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Re: STM "Final v1.7.5" Discussion
I am dropping the previous restrictions, it is now first come first serve open to any one who signs up. If you sign up here, just going join as well at PBW. Once we have 8 players we will start the game.
8472 - Nodachi Borg - Renegade 13 Breen - Open Cardassian - Open Dominion - Open Federation - Open Ferengi - Atrocities Klingon - Open Orions - Open Romulan - Open Tholian - Open |
Re: STM "Final v1.7.5" Discussion
Is this the Star Trek II game on PBW Atrocities? I went ahead and applied to join, but nobody else has yet, so I wasn't sure if I was in teh right game. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
That be the correct game, and welcome. Some how the Romulans seem to fit you. http://forum.shrapnelgames.com/images/icons/icon7.gif
8472 - Nodachi Borg - Renegade 13 Breen - Open Cardassian - Open Dominion - Open Federation - Open Ferengi - Atrocities Klingon - Open Orions - Open Romulan - Geoschmo Tholian - Open |
Re: STM "Final v1.7.5" Discussion
Hey Geo, go ahead and take the Borg, I'll gladly have the Dominion. I just hope you read this before you upload your empire file http://forum.shrapnelgames.com/images/icons/icon7.gif Have fun with them. Researching their larger ships is massively expensive.
Renegade 13 [ December 22, 2003, 21:09: Message edited by: Renegade 13 ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
8472 - Nodachi
Borg - Geoschmo - Pending Geo's acceptance Breen - Open Cardassian - Open Dominion - Renegade 13 Federation - Open Ferengi - Atrocities Klingon - Mottlee Orions - Open Romulan - Geoschmo - Open pending Geo's acceptance of the borg Tholian - Open Expensive yes, that is why there will be fewer of them. http://forum.shrapnelgames.com/images/icons/icon7.gif [ December 22, 2003, 22:15: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
I will play federation
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Re: STM "Final v1.7.5" Discussion
Two more spots open, and a third if any one is seriously interested.
(1) 8472 - Nodachi (2) Borg - Geoschmo - Pending Geo's acceptance Breen - Open Cardassian - Open (3) Dominion - Renegade 13 (4) Federation - tesco samoa (5) Ferengi - Atrocities (6) Klingon - Mottlee Orions - Open Romulan - Geoschmo - Open pending Geo's acceptance of the borg Tholian - Open |
Re: STM "Final v1.7.5" Discussion
Atrocities,
If there still room for one more player I would like to join. But, I do not want to bump anyone else out of the game. Lighthorse |
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Ok, I've withdrawn and reapplied as the Borg. |
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Re: STM "Final v1.7.5" Discussion
Hi AT!
I'd like to play in your new game. 8472, please. |
Re: STM "Final v1.7.5" Discussion
Atrocities
I already in two other STM games, if its OK with you I prefer to stay out of this third STM game. It could get confusing for me. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Hi all...I've been interested in getting into a Star Trek game for a while now, but have not yet had the gumption to do it until now...
I think this is the "Star Trek Mod II" game on PBW, right? And...it looks like the only openings are Tholian and Orion, no? If I can get in I'll put my hat in the ring for them, in that order. I've never actually played a Star Trek game, only looked at the AST mod briefly on my own. If I do get in this game, can someone tell me what mod I need for this. Is it the latest AST mod? Or is there a separate Star Trek Mod 1.3.5? Thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
Oh, actually, wait, had a brainfart. It looks like the Cardassion are open. Sorry, I'd prefer them to the Tholians.
thanks, Alarik Quote:
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Re: STM "Final v1.7.5" Discussion
Welcome to the game. http://forum.shrapnelgames.com/images/icons/icon7.gif
Be sure to join the game at PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
One more spots open, and a second if any one is seriously interested.
(1) 8472 - Nodachi (2) Borg - Geoschmo Breen - Open (7)Cardassian - alarikf (3) Dominion - Renegade 13 (4) Federation - tesco samoa (5) Ferengi - Atrocities (6) Klingon - Mottlee Orions - Open Romulan - Open Tholian - Open [ December 25, 2003, 20:40: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Renegade 13 |
Re: STM "Final v1.7.5" Discussion
Gotcha...so...where can I get the mod?
