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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities December 22nd, 2003 10:46 PM

Re: STM "Final v1.7.5" Discussion
 
I am dropping the previous restrictions, it is now first come first serve open to any one who signs up. If you sign up here, just going join as well at PBW. Once we have 8 players we will start the game.

8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Open
Tholian - Open

geoschmo December 22nd, 2003 10:52 PM

Re: STM "Final v1.7.5" Discussion
 
Is this the Star Trek II game on PBW Atrocities? I went ahead and applied to join, but nobody else has yet, so I wasn't sure if I was in teh right game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities December 22nd, 2003 11:06 PM

Re: STM "Final v1.7.5" Discussion
 
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif

8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Geoschmo
Tholian - Open

Renegade 13 December 22nd, 2003 11:07 PM

Re: STM "Final v1.7.5" Discussion
 
Hey Geo, go ahead and take the Borg, I'll gladly have the Dominion. I just hope you read this before you upload your empire file http://forum.shrapnelgames.com/images/icons/icon7.gif Have fun with them. Researching their larger ships is massively expensive.

Renegade 13

[ December 22, 2003, 21:09: Message edited by: Renegade 13 ]

mottlee December 23rd, 2003 12:00 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif

8472 - Nodachi
Borg - Renegade 13
Breen - Open
Cardassian - Open
Dominion - Open
Federation - Open
Ferengi - Atrocities
Klingon - Open
Orions - Open
Romulan - Geoschmo
Tholian - Open

<font size="2" face="sans-serif, arial, verdana">Klingon! I'm in

Atrocities December 23rd, 2003 12:08 AM

Re: STM "Final v1.7.5" Discussion
 
8472 - Nodachi
Borg - Geoschmo - Pending Geo's acceptance
Breen - Open
Cardassian - Open
Dominion - Renegade 13
Federation - Open
Ferengi - Atrocities
Klingon - Mottlee
Orions - Open
Romulan - Geoschmo - Open pending Geo's acceptance of the borg
Tholian - Open

Expensive yes, that is why there will be fewer of them. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ December 22, 2003, 22:15: Message edited by: Atrocities ]

tesco samoa December 23rd, 2003 12:12 AM

Re: STM "Final v1.7.5" Discussion
 
I will play federation

Atrocities December 23rd, 2003 12:26 AM

Re: STM "Final v1.7.5" Discussion
 
Two more spots open, and a third if any one is seriously interested.

(1) 8472 - Nodachi
(2) Borg - Geoschmo - Pending Geo's acceptance
Breen - Open
Cardassian - Open
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Geoschmo - Open pending Geo's acceptance of the borg
Tholian - Open

Lighthorse December 23rd, 2003 12:38 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

If there still room for one more player I would like to join. But, I do not want to bump anyone else out of the game.

Lighthorse

geoschmo December 23rd, 2003 01:28 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Renegade 13:
Hey Geo, go ahead and take the Borg, I'll gladly have the Dominion. I just hope you read this before you upload your empire file http://forum.shrapnelgames.com/images/icons/icon7.gif Have fun with them. Researching their larger ships is massively expensive.

Renegade 13

<font size="2" face="sans-serif, arial, verdana">Oh, I doubt I will live long enough to have that particular problem. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ok, I've withdrawn and reapplied as the Borg.

geoschmo December 23rd, 2003 01:30 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Yeah, the Romulans might be better given my play style http://forum.shrapnelgames.com/images/icons/icon12.gif , but I think they would be more work. With the Borg I can just role play and have fun with it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi December 23rd, 2003 02:09 AM

Re: STM "Final v1.7.5" Discussion
 
Hi AT!
I'd like to play in your new game. 8472, please.

Lighthorse December 23rd, 2003 02:30 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities

I already in two other STM games, if its OK with you I prefer to stay out of this third STM game. It could get confusing for me.

Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif

AMF December 25th, 2003 08:23 PM

Re: STM "Final v1.7.5" Discussion
 
Hi all...I've been interested in getting into a Star Trek game for a while now, but have not yet had the gumption to do it until now...

I think this is the "Star Trek Mod II" game on PBW, right?

And...it looks like the only openings are Tholian and Orion, no? If I can get in I'll put my hat in the ring for them, in that order.

I've never actually played a Star Trek game, only looked at the AST mod briefly on my own. If I do get in this game, can someone tell me what mod I need for this. Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5?

