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Re: AI DEATH MATCH 2
This is the first thread I look for whenever I come to the forum. Thanks for doing this!
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Re: AI DEATH MATCH 2
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CueCappa vs United Flora. For sure the CueCappa is a great AI... but starting in the upper side and fighting against the UF, they were slaughtered... The UF won before the turn 160. Here the link: CueCappa_vs_UFlora_C4.zip [ March 27, 2003, 16:04: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
I have two questions about the AI. They are not crucial I just want to know how the AI ticks. Being too lazy for any testing right now I choose the easier way of asking here. http://forum.shrapnelgames.com/images/icons/icon7.gif
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I always thought (but never actually checked it) that it will take the construction rates into account. I would have guessed (using the numbers from above and assuming that there are SYs available with rates of 3000 rads per turn) that the AI will add ten ships ships to the construction queues. I do not doubt Mephistos number's, especially after I realized that nobody else did http://forum.shrapnelgames.com/images/icons/icon12.gif . I'm just curious and want to be sure. I asked this already in a different thread without getting an answer. I just assume that nobody read it and try again: Quote from the unit_construction-file: On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which: 1. Are not currently busy. 2. Those planets which have reached maximum facilities. 3. The amount consumed per turn won't reduce the empire's resources to zero. In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units? Which criteria are used for this decision? |
Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
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United Flora vs CueCappa => United Flora won at the turn 310. Cuecappa vs United Flora => United Flora won at the turn 160. The first AI in the name of the game, is the AI that start in the upper side. Edit: Oleg, thanks for your suggestion! [ March 27, 2003, 16:59: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Gron vs Tessellate.
The Tessellate defeated without problems the Gron, before the turn 190. Here the link: Gron_vs_Tessellate_C5.zip |
Re: AI DEATH MATCH 2
Narn vs Toron
Like in the first game, both races signed a Military Alliance until the end of the game... The Toron won at the turn 500 by points. Here the link: Narn_vs_Toron_C6.zip I'm starting to see that will need to play several tie-breaks... then here are my criterions (because can't play tie-breaks forever!). 2 games, changing starting places. A) If one race reach the victory in the two games, will get the first place. B) If every race won 1 game, then: i) The first place will be for the race that won their game in less turns. ii) If both races won with the same number of turns, then, will sum the points of both races in both games: the race with more points will be the winner. [ March 27, 2003, 22:28: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Khrel vs Vikings.
The Vikings defeated the Khrel before the turn 150... seems we will have a new tie-break. Here the link: Khrel_vs_Vikings_C1.zip |
Re: AI DEATH MATCH 2
Sallega vs Pyrochette.
The Pyrochette defeated the Sallega without problems, before the turn 189. Here the link: Sallega_vs_Pyrochete_C2.zip |
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