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Re: SE5, Tell Aaron what\'s on your Wish List
Re: Datalink
See: Neural Combat Net. Also: Point defense autofiring (reflex?) is bad. The game plays much better without it. See Carrier Battles Mod http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
I will have to see about that mod. However, I ddin't say the point defense had to autofire. The effect could be represented by accuracy bonuses caused by proximity to other ships.
I...dislike the neural net technology itself with some passion. It sounds kind of tacky to me, and I think there should be a mechanical alternative, that could possibly enhance a neural net. Say...by processing the data collected into a neural network, this allowing commanders to see it in their mind and show their fellows what they see. Frankly, neural nets bother me a bit. But...that is just me. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Three words: Racial Facility Pics.
I mean, what's the logic behind a human space yard looking exactly the same as, say, a Cryslonite space yard? Or an EEE SY? I would like the option to have race-specific facility images, so that modders could give different races different facility pics. There wouldn't (or mightn't) be any race-specific facil pics in the stock game, but modders could put them is as needed/preferred. I think it wouldn't be that much code, and so won't be such a major upgrade. Perhaps it won't be implemented in the release version, but there's always patches, non? |
Re: SE5, Tell Aaron what\'s on your Wish List
I would like to be able to delete old design types.
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Re: SE5, Tell Aaron what\'s on your Wish List
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In stock it is an ancient ruins tech, so the exotic description is appropriate. I always thought of it as a "communication network that connects directly to the neurons in the brain during combat" myself. |
Re: SE5, Tell Aaron what\'s on your Wish List
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If you meant old *Ship Designs*, that's automatic. 1) The design must be marked *obsolete* 2) There must be no ships remaining in existence which use the design in question. This includes those owned by other empires. 3) Every ten turns the game will run a cleanup routine to clear out the unneeded obsolete designs. |
Re: SE5, Tell Aaron what\'s on your Wish List
Oh...huh. I thought it was part of the psychic thing, and I just found it on a planet by coincidense. In that case, I suppose the exotic description would be justified.
Also, you have some pretty nifty ship design names. |
Re: SE5, Tell Aaron what\'s on your Wish List
A good tutorial. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Proposed many times before, but I still motion for a Scenario Editor. It would make certain mods much more fun, as scenarios for canon or custom situations are created. For example, if Atrocities could make Star Trek Mod scenarios of/revolving around certain (major) battles, episodes, series or movies (such as Wolf 359, Voyager, DS9, The Final Frontier), wouldn't it add much to the mod? Or if, in the B5 mod, you could start with Babylon 5 itself? Or, as proposed a long time ago, a Schlock Mercenary mod with appropriate scenario(s) (for example, one where you start with your Tausennigan Superfortress, with all the background of that time, another where you start with the Serial Peacemaker, a third where you play as Admiral Breya and your objective is to blow up a buuthandi, another starting at the current point in the series, with the Touch-and-Go, etc.)? Wouldn't all that be great, if only there was a way to accomplish it?
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Re: SE5, Tell Aaron what\'s on your Wish List
All this talk about real tiem comabt has me a little worried. Can the Devs leave a "classic mode" so it runs like SE4? SE4 and BOTF were my two favorite RTS games of all time.
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