I don;t see it on the PBW site mode section... thanks, sorry to be such a newbie. Alarik Quote:
Renegade 13 </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
http://www.astmod.com/startrek/stm.htm
(This link is in AT's sig, though he needs to update the text to 1.3.5 http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: STM "Final v1.7.5" Discussion
They are completely differant mods.
The AST mod (Atrocities Star Trek Mod) was a mod using Star Trek ships combined with some custom technology that used most of the standard SEIV technology. The Star Trek Mod was invisioned by Captain Kwok, and uses mainly custom star trek technology. Each race has been optimized to use their own race technology and this gives the game a star trek feel. I have been told that this mod plays like a good star trek game and people enjoy it. Warp_Nine started the ball rolling with his demo star trek sets back in the day, and thanks to Flipper, (Old Member of the forum) I got into making ship sets. It was Fyron and Kwok that got me into mod making by telling me it was easy. So if the mod sucks, blame it on Fyron, Kwok, CNC, flipper, and warp nine. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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(NOTE: Thanks Fyron, I had forgotten to update my sig, done now. http://forum.shrapnelgames.com/images/icons/icon7.gif ) |
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Re: STM "Final v1.7.5" Discussion
http://forum.shrapnelgames.com/images/icons/icon7.gif I have to blame someone for it. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: STM "Final v1.7.5" Discussion
How about that Atrocities guy? Yeah, blame him for making a great mod. http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: STM "Final v1.7.5" Discussion
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c:program files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)
Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....") So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc... Just wanted to check, thanks, Alarik Quote:
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Re: STM "Final v1.7.5" Discussion
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1. This mod uses the Image Mod Pack (Not Included): A. Planets Mod - Not Included B. Components Mod - Only the New Images for this mod are included) C. Facilities Mod - Not included Question: I get errors saying that I do not have a BMP file. Why? ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules. ------------------------ You need to install the Image Mod Planet Pack. The mod only comes with a few component images. Check out www.spaceempires.net/home downloads section for the latest Version of the image mod. Once you have it, just install it over your BASE pictures / planets file. (This way all mods can use the new images.) [ December 26, 2003, 22:12: Message edited by: CNCRaymond ] |
Re: STM "Final v1.7.5" Discussion
I want to try and standardise the Klingon and Romulan ship sets for the mod. I really do not like the ships we are currently using. Already we are using two of my custom made images for the Klingons, and I am thinking about adding more.
I will not be able to do a thing with the Federations sets as those models are beyond the DOGA programs ability. http://www.astmod.com/startrek/vortchaportrait.PNG http://www.astmod.com/startrek/vortchamini.PNG Vort'Cha http://www.astmod.com/startrek/kodosportrait.PNG http://www.astmod.com/startrek/kodosmini.PNG Kodos [ December 27, 2003, 00:46: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Oh god am I ever board. I am so board in fact that I am actually on #se4 chat. But like all the other times, no one else is there.
I noticed that the Pirate Speech file is in dire need of a rewrite. Thanks CNC and everyone else for the emails. I agree, it is bad. Suicide is on there now, he posting about some war between the Druk and RDF. Its interesting, but the lure of Mel on TBS is drawing me to the telli. God I am so board. Oh crap did I just post this???? |
Re: STM "Final v1.7.5" Discussion
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
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Re: STM "Final v1.7.5" Discussion
Do the ships have supplies?
IIRC, your ships need to have 1 full movement point without ANY bonus movement before they can get any movement points. This is the sum of standard movement from all engines (no extra movement, no bonus movement) divided by the engines per move value of the ship hull. Try adding more imuplse engines. |
Re: STM "Final v1.7.5" Discussion
I've had the same thing happen to me. Fyron is right, add one more impulse engine and it should be fine. This is a problem with the game itself and not the mod.
