made me forget all about that)
" :o what a sad misunderstanding. I had 0 intention of taking anything from you. Not w/ Ulm easily getting away w/ the game. How stupid and short sighted would such a move be??? All I wanted from early on is attack Ulm. I was happy I finished conquering two nation by turn 40+ and were it not to Eriu attacking me I'd have attacked Ulm. Now, for sure w/o help Van would have perished but I gathered that any sensible player would join against Ulm. |
Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
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So there was literally no other purpose for those troops being there I could see, and moving in a "towards me and away from Ulm" direction, other than having eyes on the Eriu cap. Perhaps another great example of how even one misjudged troop signal can have a real unwanted impact on another player. |
Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
Another interesting thing about this game is that you had several mod nations. Any feedback on how they fit in? I have admit that I'm wary of mod nations because despite their frequently excellent quality, I'm never sure what OP surprises are hidden inside them. I think part of it is just mod makers getting caught up in their creation - it's tough to leave things out, not because they aren't thematic, but because it would just be too much. But I may just be scarred from seeing rdonj's Itza and Exec's Stygia in the Tourmaline game. And I thought my own nation of Haida Gwaii and Alugra, that defeated me, were plenty strong as well. The only one that I remember thinking was weak were the Ogres because they were so one dimensional - really tough troops but absolutely horrible magic IIRC (this was several years ago so this may be out-of-date from how these nations are now).
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Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
There's a lesson to be learned here for me. In RAND games be careful even w/ how, where and when your armies move.
I still haven't heard any explanation from Curious Yellow as to why he attacked me. I'm really curious to know what was his rational. In first YARG a player subbed for just a turn or two and then he (the sub) attacked me thus starting a war. When the original player took over (two turns later IIRC) the war was already raging and he had no idea, until the game ended, of what the sub did. This episode was also game changing since we both controlled strong nations that could have made a big difference talk about :doh: |
Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
There were 5 mod nation and they all seemed to have died early on without much success with the exception of Svarogia. But in all honesty Svarogia did have one huge advantage, the 25 range enslave mind weapon on a cheap mage. That's being fixed however.
Though I think apart from that my nation is more or less balanced. However I guess I can't really be objective with being the creator. First YARG was you against Dimaz if I remember correctly? C'tis vs Bogarus? |
Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
WingedDog, see: http://forum.shrapnelgames.com/showp...&postcount=408
Edit: yes, good memory was C'tis vs Bogarus. Ctis had the undying blue dragon of thousand afflictions. |
Re: YARG3, non newb MA+ENP2 RAND game. Executor's Ulm winner on turn 76
I plan for YARG IV to be in LA. No mod nations. Latest CBM.
Whoever wants in can say so now. I'll put up a new thread in a day or two. Given the blood soaked tradition of YARG games I think we have every reason to believe YARG IV would be action packed and fun. |
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