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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Olive December 6th, 2008 11:20 AM

Re: Bug Thread: Discussion
 
Ouch. I thought they had...

Gandalf Parker December 6th, 2008 04:06 PM

Re: Bug Thread: Discussion
 
Then wouldnt it be a bug to even be able to choose "fire"?

thejeff December 6th, 2008 04:12 PM

Re: Bug Thread: Discussion
 
I suppose, but every one gets the "fire" command.
So it's more of a design decision than a bug.

Edi December 6th, 2008 04:58 PM

Re: Bug Thread: Discussion
 
Be hard to restrict the fire command. You can mix archers and infantry and archers can lose their arms, in which case they lose their bows. If the availability of the fire command was dependent on the presence of missile weapons, it would lead to all kinds of micromanagement problems. It could also have all kinds of other related bugs attached if that were the case. So my vote is that it was a design decision as well and in my opinion a good one.

After all, a unit that has received mistaken fire orders but can't execute them will default to attack anyway, so no harm done on that score. And if the whole strategy depended on the non-missile units being missile units, well, that's the general's fault, isn't it?

Lokean December 8th, 2008 03:01 AM

Re: Bug Thread: Discussion
 
I've just suffered a very strange and somewhat disruptive bug...

As MA R'lyeh I've received the Visitor hero, and have sent him out conquering with an army in tow. However, this turn I got two messages:

Suddenly the Visitor disappeared in a puff of smoke.
Suddenly the Visitor appeared at the gates of your Dark Citadel and wanted to fight for your cause.

The problem is that all the aquatic troops are stranded in the province he disappeared from and all the amphibious troops are in squads under his command, but are not being counted (the army setup screen claims he is commanding "0 units in 4 squads")

Now, it's an MP game on the llamaserver, so I can probably just roll the turn back, unload the troops and then spend a couple of turns moving the Visitor back to them ('cause of the mapmove 10), but it would be a crippling bug for most nations to have a national hero suddenly snap back to the capital with a bugged army.

EDIT:

It appears that the troops under his command are actually still in the province he disappeared from (though they appear on his list in the capital). They can be selected individually and removed from the squad, at which point they appear in the province he disappeared from.

Stavis_L December 8th, 2008 09:57 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Lokean (Post 658179)
I've just suffered a very strange and somewhat disruptive bug...

As MA R'lyeh I've received the Visitor hero, and have sent him out conquering with an army in tow...


And that's why mother warned you about tagging about with extradimensional entities! I mean, really, they don't even have decent bathrooms in Limbo...

Soyweiser December 8th, 2008 10:39 AM

Re: Bug Thread: Discussion
 
I don't know if this a bug or some sort of strange mishap, but I tried a EA Abysia nation, and somehow the misbreds acted like undead. They can only be placed under commanders with undead leading capacity. But they are not listed as undead beings.

But they are not listed as magical beings. At first I thought this was a mod issue. But after I removed the mods, it still happened.

Sadly, this makes them fairly useless. There are only two leaders who can lead undead. And only small amounts. Is this a bug? Or intentional?

Edi December 8th, 2008 11:34 AM

Re: Bug Thread: Discussion
 
Misbreds are intentional and that's hardcoded.

Tifone December 8th, 2008 02:23 PM

Re: Bug Thread: Discussion
 
Aren't them demons? :)

Edi December 8th, 2008 02:37 PM

Re: Bug Thread: Discussion
 
No, which is why they are such a surprise to many people. They would make EA Abysia nearly unstoppable if they were normal units, because massing them is trivial. It's finding leadership that is difficult.


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