Thanks,

Alarik

AMF December 25th, 2003 08:25 PM

Re: STM "Final v1.7.5" Discussion
 
Oh, actually, wait, had a brainfart. It looks like the Cardassion are open. Sorry, I'd prefer them to the Tholians.

thanks,

Alarik


Quote:

Originally posted by alarikf:
Hi all...I've been interested in getting into a Star Trek game for a while now, but have not yet had the gumption to do it until now...

I think this is the "Star Trek Mod II" game on PBW, right?

And...it looks like the only openings are Tholian and Orion, no? If I can get in I'll put my hat in the ring for them, in that order.

I've never actually played a Star Trek game, only looked at the AST mod briefly on my own. If I do get in this game, can someone tell me what mod I need for this. Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5?

Thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">

Atrocities December 25th, 2003 10:19 PM

Re: STM "Final v1.7.5" Discussion
 
Welcome to the game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Be sure to join the game at PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities December 25th, 2003 10:24 PM

Re: STM "Final v1.7.5" Discussion
 
One more spots open, and a second if any one is seriously interested.

(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open

[ December 25, 2003, 20:40: Message edited by: Atrocities ]

Renegade 13 December 26th, 2003 01:53 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5?
<font size="2" face="sans-serif, arial, verdana">This is a separate Mod, NOT the latest AST mod, unless I'm totally confused http://forum.shrapnelgames.com/images/icons/icon7.gif

Renegade 13

AMF December 26th, 2003 05:23 AM

Re: STM "Final v1.7.5" Discussion
 
Gotcha...so...where can I get the mod?
I don;t see it on the PBW site mode section...

thanks, sorry to be such a newbie.

Alarik

Quote:

Originally posted by Renegade 13:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5?

<font size="2" face="sans-serif, arial, verdana">This is a separate Mod, NOT the latest AST mod, unless I'm totally confused http://forum.shrapnelgames.com/images/icons/icon7.gif

Renegade 13
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Fyron December 26th, 2003 05:46 AM

Re: STM "Final v1.7.5" Discussion
 
http://www.astmod.com/startrek/stm.htm

(This link is in AT's sig, though he needs to update the text to 1.3.5 http://forum.shrapnelgames.com/images/icons/icon12.gif )

Atrocities December 26th, 2003 08:20 AM

Re: STM "Final v1.7.5" Discussion
 
They are completely differant mods.

The AST mod (Atrocities Star Trek Mod) was a mod using Star Trek ships combined with some custom technology that used most of the standard SEIV technology.

The Star Trek Mod was invisioned by Captain Kwok, and uses mainly custom star trek technology. Each race has been optimized to use their own race technology and this gives the game a star trek feel. I have been told that this mod plays like a good star trek game and people enjoy it.

Warp_Nine started the ball rolling with his demo star trek sets back in the day, and thanks to Flipper, (Old Member of the forum) I got into making ship sets. It was Fyron and Kwok that got me into mod making by telling me it was easy.

So if the mod sucks, blame it on Fyron, Kwok, CNC, flipper, and warp nine. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities December 26th, 2003 08:25 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
One more spots open, and a second if any one is seriously interested.

(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open

<font size="2" face="sans-serif, arial, verdana">We just need one more player. For those of you who have signed up, please go join the game at http://pbw.cc Star Trek Mod II

(NOTE: Thanks Fyron, I had forgotten to update my sig, done now. http://forum.shrapnelgames.com/images/icons/icon7.gif )

Fyron December 26th, 2003 09:19 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
So if the mod sucks, blame it on Fyron, Kwok, CNC, flipper, and warp nine. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Bah! http://forum.shrapnelgames.com/images/icons/tongue.gif

Atrocities December 26th, 2003 09:32 AM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/icon7.gif I have to blame someone for it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron December 26th, 2003 09:33 AM

Re: STM "Final v1.7.5" Discussion
 
How about that Atrocities guy? Yeah, blame him for making a great mod. http://forum.shrapnelgames.com/images/icons/icon6.gif

mottlee December 26th, 2003 04:07 PM

Re: STM "Final v1.7.5" Discussion
 
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif

AMF December 26th, 2003 11:34 PM

Re: STM "Final v1.7.5" Discussion
 
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)

Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")

So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...

