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-   -   Perpetuality - 62 Player MegaGame (Finished!) (http://forum.shrapnelgames.com/showthread.php?t=34497)

Salamander8 June 16th, 2007 03:22 PM

Re: Lost in time and space again...
 
I've seen that. http://forum.shrapnelgames.com/image...ies/tongue.gif

Sometimes I hate random number generators. In this case, the 1 that placed the underwater sites. [img]/threads/images/Graemlins/Bowling.gif[/img]

Evilhomer June 16th, 2007 03:29 PM

Re: Lost in time and space again...
 
Keep spamming site spells and your bound to find at least a decent gem income.

Salamander8 June 16th, 2007 03:31 PM

Re: Lost in time and space again...
 
That works only if they are actually there. It's been sparse over here for those. I have found a couple, but still very empty over here.

Velusion June 16th, 2007 03:41 PM

Re: Lost in time and space again...
 
Quote:

Salamander8 said:
That works only if they are actually there. It's been sparse over here for those. I have found a couple, but still very empty over here.

Migrate? ;D

Salamander8 June 16th, 2007 03:51 PM

Re: Lost in time and space again...
 
http://forum.shrapnelgames.com/images/smilies/laugh.gif

We'll have to bring along some of those migratory coconuts as well. http://forum.shrapnelgames.com/images/smilies/wink.gif

HoneyBadger June 16th, 2007 08:27 PM

talking smack in Perpetuality
 
We Niefels are just waiting around for the Ashen Empire to get off their tail bones and launch an attack. We've already burned two of their temples to the ground and pissed on the ashes. We killed their god and took turns buggering the hole where his head used to be-we considered this to be a hint. And yet-despite their being approximately a THOUSAND of their troops on our borders, they still hunker back, desperately trying-and failing-to dominion kill us.

IT AINT GONNA WORK!

The only reason we don't run over to your capital and defacate on it, en masse, is because we're waiting for our long-awaited God to show up. He's taking his time, he'll show up when he's ready.

In the meantime, my giants are getting fat and lazy-and I'm stuck having to feed the bastards. Do you think they eat Ramen noodles? nooo...they only eat SPAM and SPAM's expensive!

So hurry up and attack us already, Ermor, I dare ya!

Velusion June 16th, 2007 08:37 PM

Re: talking smack in Perpetuality
 
Quote:

HoneyBadger said:
So hurry up and attack us already, Ermor, I dare ya!

We'll be there any day now... be sure and hold your breath waiting for us!

Meglobob June 16th, 2007 08:39 PM

Re: talking smack in Perpetuality
 
It's like the song, "killing me slowly", http://forum.shrapnelgames.com/image...es/biggrin.gif

I am doing the same with the demons of Yomi.

HoneyBadger June 16th, 2007 08:40 PM

Re: talking smack in Perpetuality
 
We're done waiting, we're taking a nap. Just press the intercom when you get here and we'll buzz you in http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger June 16th, 2007 08:44 PM

Re: talking smack in Perpetuality
 
Considering the very limited effect Ermor's actually had on our standing army-they've managed to kill somewhere around 1 regular Niefel per 80 of their troops we slaughter-I'd say it was more like the song "killing me softly", or rather "raindrops keep falling on my head"

http://forum.shrapnelgames.com/image...es/biggrin.gif

HoneyBadger June 18th, 2007 06:01 PM

Re: talking smack in Perpetuality
 
I think the game has officially bogged down a bit...

so, the question at hand is: what has everyone learned?
And, when will the next, bigger and better Perpetuality start? Hopefully with a larger map and mod nations?

