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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
or just request 0 racial points. With 2000 one can get AST and HI/PE with a pretty standard min-max. Reducing the racial points would present more choices while at the same time not telling a player what they must or must not do.
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Re: Are you tough enough to be the "King of the Hill"?
Narf - founding member of the FAAA - Forumers Against All Acronyms.
or in other words, what? |
Re: Are you tough enough to be the "King of the Hill"?
ast = advanced storage techniques
hi = hardy industrialists pe = populsion experts Thought you had played this game ? :-) |
Re: Are you tough enough to be the "King of the Hill"?
I surrender to Spoon.
Spoon has played a game without mistakes, and right now, to continue the game is like try to fight with a spoon against a man with a sword! Although I think it doesn't diminish the Spoon's merits (after all it wasn't his fault!), my starting place screwed my expansion, but also, suspect the ruins decided the rest. Please Asmala, could you move me to the bottom? |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
Great game, MB. You kept me sweating for a couple turns there while I scrambled to get my attack ships in one spot! You are supposed to sit quietly while I amass my fleets!
About ruins, I didn't even know that the Tesco maps had ruins on them! Otherwise I probably would have asked for a different map due to their tendency to unbalance the game. Good luck, I'll see you at the top of the hill in four more games! |
Re: Are you tough enough to be the "King of the Hill"?
There shouldn't have been ruins in Tesco maps, but I have still encountered two with ruins. I've removed both from my Tesco map folder so in future there won't be ruins in a Tesco map (unless there is a map I haven't used yet).
KotH page is updated. |
Re: Are you tough enough to be the "King of the Hill"?
Slynky vs Parabolize: 2402.7
Boundaries are being finalized and it looks like the map has been divided about in half. We're playing on the new mod by Geo (Balance 1.1). It changes the game a bit, I think...here is my take on it: 1 - Bear in mind this doesn't mean you will be placed "away" from each other...we started fairly close to each other...meeting around turn 6 or 7. So THAT is still a concern that everyone needs to remember. 2 - Yes, it's a bit unexciting as you enter a new system (neither of us took ancient) but it's nice to know you will have 4 planets waiting on you that you can use and ONE will be a breathable. The only unbalancing thing here is where they are located (sometimes, "my" breathable was at a far corner from where I wanted it to be but it's a small problem...hardly worth worrying about). Also, remember your opponent will have the same choices in where he goes and what he will have available. (in our game, we have different colony types, so we're not fighting over the same planets). 3 - All the planets are at the same percentages. This is nice and maybe, I say "maybe", makes things easier for the less skilled player. You see, the more skilled you are, the more likely you are able to forecast mineral needs ahead of time. However in this game, when you run low on something, you can just switch from research to minerals and now worry about it (as everything is at 100%). That helps me because sometimes, in other games, I find out I have missed my production prediction and have to scramble to keep shipyards running and have to make decisions on switching over the 90%'s to minerals or not...stuff like that. 4 - Medium planets give room for 3 facs. This make you use the choices wisely. If you build a lot of SY's, that doesn't leave room for much else. And not a lot of cargo space for platforms. So, the bulk of your planets will not be able to have many platforms. That is good or bad depending on how you play...but it's the same for everyone. 5 - No possibility of doubling or tripling training facilities. Of course, this is the same for everyone. Makes you think more about sensors and ECM! 6 - No worries about "moving" past "warped" points and falling into a hole (and croaking). Of course, most people took those chances anyway. 7 - I think there is less of a chance that people will take ancient with this balanced set up. That's either good or bad depeinding on how you feel about it. But, one of the reasons a person took (takes) ancient is to find the good planets. With this balanced mod, this isn't a worry. So, ancient has less value. I also wondered about the need for Advanced Storage as well...but took it anyhow. All in all, your economic availability is the same as your opponent and you are left with your empire setup and craftiness to win. I suspect a lot of empires will be nearly the same so, that leaves craftiness...something that Parabolize is doing pretty well at. |
Re: Are you tough enough to be the "King of the Hill"?
a note on my new koth game: i don't go on the internet on sunday. since the internet covers the globe, that means i try not to go to sites that i know are now in sunday. that means 5:00 for shrapnell and 9:00 for PBW. so, i may end up doing my first turn monday. i'm sorry for any inconvenience. if this happens, be assured that the koth turn will be one of the first few things i do on the computer monday. however, that's my religious belief and i have been logging off here before 5:00 for a long time.
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