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Re: Bug thread
Not really a bug, but something that could get improved.
Currently for modding, there is only the "#cold" command, that gave a cold Aura of 4 or 5 I think. "#cold <strength>" shouldn't be to hard (I guess) and be useful. |
Re: Bug thread
Reasonable. I guess the modding command is old, and uses the old dom2 cold mechanics (when the area was the same for all units).
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Re: Bug thread
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I have an undead mummy which is level_1 air and level_1 priest. Even being only level_1 I'm able to reanimate ghouls(LvL1), soulless(LvL2) or longdead warriors(LvL3)... in Dominions_2 the level_1 status meant only reanimate ghouls. Seems like a bug. |
Move Patrol Bug
A bug with Move Patrol lets you move units at the speed of the commander rather than the speed of the slowest unit. This includes being able to move 0 move immobile units.
Easy to reproduce. Do Move Patrol on a commander with no units in his command that are slower than him. Now add any units that are slower. Not only does the 'red movement arrow' stay, but next turn the entire army has moved at the speed of the commander. This obviously does not happen with the regular Move command. |
Map Editor \'m\' key used for Mountain & Many Sites
[img]/threads/images/Graemlins/Bug.gif[/img]Map Editor 'm' key used for Mountain & Many Sites
Minor inconvenience really. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Caves get inappropriate random events
Cave provinces can get inappropriate random events, for example, "A hailstorm has devastated the countryside killing cattle and shepherds."
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Re: Caves get inappropriate random events
Bah. In Jaguar, I've wasted 2400 gold trying to build a fort in this one mountain province. I've been unable to continue construction the same turn or the next, when remotely assassinated.
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Re: Caves get inappropriate random events
LP, that could be WAD, but it needs some more clarification. Was the commander killed via a spell like Seeking Arrow or Flames from Afar that cause X amount of damage, or was it a remote assassination spell like Earth Attack that causes an assassination attempt?
The distinction is important since losing a battle in a province where a fort is being constructed will prevent resuming construction if the loss results in the fort construction orders being canceled. The most frequent occasion for this happening is somebody moving an army in before the fort is ready, in which case the province also changes hands. It would be easier to investigate if it was known whether the trigger is losing a battle or province ownership changing. |
Re: Caves get inappropriate random events
The commander was killed by Mind Hunt, Soul Slay I presume.
There's no battle. I'm confused about something else I thought was a bug, but some tests point to me being mistaken. I can't have two commanders starting the construction of a fort? |
Re: Caves get inappropriate random events
Indeed, you can't. Only one commander at a time can start fort construction. Thanks for the clarification.
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Re: Caves get inappropriate random events
As the one who's Mind Hunting LP, i can confirm it was indeed Soul Slay.
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Re: Caves get inappropriate random events
Ubas for MA Shinuyama when shape changing may become old age, due to ghost cats having much lower max age.
Also, is there any chance to either change or allow changing of hotkeys/shortcuts? I hate hitting 'e' when trying to hit 'r' to recruit... Or at least have a confirmation for end turn. |
Re: Caves get inappropriate random events
Workaround: if you accidentally hit 'e,' just kill the process quickly. (Alt-control-delete on Windows, xkill or whatever on Linux.) Since the .2h file is written first thing on processing, and the .trn file is written last, you will be able to pick up your turn at the point right before you hit "End Turn." Unless your turn is so simple that it completes processing it before you kill the process.
-Max |
Re: Caves get inappropriate random events
Oh, and if its WAD, does that mean I'm supposed to lose all the money I invested, too?
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Re: Caves get inappropriate random events
LP, yes, it does. However, I think that may be an actual bug. Need to ask JK when he comes back if KO doesn't know.
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Re: Caves get inappropriate random events
Since I'm a n00b to these forums, who's JK? I know he's involved in the programming, but what's his full forum name?
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Re: Caves get inappropriate random events
Johan K. He's the programming side of the development duo (Kristoffer O being more the content side).
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Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
Bug thread roundup of recent shortlisted issues, in o particular order:
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Re: Caves get inappropriate random events
There's also the not especially important but annoying and non-obvious fact that fire resistance from Phoenix Power and Army of Gold don't stack. Killed a good number of my mages, that did.
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Re: Caves get inappropriate random events
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[img]/threads/images/Graemlins/Bug.gif[/img] I have an undead mummy which is level_1 air and level_1 priest. Even being only level_1 I'm able to reanimate ghouls(LvL1), soulless(LvL2) or longdead warriors(LvL3)... in Dominions_2 the level_1 status meant only reanimate ghouls. Seems like a bug. [img]/threads/images/Graemlins/Bug.gif[/img] |
Re: Caves get inappropriate random events
Oh, that. Sorry, it got overlooked because my copy-paste of the various posts was such a mess. I'll check if I can duplicate that at home and add it then.
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Re: Caves get inappropriate random events
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Somebody said that the broken "Wind Ride" spell isn't in the shortlist yet. According to qm it currently only works on adjacent provinces, or something. Please fix this spell... http://forum.shrapnelgames.com/image...ies/tongue.gif |
Wind Ride
Wind Ride seems like it'd be way too good if it was working like it was supposed to, I'd rather just see the description changed and have it made cheaper so it'd be usable.