Shovah32 June 18th, 2007 06:08 PM

Re: talking smack in Perpetuality
 
OK count me as gone. Yomi will have completely destroyed my capitols defences by next turn and inside i have a few diseased mages and even fewer diseased(and one blind) crossbowmen.

atul June 18th, 2007 06:33 PM

Re: talking smack in Perpetuality
 
Bogged down? At least here in the eastern continent I'm busy killing my neighbour, my neighbours' neighbours are busy killing my other neighbours, and just got a broadcast that my neighbours' neighbours' neighbours have been doing some backstabbity business. I wouldn't call that bogging down, it's more that we currently have two players (out of 60) on unexpectedly long leave. If Niefelheim is dying due to unsustainable scale design, it's hardly the game's fault. ;p

As to my neighbour, MA Agartha thus condems Utg�rd for their vile practices of using ethereal assasins and hopes that Utg�rd's pride succumbs to a pox as he retreated cowardly when he was cursed, afflicted with disease and reduced to two hit points when our patrollers found him. Our only regret is that we never got to get those precious items he was carrying, but we're certain the giants will still give us other chances.

Meglobob June 18th, 2007 06:41 PM

Re: talking smack in Perpetuality
 
Quote:

HoneyBadger said:
I think the game has officially bogged down a bit...

Nah...we are in the, 'slaughter your neighbour' phase. You need stamina for MP games Honey and not terrible scales like you have... http://forum.shrapnelgames.com/image...es/biggrin.gif

I am looking forward to seeing what are the 1st globals to go up. Burden of Time would be so funny...suicidal but funny... the cry of outrage from 50+ players.

Wonder how many thousands it would say died/effected?

Wrath of God would be a laugh as well... http://forum.shrapnelgames.com/image...es/biggrin.gif

But it will probably be something boring like the mother oak or something.

Morkilus June 18th, 2007 07:14 PM

Re: talking smack in Perpetuality
 
Quote:

HoneyBadger said:
I think the game has officially bogged down a bit...

Are you the official? Speak for yourself, HB; I'm having loads of fun. For this remark, Patala officially declares war on all eras of Jotunheim.

Shovah32 June 18th, 2007 07:54 PM

Re: talking smack in Perpetuality
 
I just hope near the end of the game a couple of crazy people wish for armageddon(imagine the damage...).

Velusion June 18th, 2007 07:56 PM

Re: talking smack in Perpetuality
 
Quote:

Morkilus said:
Quote:

HoneyBadger said:
I think the game has officially bogged down a bit...

Are you the official? Speak for yourself, HB; I'm having loads of fun. For this remark, Patala officially declares war on all eras of Jotunheim.

I think Honey is just referring to his own game. I can confirm that his game is "bogging down a bit", as I am the one bogging it... http://forum.shrapnelgames.com/image...ies/tongue.gif

HoneyBadger June 19th, 2007 01:11 AM

Re: talking smack in Perpetuality
 
Oh please. I have terrible scales? I do but they certainly don't seem to make me a pushover for Ermor. Ermor's been trying to "bog" me down since about the third turn of the game, and Niefelheim's still standing-and this is the very first MP game I've ever played (but notice how I'm not the first one out?).

Am I ashamed of how well I'm doing?

No I am not.

Am I requesting AI status?

No I am not.

I was referring to the thread, not the game, since this used to be the most active thread by far in the mods. It just seems like people don't seem that interested in it.

As far as the game goes, Niefelheim officially declairs war on Patala for having a sissy name.

If people want to jump on my back since they see my nation as weak (while secretly being relieved that Ermor's the one doing all the weakening while they cower), go right ahead.

Maybe if you keep on kissing Ermor's bony *** so enthusiastically, they'll save you for dessert.

vfb June 19th, 2007 01:27 AM

Re: talking smack in Perpetuality
 
Marverni thinks it's all the hippies out in the West. They're just full of love and peace. We of Marverni were once hippies too, for about 8 months, before Midgard taught us the error of our ways. It's been a blast ever since!

Launch the Menhir! Prepare for battle, werewolf scum!

Lingchih June 19th, 2007 02:21 AM

Re: talking smack in Perpetuality
 
I would personally like to congratulate Niefelheim on their doggedness. They have managed to maintain their capitol, with however bad scales they have, against multiple assaults. They, of course, will fall in the end, but they have put up a very good defense.

