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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

samoht February 17th, 2012 01:55 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Wendigo_reloaded (Post 795887)
Quote:

Originally Posted by kennoseishin (Post 795851)
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?

Some heretic atlantian scum raised the flag of a false god. The leaders have already been lobotomized & will throw their lives for the Sleeping God in the first ranks of the lobo guards.

It was a random event.

There is this one awesome random event that I've only seen in SP maybe once or twice, and I think its only for LA Ermor, which is kind of a bummer for me now, but its when a handful of cultists with ghouls decide to take over a province and basically give it over to you if they're successful. I could go for some randomized love thrown my way this game.

3V4JKZ2 February 17th, 2012 04:00 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
LA Ermor, plus I think unlike singleplayer, if a random event takes your province and someone else tries to move in, that's usually a declaration of war.

legowarrior February 17th, 2012 07:45 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
So, anything else happening in the world?

samoht February 17th, 2012 07:47 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 795935)
So, anything else happening in the world?

Well man, despite sending in turns, is essentially AFK. They way they rolled over kind of makes me think they would have done better going AI instead of just doing nothing.

3V4JKZ2 February 17th, 2012 09:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
yeah, that one was a little weird.

Blubbernaught February 17th, 2012 10:17 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
It's kinda confusing. I thought maybe he'd been set back by a bad random event, but there's been enough time for him to recover if that was the case.

legowarrior February 17th, 2012 10:43 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Well who ever is near has got one less neighbor to contend with. That person will probably leap to the front of the pack.

samoht February 17th, 2012 11:16 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Yeah. Basically free castle/lab with a nice boost to gem income. Luckeeee.

3V4JKZ2 February 18th, 2012 04:34 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
C`tis at one point in the last 2 threads asked me to make sure that he doesn't stale this turn, and he's the only one with orders left to submit.

I'm going to add 12 hours, then leave auto-hosting on, then re-evaluate in the morning. If you're someone not C`tis, please don't withdraw your orders. I'm not sure if he deleted the post because he said he thought he'd make it or not; but I'll leave auto-hosting on; if you're C`tis, please don't take this opportunity to arbitrarily slow things :p

Executor February 18th, 2012 10:55 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Turn in! Thanks for the delay.

As for Man, the fine and loving lizards of C'tis were more than glad in overthrowing the evil dictator pretender who established rule there. The good people of Man are in the safe care of the C'tis lizards. The Dark Lord of C'tis has taken personal interest in looking after these poor folk.


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