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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth March 23rd, 2007 08:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
So we have a heal-bot. Now we need a meatshield, a sneak, and a sparkcaster. Hmm.... I suppose I could write up a couple generic characters, for a quick "here, try this" approach if someone shows up without one...

Edit: Sneaky McStabsALot attached

NullAshton March 23rd, 2007 10:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
One neat idea for a level 9ish rogue is a half dragon/fighter 1/rogue in full plate. Sort of weak, and loses evasion, but can do insane amounts of damage in melee. Bastard sword, claw, and bite combo!

Jack Simth March 23rd, 2007 10:27 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
As a melee build, yes; as a rogue build, not so much. The +3 LA and dip into fighter cuts heavily into skill points and max ranks. Now, the Sorcerer-1/Fighter-1/Rogue 5/Dragon Disciple-2, on the other hand, gets all the natural weapon goodness without dropping skill point caps....

Edit: Shorty McCleavesALot attached

Edit 2: Blech; I'm getting a little fatigued; anyone care to make a generic arcanist?

Edit 3: Oh, and have you noticed a pattern? All my characters have a way to become invisible and fly without other's help, even if it's only once or twice by way of potions. Likewise, they all have Handy Haversacks.

Violist March 23rd, 2007 11:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, I was planning on going for an archer type, although if that threatens party balance I don't mind changing.

http://www.thetangledweb.net/profiler/view.php?id=11934

Edit: I'll see what I can do about generic arcanist tonight.

Jack Simth March 23rd, 2007 11:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, that'll replace Shorty McCleavesALot fairly well. Oh, and a minor nitpick (in your favor, such as it is): normal worn clothing isn't encumbering. The 8 pounds of the Explorer's Outfit don't actually slow Kethama down any.

Edit: And not that the two pounds makes a difference, by why are the arrows not in the quiver?

Violist March 24th, 2007 12:03 AM

Re: OT: Narf has gone looney and wants to GM.
 
60 arrow limit in the quiver, as I read it. And it's never good to put all your eggs in one basket, so to speak. Oh, and I recall seeing that arrows come in a quiver for 20 anyways.

Jack Simth March 24th, 2007 12:13 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, it's FULL. Gotcha.

And yeah - an AMF closing off your arrow supply would ruin your day, wouldn't it?

Violist March 24th, 2007 01:14 AM

Re: OT: Narf has gone looney and wants to GM.
 
OK, quickie gnome wizard. See you tomorrow!

http://oregonstate.edu/~leungau/Hityob.html

NullAshton March 24th, 2007 10:29 AM

Re: OT: Narf has gone looney and wants to GM.
 
What's that Order of the Bow initiate stuff?

Jack Simth March 24th, 2007 12:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Okay. And now we have a Squishy McBigBrain. Full set, in case someone forgets to bring a character sheet.


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