Lingchih June 19th, 2007 02:28 AM

Re: talking smack in Perpetuality
 
As far as this being the most active thread... Well, I think the game has gone into a more diplomatic mode. People are less willing to just post their thoughts on this thread, and prefer to PM and in-game message other players. I would note, significantly, that the most powerful players hardly ever post in this thread (with the exception of Velusion, who has a power complex).

Evilhomer June 19th, 2007 04:22 AM

Re: talking smack in Perpetuality
 
Well HB is right in that people tend to post less in this thread I belive. Its not really the powerful nations that are being quiet though, just generally all nations.

Meglobob June 19th, 2007 04:26 AM

Re: talking smack in Perpetuality
 
Quote:

Evilhomer said:
Well HB is right in that people tend to post less in this thread I belive. Its not really the powerful nations that are being quiet though, just generally all nations.

Not many people are as talkative as Honey...go on Honey you can do it, give them hell, dig in there, kill as many undead scum as possible... http://forum.shrapnelgames.com/image...es/biggrin.gif

Keep making us all laugh Honey... http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast June 19th, 2007 07:35 AM

Re: talking smack in Perpetuality
 
I find that games seem to vary randomly in how active their threads are. The Alpaca game, which is really exciting with lots of dramatic wars and diplomatic wheeling and dealing, has an almost completely silent thread.

Salamander8 June 19th, 2007 12:44 PM

Western Hippies
 
Quote:

vfb said:
Marverni thinks it's all the hippies out in the West.

We just tell the human women that we are all "peace and love" kinda fishmen. It makes it easier to attract them to our "new age spas" (read:coastal fort wells) so we can,um, "meet" if you get my meaning. http://forum.shrapnelgames.com/images/smilies/wink.gif

Imagine a fishman dressed up in tie-dyed shirt and jeans trying to use hippy slang to pick up some comely maidens that are relaxing in the "hot tub".

"Want to get groovy chicks?" http://forum.shrapnelgames.com/images/smilies/laugh.gif

Morkilus June 19th, 2007 12:48 PM

Re: talking smack in Perpetuality
 
Quote:

HoneyBadger said:
As far as the game goes, Niefelheim officially declairs war on Patala for having a sissy name.

...

Maybe if you keep on kissing Ermor's bony *** so enthusiastically, they'll save you for dessert.

Now that's more like it. Are we less bogged down now? http://forum.shrapnelgames.com/images/smilies/laugh.gif

But seriously... Ermor's always one of the drama-producing nations because they're so difficult to fight at the beginning, and you get so little out of any victories if they've had any time to assert their dominion. I feel for anyone that has had to deal with them this early. I'm not sure it's too early for an anti-freespawn coalition. I only feel slightly safe bringing it up since I don't share a border with them yet.

tibbs June 19th, 2007 12:52 PM

Re: talking smack in Perpetuality
 
Well, I don't post much in these threads because I have no desire to announce or even give a hint of my intentions to the world.

Quote:

HoneyBadger said:
Oh please. I have terrible scales? I do but they certainly don't seem to make me a pushover for Ermor. Ermor's been trying to "bog" me down since about the third turn of the game, and Niefelheim's still standing-and this is the very first MP game I've ever played (but notice how I'm not the first one out?).

Am I ashamed of how well I'm doing?

No I am not.

Am I requesting AI status?

No I am not.

I was referring to the thread, not the game, since this used to be the most active thread by far in the mods. It just seems like people don't seem that interested in it.

As far as the game goes, Niefelheim officially declairs war on Patala for having a sissy name.

If people want to jump on my back since they see my nation as weak (while secretly being relieved that Ermor's the one doing all the weakening while they cower), go right ahead.

Maybe if you keep on kissing Ermor's bony *** so enthusiastically, they'll save you for dessert.


Xietor June 19th, 2007 12:52 PM

Re: talking smack in Perpetuality
 


Llamabeast said:

"I find that games seem to vary randomly in how active their threads are. The Alpaca game, which is really exciting with lots of dramatic wars and diplomatic wheeling and dealing, has an almost completely silent thread."