Just wanted to check,

thanks,

Alarik


Quote:

Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">

CNCRaymond December 27th, 2003 12:10 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)

Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")

So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...

Just wanted to check,

thanks,

Alarik


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">From the Star Trek Mod Installation Note Pad file:

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included

Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.
------------------------

You need to install the Image Mod Planet Pack. The mod only comes with a few component images.

Check out www.spaceempires.net/home downloads section for the latest Version of the image mod.

Once you have it, just install it over your BASE pictures / planets file. (This way all mods can use the new images.)

[ December 26, 2003, 22:12: Message edited by: CNCRaymond ]

Atrocities December 27th, 2003 02:44 AM

Re: STM "Final v1.7.5" Discussion
 
I want to try and standardise the Klingon and Romulan ship sets for the mod. I really do not like the ships we are currently using. Already we are using two of my custom made images for the Klingons, and I am thinking about adding more.

I will not be able to do a thing with the Federations sets as those models are beyond the DOGA programs ability.


http://www.astmod.com/startrek/vortchaportrait.PNG http://www.astmod.com/startrek/vortchamini.PNG
Vort'Cha

http://www.astmod.com/startrek/kodosportrait.PNG http://www.astmod.com/startrek/kodosmini.PNG
Kodos

[ December 27, 2003, 00:46: Message edited by: Atrocities ]

Atrocities December 27th, 2003 06:22 AM

Re: STM "Final v1.7.5" Discussion
 
Oh god am I ever board. I am so board in fact that I am actually on #se4 chat. But like all the other times, no one else is there.

I noticed that the Pirate Speech file is in dire need of a rewrite. Thanks CNC and everyone else for the emails. I agree, it is bad.

Suicide is on there now, he posting about some war between the Druk and RDF. Its interesting, but the lure of Mel on TBS is drawing me to the telli.

God I am so board.

Oh crap did I just post this????

mrscrogg December 27th, 2003 04:50 PM

Re: STM "Final v1.7.5" Discussion
 
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?

Fyron December 27th, 2003 08:41 PM

Re: STM "Final v1.7.5" Discussion
 
Do the ships have supplies?

IIRC, your ships need to have 1 full movement point without ANY bonus movement before they can get any movement points. This is the sum of standard movement from all engines (no extra movement, no bonus movement) divided by the engines per move value of the ship hull. Try adding more imuplse engines.

Nodachi December 27th, 2003 10:20 PM

Re: STM "Final v1.7.5" Discussion
 
I've had the same thing happen to me. Fyron is right, add one more impulse engine and it should be fine. This is a problem with the game itself and not the mod.

Atrocities December 28th, 2003 02:33 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mrscrogg:
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
<font size="2" face="sans-serif, arial, verdana">Just update the class with more impulse engines. The AI is not very good at designing ships in the later part of the game. Perhaps I could get Rollo to take a look at that.

AMF December 28th, 2003 05:55 AM

Re: STM "Final v1.7.5" Discussion
 
Stupid newbie question #3: The impulse engines in the Star Trek Mod are scaled to ship size, whereas the Warp Cores just add mvmnt points straight up, right?

thanks,

Alarik

Fyron December 28th, 2003 06:36 AM

Re: STM "Final v1.7.5" Discussion
 
Standard Movement abilities are divided by engines per move of the ship hull (so scaled to size). Bonus movement is not, it is just added. Same with extra movement.

Atrocities December 28th, 2003 09:35 AM

Re: STM "Final v1.7.5" Discussion
 
Ya, what he said. http://forum.shrapnelgames.com/images/icons/icon7.gif

Any feed back on the two klingon ships?

Renegade 13 December 28th, 2003 05:40 PM

Re: STM "Final v1.7.5" Discussion
 
I think they're very good ships. A lot nicer than the current ones. Although shouldn't they be green?

Renegade 13

Fyron December 28th, 2003 07:25 PM

Re: STM "Final v1.7.5" Discussion
 
Those sorts of klingon ships were blue, actually.

mottlee December 28th, 2003 10:20 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by CNCRaymond:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)

Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")

So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...