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Re: STM "Final v1.7.5" Discussion
Stupid newbie question #3: The impulse engines in the Star Trek Mod are scaled to ship size, whereas the Warp Cores just add mvmnt points straight up, right?
thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
Standard Movement abilities are divided by engines per move of the ship hull (so scaled to size). Bonus movement is not, it is just added. Same with extra movement.
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Re: STM "Final v1.7.5" Discussion
Ya, what he said. http://forum.shrapnelgames.com/images/icons/icon7.gif
Any feed back on the two klingon ships? |
Re: STM "Final v1.7.5" Discussion
I think they're very good ships. A lot nicer than the current ones. Although shouldn't they be green?
Renegade 13 |
Re: STM "Final v1.7.5" Discussion
Those sorts of klingon ships were blue, actually.
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Re: STM "Final v1.7.5" Discussion
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1. This mod uses the Image Mod Pack (Not Included): A. Planets Mod - Not Included B. Components Mod - Only the New Images for this mod are included) C. Facilities Mod - Not included Question: I get errors saying that I do not have a BMP file. Why? ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility |
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thanks, alarik |
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thanks, alarik </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Missing black holes have nothing to do with the Image mod. Download Fyrons Quadrant Mod Deluxe (FQM - D) and copy over the Systems folder to your Star Trek Mod folder/Pictures folder. I treid to eliminate all referances to stellor objects there would require having to add extra images to the mod. I wanted to keep the size down and those extra images would have added megabits to the mod. |
Re: STM "Final v1.7.5" Discussion
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard 2) find the FQM Standard\Data folder 3) copy the SystemTypes.txt file from this folder 4) find the Star Trek Mod\Data folder 5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.). Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from. Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image. [ December 28, 2003, 22:45: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
http://www.astmod.com/startrek/vortchaportrait.PNG
The Vort'Cha Class http://www.astmod.com/startrek/kodosportrait.PNG The Kodos Class http://www.astmod.com/startrek/kahlessportrait.PNG The Kahless Class http://www.astmod.com/startrek/brelportrait.PNG B'Rel Class http://www.astmod.com/startrek/kvortportrait.PNG K'Vort Class So they are not cannon. Who cares, they look good. http://forum.shrapnelgames.com/images/icons/icon7.gif [ December 28, 2003, 22:48: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Canon-schmanon. http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: STM "Final v1.7.5" Discussion
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif
I will incorp the changes you recommended into the next Version of the mod. The problem with chaning data files is that I think it will cause the "Data Files Do not Match" error in PBW games. NOTE: There seems to be a problem with the PBW Version of the mod. For some reason it is not processing turns. I have recieved an email from a game host on the issue. He downloaded his player turn files and ran the turn on his PC and it ran fine. So the problem must be with the STM files on PBW. And for the Klingons Ships, I am thinking of using them exclusively for the Star Trek Mod. I have more, but they are not as finished as these five. |
Re: STM "Final v1.7.5" Discussion
The files that are read to create maps do not cause errors in PBW games. SystemTypes.txt is one such file. You can change it all you like, and will get no data errors for PBW games. Same with QuadrantTypes.txt and StellarAbilityTypes.txt. PlantType.txt and SectType.txt are read continuously though, so you don't want to change those arbitrarily. This is why FQM Standard is possible, by the way. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ December 28, 2003, 23:02: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
Thanks Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
Star Trek Mod II (Game on PBW)
One more spots open, and a second if any one is seriously interested. (1) 8472 - Nodachi (2) Borg - Geoschmo Breen - Open (7)Cardassian - alarikf (3) Dominion - Renegade 13 (4) Federation - tesco samoa (5) Ferengi - Atrocities (6) Klingon - Mottlee Orions - Open Romulan - Open Tholian - Open We stil need one more player. For those who have signed up please go join the game, and for those who have already joined please upload your empire files. http://forum.shrapnelgames.com/images/icons/icon7.gif If all goes well, I would like to start the game this up coming weekend. <font color=red>Star Trek Mod (PBW GAME)</font> Please upload your turns. Currently there are two players away at the moment, but when they return, please upload your turns. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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