Acta Non Verba(deeds not words), my friend.

HoneyBadger June 19th, 2007 01:42 PM

Re: talking smack in Perpetuality
 
Meglobob-what? am I a clown to you? do I make you laugh?

I think this game would have gone a lot differently for the both of us if I had shared a border with EA Tir'na'nogh and not with LA Ermor-I've played with the Sidhe a bit and no, they don't have a lot that can stop triple 10 blessed Niefels in the first year, especially now that Glamour's been nerfed.

And yes, I do post a lot, and I do consider myself to have a sense of humor, but please refrain from making me out to be the "forum mascot". I don't necessarily take myself all that seriously, but I do take Dominions seriously, and I'd rather not be viewed as a joke, either.

I'm sure you can understand, since you were so quick to correct me when I misnamed you "Megablob" http://forum.shrapnelgames.com/images/smilies/happy.gif

Evilhomer June 19th, 2007 02:32 PM

Re: talking smack in Perpetuality
 
hey, you might still be able to fight your way back HB. If you are lucky LA ermors neighbors will realise his nation is a menace to all and aid you.

HoneyBadger June 19th, 2007 02:35 PM

Re: talking smack in Perpetuality
 
I was hoping they would, since it even states in the GAME MANUAL that LA Ermor is a threat to all, the longer they go unchecked, but so far, no dice.

Everyone seems to think *I'm* the threat!

...which, ofcourse, I am... http://forum.shrapnelgames.com/images/smilies/evil.gif

DrPraetorious June 19th, 2007 02:37 PM

Re: talking smack in Perpetuality
 
Fools! You have interfered with my plans... FOR THE LAST TIME!

Already, our legions of longbowmen prepare to sweep across the entire world, conquering all in their wake! Those that survive this onslaught will face the Knights of Avalon, the finest fighting force the world has ever seen! Our mighty magics gird our forces in wind, fire and steel.

Our arrows will blot out the sun - and you will NOT fight in the shade because those arrows will be ON FIRE.

Nothing can save you, because you are doomed! I cannot emphasize this enough: Doomed!

--Your friend, Knife Bright Insight, God of Man

P.S. - DOOMED!

HoneyBadger June 19th, 2007 02:39 PM

Re: talking smack in Perpetuality
 
lol

HoneyBadger June 19th, 2007 02:46 PM

Re: talking smack in Perpetuality
 
Xietor, if I want action, I walk to the gym, that's an action. Sitting and playing a computer game is somehow less so...

Besides, I'm completely surrounded by Ermor, so no great opportunities for random, uncalculated action at the moment. The chance for exciting verbiage is present, however, in the form of this thread, and thus my friend, Carpe Diem.

Velusion June 19th, 2007 02:57 PM

Re: talking smack in Perpetuality
 
Quote:

Evilhomer said:
hey, you might still be able to fight your way back HB. If you are lucky LA ermors neighbors will realise his nation is a menace to all and aid you.

Says the lion about the bobcat...

Amhazair June 19th, 2007 03:28 PM

Re: talking smack in Perpetuality
 
Quote:

DrPraetorious said:
Fools! You have interfered with my plans... FOR THE LAST TIME!

Already, our legions of longbowmen prepare to sweep across the entire world, conquering all in their wake! Those that survive this onslaught will face the Knights of Avalon, the finest fighting force the world has ever seen! Our mighty magics gird our forces in wind, fire and steel.

Our arrows will blot out the sun - and you will NOT fight in the shade because those arrows will be ON FIRE.

Nothing can save you, because you are doomed! I cannot emphasize this enough: Doomed!

--Your friend, Knife Bright Insight, God of Man

P.S. - DOOMED!

Somehow I can't quite manage to work up any sence of anxiety or fear.

The absence of direct sunlight is somwhat of a given in our domain, and somehow I can't see arrows being fired - in either sence of the word - in our seas.