A guaranteed commander kill (or a free ride into charm-land) for 10 gems would be pretty unbalanced, especially since there's no counter to the spell aside from hoping it picks up a decoy instead (unless you want to spend 100 earth gems empowering). Even accounting for having to double-cast it to bring a decoy along the spell would be a hugely good deal at 20 gems...wraith lords get yanked out of their dominion and killed, banes are toast. Even an astral mage with a returning script can be killed, since the wind ride forces them to be the attacker, giving the caster of the wind ride the first action...life for a life, paralyze or magic duel will pop your mage before he gets an action. On top of this heavy air nations already have the upper hand in raiding (Heim stealth and Caelum's flying). Though the spell description should certainly be changed to reflect what it actually does (and something should probably be tweaked on it to make it worth casting, but bringing an enemy commander to exactly where you want them is more appropriate for a wish than a 5th level, 10 gem spell.) |
Re: Caves get inappropriate random events
The various spells that confer mass resistance to something don't stack with other resistance spells or items and as far as I know, that's an intentional design decision. There was a discussion to that effect sometime long ago, might even have been back in the heydey of Dom2. If my memory is not failing me entirely, I think it was Kristoffer who said it too.
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Re: Caves get inappropriate random events
Ooh dear. Does this mean that fire resistance from Army of Gold and Warriors of Muspelheim won't stack? This info might come just in time to save a lot more poor Marignese soldiers!
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Re: Caves get inappropriate random events
[img]/threads/images/Graemlins/Bug.gif[/img] Gosh, did I ever discover a depressing bug. Well here it is... within a custom singleplayer game I provided a computer opponent with a SC named "sparky" which entered into the hall of fame. As the game has been progressing I decided to also name one of my SCs "sparky". As you can guess my SC shows as being in the hall of fame however if I view his stats even when clicking on his name within the hall of fame and there's no heroic bonus! This can be abused... if someone previously had someone within the hall of fame... let's say a mage with a research bonus and they wanted to continue raising that research bonus without risking the mages life... they only need to create a SC with the same name who eventually gets into the hall of fame. My game files are very large, but let me know if you want them uploaded or if you understand how to reproduce on your own. |
Re: Caves get inappropriate random events
Easier if you upload them and provide a link.
Does your Sparky have a heroic ability when you view him from somewhere other than the hall of fame? Like from the army setup screen? |
Re: Caves get inappropriate random events
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Sparky is listed in the hall of fame yet when viewing his stats either from the province or the hall of fame there's no heroic ability. My Sparky commander/mage is an arch devil in the province of Troll Peaks found far on the East. |
Re: Caves get inappropriate random events
Arch devils are unique and don't get Heroics.
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Bug or WAD?
I recently conquered Sauromatian capitol in a mp game and I'm allowed to recruit Hydra Hatchlings there. Is this bug or WAD?
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Re: Bug or WAD?
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Re: Bug or WAD?
Oh yeah, forgot to mention. I can't recruit Hydras. If we go by the "not sapient" - explanation, shouldn't I get those too?
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Re: Bug or WAD?
Okay, then that's a bug with the magic site. Possibly if site code was copied from Bile Marsh and the hydra and other stuff added later, it'd be the difference between #mon and #homemon as to whether or not you can recruit.
I'll add that to the list in the next roundup. |
Re: Bug or WAD?
Nope it is WAD. Hydra hatchling is recruitable in other sites as well, but hydra is only recruitable by Pythium and Sauromatia.
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Re: Bug or WAD?
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Re: Bug or WAD?
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Re: Caves get inappropriate random events
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http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Caves get inappropriate random events
My pretender has on occasion gotten into the hall of fame. It WAD, unless Al Khazim got a heroic.
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Heroes
Al Khazim got a heroic attribute for me too, his Legendary Cruelty. http://forum.shrapnelgames.com/images/smilies/happy.gif
My pretender and the air queens which are in the HoF didn't. |
Re: Heroes
The Djinn is not unique, but the last summoned djunn replaces him wiht himself. Thus he can get heroics. Might be considered a bug, but doesn't matter too much.
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Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
MA Tien Chi's red guards dont lose hp during winter when they are diseased.
As in, if they get diseased when they have 12 hp, they lose the normal 1 hp but not the seasonal (power of the spring) |
Re: Caves get inappropriate random events
How nice of them http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Caves get inappropriate random events
not really, I've been spamming rain of toads to make them sick. But instead of being weakened by it, they get stronger http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
Unit #1536 Anointed of Rhuax's random magic pick doesn't seem to work.
Well either that, or I am truly unlucky, since I have played EA Abysia in three consecutive SP games and recruited 200+ of this unit without getting a single random magic of any kind. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
I haven't updated the list yet. Too much effort to be able to do it at work since I need to go back over posts, pick things up and then edit them in at the right places. It's stuff that requires JK to fix it, so I'd rather concentrate on ironing out the typos so that they will be gone in the next patch. My time IS limited, even though casual forum browsing and a few short posts from work may make it seem otherwise.
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Seducing again
Am I the only one who uses seducing that much? I just encountered a [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] major bug [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] : rather than using the same code that's being used to check where units retreat to when fleeing from a battle, units from a successful seduction happily go to any random adjacent province. Even if it's underwater and none (seducer and seduced) can survive there or even go there normally. So basically what you get is a successful seduction and two drowned units. Yee-Haw. http://forum.shrapnelgames.com/image...ies/tongue.gif
I guess that aquatic units would flee to land provinces, too. http://i15.tinypic.com/4kcpvux.jpg |
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