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Re: *** Star Trek Mod Discussion ***
The Vulcans are not included as they are part of the Federation.
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Re: *** Star Trek Mod Discussion ***
ha, that explains it http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: *** Star Trek Mod Discussion ***
I've been reading this thread for about a month now and just wanted to say two things:
1) I am really looking foward to the inital release for this mod. Keep up the good work. http://forum.shrapnelgames.com/images/icons/icon7.gif I know the creator is having some time/modivational issues but does anyone have any idea when that release might be? 2) Are neutrals going to be included into the mod? Obviously neutrals would be important to the Federation player, but it is also one of the main features of Star Trek. Neutrals play a huge part in the show. |
Re: *** Star Trek Mod Discussion ***
Quote:
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Re: *** Star Trek Mod Discussion ***
Greetings!
I am actually working on updating the site today and will upload it sometime today! There are a few neutral races to be included such as the Bajorans and Nausicians. Federation members such as the Vulcans, Trill, Betazoids, etc..., will not be. |
Re: *** Star Trek Mod Discussion ***
hey Cpt, i have some friends that have highpoly models of all the TNG/DS9 era ships and a few non-canon ones as well. if u want i could ask them to take some screenshot of them to help out with the ships sets so u can concentrate on the actually imporant work like makin the AI and finishing the tech tree and so on. so what do ya say?
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Re: *** Star Trek Mod Discussion ***
Is it just me, or are the members of this forum disproportionately Canadian?
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Re: *** Star Trek Mod Discussion ***
Nope, not all are Canadian. I'm Dutch.
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Re: *** Star Trek Mod Discussion ***
But there are a lot of us Canadians here.
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Re: *** Star Trek Mod Discussion ***
Hello again.
I've updated the site with a couple of changes to the tech list. That's about it for now. |
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