Salamander8 June 20th, 2007 09:59 AM

Void Gate instruction Manual
 
Lost another Starspawn to time and space! Apparently, they forgot to add the all-important last instruction line to the manual to not poke your head in to see if anymore creatures are coming through after a summons!

"Anybody else coming?"
*Weird popping sound*
"We're going to need another Igg Yad!"

Make sure you all have some PD so when it starts raining Starspawn priests, the little buggers don't accidently take any land, thusly causing people to think these are just really badly planned gateways. http://forum.shrapnelgames.com/image...es/redface.gif

Evilhomer June 20th, 2007 12:31 PM

Re: Void Gate instruction Manual
 
Niefelheim got dom killed after all ?

Meglobob June 20th, 2007 12:49 PM

Re: talking smack in Perpetuality
 
Quote:

HoneyBadger said:
Meglobob-what? am I a clown to you? do I make you laugh?

I think this game would have gone a lot differently for the both of us if I had shared a border with EA Tir'na'nogh and not with LA Ermor-I've played with the Sidhe a bit and no, they don't have a lot that can stop triple 10 blessed Niefels in the first year, especially now that Glamour's been nerfed.

And yes, I do post a lot, and I do consider myself to have a sense of humor, but please refrain from making me out to be the "forum mascot". I don't necessarily take myself all that seriously, but I do take Dominions seriously, and I'd rather not be viewed as a joke, either.

I'm sure you can understand, since you were so quick to correct me when I misnamed you "Megablob" http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh no! We have lost the forum mascot, the joker, the clown, whatever are we going to do now?

Oh I know:-

Job vacancy:- One fool required for the world of perpetuality ideally must have terrible scales and a big ego.

This was a joke badger http://forum.shrapnelgames.com/image...es/biggrin.gif

Bad luck Honey, live and learn eh....no shame in being killed by Velusion, especially Ashen Empire, he killed me too in another universe.

BigDisAwesome June 20th, 2007 12:54 PM

Re: Void Gate instruction Manual
 
Quote:

Evilhomer said:
Niefelheim got dom killed after all ?

I had no idea he was that close to getting knocked out. Wouldn't have ever known from the way he was talking the big talk.
Sorry to see ya go HB, next time take a 9/9/9 blessing and pump a little extra into dominion.

Velusion June 20th, 2007 12:58 PM

Re: Void Gate instruction Manual
 
Surrounded by my temples and having a stealthy dom10 ghost king pretender haunting your capital will do that... there also might have been some ... contributing... factors. http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger June 20th, 2007 01:19 PM

Re: Void Gate instruction Manual
 
hey, now, that wasn't very nice http://forum.shrapnelgames.com/image...ies/tongue.gif

HoneyBadger June 20th, 2007 01:22 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Well, I outlasted 5 other nations (including the ones that went AI) and I probably had a worst starting position, and couldn't have had better scales, so I'm not too unhappy about going down.

Evilhomer June 20th, 2007 01:26 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Just 55 more nations left to defeat before someone is crowned winner then, almost half way there http://forum.shrapnelgames.com/images/smilies/smirk.gif

RamsHead June 20th, 2007 03:41 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Well, here is some drama for you HB.

EA C'tis has received a letter from Midgard indicating that MA Man is plotting against the lizardmen. We have also received a copy of a message Man supposedly sent to Midgard. Since Man decided to smear us in the public not too long ago, we have decided to make this issue known to all. Here is the supposed copy of Man's message to Midgard.
---
Well fought sir! Your valor is to be commended, and in Our generosity, which befits us, the true God, We have ordered Our forces to stand against Our traditions and *refrain* from pissing on the graves of your fallen. This is, of course, the second highest honor that can be done a defeated enemy - the highest being an offering of the finest Mannish whiskey, albeit passed through the kidneys.

Our army is far from invulnerable, but the day is Ours - behind fortress walls, with wind guide and flaming arrows (which We will will cast Ourself), and the other fruits of Our latest research, you really have no chance of wiping it out.

