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Re: Conceptual Balance Mod v1.92
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Demon knights are meh, get the devils. Able to command other demons, and flies. Flying rocks. (Most recruitable thugs are mages, so they have dual role). |
Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
Question, are all heroes in CBM supposed to have 3 miscellaneous slots? Ie, is a hero with only 2 slots an oversight or intended?
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Re: Conceptual Balance Mod v1.92
Edit: never mind original post not accurate
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Re: Conceptual Balance Mod v1.92
Machaka needs some loaf.
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Re: Conceptual Balance Mod v1.92
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Re: Conceptual Balance Mod v1.92
needs more variance, its not about a specific weakness.
That, and a fix for the bad spider sprite. |
Re: Conceptual Balance Mod v1.92
Bad spider sprite? What's all that?
More variance as in it's too one-trick-pony-ish? I suppose they only get high nature/fire/earth/death, but that's a decent amount of stuff. You have to prioritize getting a wasteland to get Hidden in Sand astral(or spend a bunch of death gems for specters), but you can get that up too. It's pretty frustrating that they get max N3 and D2(realistically), but you can still deal with that. Speaking of which, is the Treelord's Staff going to go down to N4? 40 gems is...a lot. |
Re: Conceptual Balance Mod v1.92
Witch Doctors should totally get heal-20 or something. In their description they heal the sick!
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Re: Conceptual Balance Mod v1.92
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I think recruitable assassins are not worth it. |
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