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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth March 21st, 2007 08:24 PM

Re: OT: Narf has gone looney and wants to GM.
 
That does put a crimp on things, yes.

It would probably be a good idea to decide:
1) Who's going to be GMing,
2) What system and
3) What level
in advance of Saturday, though. Just so everyone can have characters on hand at the time.
Edit: Also, of course, cheese tolerance, optimization expectation, and any variant rules, as well as sources....

NullAshton March 21st, 2007 10:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
I could run that level 9 D&D adventure. Optimization... eh, if you want to. Cheese tolerance, please no cheese. Variant rules... base rules. Sources... all four base complete series, core of course, dragonomicon, and possibly the book of exalted deeds and that vile darkness book. As well as a few oddball books like Ghostwalk.

If that's okay, that is. I must get experience being the DM!

Violist March 22nd, 2007 02:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
That sounds good... Might be interesting to rotate GMs, too. What kind of stats? 4d6 drop lowest? point-buy?

In any case, many thanks to Jack for running a great campaign for so long. http://forum.shrapnelgames.com/images/smilies/happy.gif Thoroughly enjoyed it

NullAshton March 22nd, 2007 08:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
28 point buy is good.

I'd like it if you used some sort of online character sheet things, that way I could look at them before Saturday.

Jack Simth March 22nd, 2007 05:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
I'll attach what I actually use - which includes full notes.

I call it cheese tolerance because different people have different definitions of how different things get before they are cheese - the Polymorph line, for example, can very easily drip cheese; there are few obstacles that four Polymorphs in quick succession can't bypass; the ability to pick and choose out of most the monster manual is very, very strong very very easily. For the same reason, the Planar Binding and Planar Ally line of spells are rather buff.

edit: I made a transcription error - in the detail, it's a normal dagger with Continual Flame, in the top summery, it's a masterwork dagger with Continual Flame; fixed, it's the normal dagger

NullAshton March 22nd, 2007 07:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Um... persistent divine metamagic bells are ringing all over my mind when I'm looking at your character sheet....

Jack Simth March 22nd, 2007 10:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Did you read the assorted tactics sections and the "Party role and Balance Justification for the Persistant Mass Lesser Vigor cheese" sections, or just the stat blocks?

NullAshton March 23rd, 2007 07:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
...hmmm, okay. 1 point of healing a round isn't THAT bad, and in turn you get no turning attempts in case there's undead.

Jack Simth March 23rd, 2007 07:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Pretty much. My goal was to make the fighter and rogue of the party a bit more attractive to other players (they can keep it up all day) and have a flavorfull character.

If you'd prefer, I could use the attached - pure Core, even. Haven't named him yet, though.

NullAshton March 23rd, 2007 07:55 PM

Re: OT: Narf has gone looney and wants to GM.
 
It seems okay, the non-core one. Now I just need other characters...


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