Now, you might consider turning your main force around and trying to burn down Our capital. In fact, that is *actually* what I expect you to do. However, with Our forces harassing you and retreating (longbowmen are good at this), casting panic on your stuff and retreating (you won't have anywhere to flee), etc. etc., not to mention Our dear little brother Menhir trying to intercept you, you won't make that long march. Still, the inconvenience you would cause Us would be quite substantial, we do not deny.

On the other hand, if, nefarious monster that you are, you were, with great cunning, to walk the 1-2-3 blocks to *EA C'tis* capital. Well, We'd be completely in the wrong position to intercept you. Much to Our dismay, you would have outmaneuvered Us again!

Of course, We'd be *anguished* over the truly grievous hurt you might inflict on poor EA C'tis - after he had bravely, and with great principle and conviction, told everyone to declare war on you right after signing an NAP.

And then, the moment your forces cross his border, bravely bribed LA C'tis and Us to attack you.

Finally, he has been the one courageously taking the brunt of the losses, while LA C'tis and We skulk around the fringes of your empire, cutting off your income at no risk to Ourselves.

Oh, surely, We would weep *tears of blood* to see Our good and noble friend EA C'tis earn some sort of comeuppance, possibly even seeing his own capital *burned to the ground*, for so adroitly engineering your destruction, and then claiming all of your lands for himself!

It would be a sad and terrible day, and so We implore you sir, on your tender mercies, don't do it!

Sincerely yours,
Knife Bright Insight
---
Now this could be truthful, EA C'tis certainly does not trust Man, or it could be ploy by a desperate nation, Midgard has tried to sway us in the past.

It would be wrong of us to make assumptions when only hearing one side of the story. So EA C'tis would like to hear what MA Man has to say.

Velusion June 20th, 2007 03:43 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Geez we are drama wusses compared to you guys in the far east...

DrPraetorious June 20th, 2007 04:14 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
That's mostly accurate, and I see no point in quibbling over details or slight changes in phrasing, even if they are purposefully inflammatory or (known by both of us to be) untrue.

Firstly, did I not warn you to muster your forces on your border? If I *really* wanted him to hurt you as much as possible, I would hardly have told you to muster against such a contingency, would I?

If he does turn north, you are in position to intercept him - I cannot be accused of ignoring such contingencies.

Given the choice of seeing him send that army to my capital or to yours, I'd certainly rather he send it to yours. I'll still do my best to destroy it, but to defeat your enemy, you must think like your enemy: he wants to hurt those who attacked him, since he's basically lost, and you publically called for the attack against him, and your capital is closer to his army with less impressive defenses in the way. Obviously I'm going to point this out, and make a case why he should revenge himself on you, rather than on me. Nothing personal.

One need only look at the case of Marverni to see how powerful and dire vengeance can be! Midgard is flailing around, looking for a target, and there really are only three choices.

If you want to start a fight between us over it - well, that won't save him, but it would, I suppose, serve his purposes by weakening both of us.

Xietor June 20th, 2007 08:20 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I think some races need to put aside their petty bickering and take a peek at the score graphs.

It amazes me that my scouts are watching fights between guppies when the area all around them is being devoured by a Great White Shark who will be gobbling the guppies up shortly.

DrPraetorious June 20th, 2007 10:47 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
If those guppies wish to stand against the sharks, they need income and gems and territory to use as buffers, which means they need to gobble eachother, at least to some extent.

Also, uniting against a stronger neighbor doesn't do a lot of good if you don't share borders!

HoneyBadger June 20th, 2007 11:05 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I tried to tell them, and look what happened to me? We had atleast 4 nations in the area, besides mine, that could have gotten together and taken out Ermor, but instead everybody decided that I was full of hot air, and it was fun to watch my nation get pin-pricked to death.

I wasn't going to continue following this thread, since I really don't have a lot of free time, but I've decided it's worth it, just to see Ermor wipe everybody else out.


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