Just wanted to check,

thanks,

Alarik


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">From the Star Trek Mod Installation Note Pad file:

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included

Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility

AMF December 28th, 2003 11:23 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility
<font size="2" face="sans-serif, arial, verdana">yeah, I had the same problem. I just installed every image mod I could download from there, but I am *still* missing some system images. For example, I get a "can't find BLACKHOLE3.BMP" errors. I just assuemd that I would copy over another image to the missing one if I needed to, but, it would be nice if there were a "wrap-up" image mod with all of the image mods rolled into it for us stoopid newbies.

thanks,

alarik

Renegade 13 December 28th, 2003 11:56 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Those sorts of klingon ships were blue, actually.
<font size="2" face="sans-serif, arial, verdana">Guess I should be sure of something before opening my mouth http://forum.shrapnelgames.com/images/icons/tongue.gif

Atrocities December 29th, 2003 12:12 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility

<font size="2" face="sans-serif, arial, verdana">yeah, I had the same problem. I just installed every image mod I could download from there, but I am *still* missing some system images. For example, I get a "can't find BLACKHOLE3.BMP" errors. I just assuemd that I would copy over another image to the missing one if I needed to, but, it would be nice if there were a "wrap-up" image mod with all of the image mods rolled into it for us stoopid newbies.

thanks,

alarik
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Missing black holes have nothing to do with the Image mod.

Download Fyrons Quadrant Mod Deluxe (FQM - D) and copy over the Systems folder to your Star Trek Mod folder/Pictures folder.

I treid to eliminate all referances to stellor objects there would require having to add extra images to the mod. I wanted to keep the size down and those extra images would have added megabits to the mod.

Fyron December 29th, 2003 12:31 AM

Re: STM "Final v1.7.5" Discussion
 
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder

This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).

Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.

Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image.

[ December 28, 2003, 22:45: Message edited by: Imperator Fyron ]

Atrocities December 29th, 2003 12:47 AM

Re: STM "Final v1.7.5" Discussion
 
http://www.astmod.com/startrek/vortchaportrait.PNG
The Vort'Cha Class
http://www.astmod.com/startrek/kodosportrait.PNG
The Kodos Class
http://www.astmod.com/startrek/kahlessportrait.PNG
The Kahless Class
http://www.astmod.com/startrek/brelportrait.PNG
B'Rel Class
http://www.astmod.com/startrek/kvortportrait.PNG
K'Vort Class

So they are not cannon. Who cares, they look good. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ December 28, 2003, 22:48: Message edited by: Atrocities ]

Fyron December 29th, 2003 12:49 AM

Re: STM "Final v1.7.5" Discussion
 
Canon-schmanon. http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities December 29th, 2003 12:57 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif

I will incorp the changes you recommended into the next Version of the mod.

The problem with chaning data files is that I think it will cause the "Data Files Do not Match" error in PBW games.

NOTE: There seems to be a problem with the PBW Version of the mod. For some reason it is not processing turns. I have recieved an email from a game host on the issue. He downloaded his player turn files and ran the turn on his PC and it ran fine. So the problem must be with the STM files on PBW.

And for the Klingons Ships, I am thinking of using them exclusively for the Star Trek Mod. I have more, but they are not as finished as these five.

Fyron December 29th, 2003 01:01 AM

Re: STM "Final v1.7.5" Discussion
 
The files that are read to create maps do not cause errors in PBW games. SystemTypes.txt is one such file. You can change it all you like, and will get no data errors for PBW games. Same with QuadrantTypes.txt and StellarAbilityTypes.txt. PlantType.txt and SectType.txt are read continuously though, so you don't want to change those arbitrarily. This is why FQM Standard is possible, by the way. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ December 28, 2003, 23:02: Message edited by: Imperator Fyron ]

Atrocities December 29th, 2003 01:20 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities December 29th, 2003 01:28 AM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod II (Game on PBW)

One more spots open, and a second if any one is seriously interested.

(1) 8472 - Nodachi
(2) Borg - Geoschmo
Breen - Open
(7)Cardassian - alarikf
(3) Dominion - Renegade 13
(4) Federation - tesco samoa
(5) Ferengi - Atrocities
(6) Klingon - Mottlee
Orions - Open
Romulan - Open
Tholian - Open

We stil need one more player.

For those who have signed up please go join the game, and for those who have already joined please upload your empire files. http://forum.shrapnelgames.com/images/icons/icon7.gif

If all goes well, I would like to start the game this up coming weekend.

<font color=red>Star Trek Mod (PBW GAME)</font>

Please upload your turns. Currently there are two players away at the moment, but when they return, please upload your turns. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif


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