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-   -   Are you tough enough to be the "King of the Hill"? (http://forum.shrapnelgames.com/showthread.php?t=7944)

narf poit chez BOOM February 14th, 2004 10:16 PM

Re: Are you tough enough to be the "King of the Hill"?
 
going on bike ride - don't know how long it'll take, but probably not to long. neither of us is in good shape.

Atrocities February 14th, 2004 11:18 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Here is a picture of something that I love very much. I don't get to ride very often, but when I do, I try to have as much fun as I am able to.

LINK

Have I got stories for you people.

This is competition that I can win at. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ February 14, 2004, 21:29: Message edited by: Atrocities ]

narf poit chez BOOM February 15th, 2004 01:10 AM

Re: Are you tough enough to be the "King of the Hill"?
 
well, i am tired but happy.

mines a pedal bike. need a new back tire, mines wobbly. but there's not to many tires sized for someone my size.

Phoenix-D February 15th, 2004 09:29 PM

Re: Are you tough enough to be the "King of the Hill"?
 
K.O.T.H. Phoenix-D vs Taterbill

I have surrendered. I think I had the advantage in ship quality, but not enough to face down fleets twice my size and more.

taterbill February 15th, 2004 11:26 PM

Re: Are you tough enough to be the "King of the Hill"?
 
Phoenix-D,

Great game, thanks! I agree you had a bit of an edge in ship quality at the front lines, but I had some pretty good models making their way to the front. 'Course, I'm sure you had better models coming too...

My biggest break was when you moved your fleet to attack me in Atull right when I attacked your planet. I wasn't sure if I was going to be able to beat your fleet and your planetary defenses too. I got very lucky to not have to.

Thanks again... good luck.

taterbill

[edit - spelling]

[ February 15, 2004, 21:26: Message edited by: taterbill ]

Slynky February 16th, 2004 12:41 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Congrats, Tater! Perhaps you got a few tips from me. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

parabolize February 16th, 2004 01:17 AM

Re: Are you tough enough to be the "King of the Hill"?
 
K.O.T.H. Slynky vs Parabolize
turn 2404.0
I surrender!
For the second time he got into my system smashing everything on the warp point. I should have started to upgrade them sooner.

Slynky February 16th, 2004 01:25 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Asmala: For some reason, clicking on the "Game" link in the KOTH site doesn't take you to the game.

parabolize February 16th, 2004 01:27 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by Slynky:
Asmala: For some reason, clicking on the "Game" link in the KOTH site doesn't take you to the game.
<font size="2" face="sans-serif, arial, verdana">It does for me http://forum.shrapnelgames.com/image...s/confused.gif

Slynky February 16th, 2004 01:48 AM

Re: Are you tough enough to be the "King of the Hill"?
 
Quote:

Originally posted by parabolize:
K.O.T.H. Slynky vs Parabolize
turn 2404.0
I surrender!
For the second time he got into my system smashing everything on the warp point. I should have started to upgrade them sooner.

<font size="2" face="sans-serif, arial, verdana">Parabolize is a dangerous player! I've said it more than once that he is better than his rating would suggest. I still can't figure out his magical economic ability! He had, at the game surrender, around 75 ships to my 100+. He also had about 65 colonies to my 85 (and I had been settling another colony type to get me from 65 to 85) while he only had one colony type. And 8-10 of my ships were miners (on those 300% asteroids). So, how he could have so many ships (the turn before he surrendered, I killed 37 ships) is amazing to me! On top of all that, my research was about 100k and his was around 75K.

To comment on Geo's balanced map, there seems to be a bit of a fluke. Of course, this doesn't mean the balanced map is worse than a "regular" start could have been...because we have all seen bad starts! But, my home systems, a 3-planet start, were all in separate systems (giving me a better chance to get to the breathable in each system easily). His home system was all in one system. This is a bit of a disadvantage in this sort of game where even this kind of difference can be more than you might expect. HOWEVER, instead of creating him another planet (we chose GOOD) that was large (leaving all the mediums), for some reason, he didn't even have a breathable in his home system. It seems to have taken it away (perhaps because of multiple home planets instead of just one). So, in each of my home systems, I had easy access to 4 other planets (one a breathable) while he had to leave his system to find a breathable (as well as other planets to settle). Not sure if there is any way to to fix this in the mod...it may be a "game" problem that can't be over come.

Anyway, it was an interesting game. We had some good action around a few systems...he pushed me out of 3 of them. Surprised me early on with a few attacks (I won't give it away). But, killing 37 ships (losing around 10-15 myself) and in another system, capturing one of his colony ships (with one of his pops), was a good time to end.

Good luck in your next game, "P"!


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