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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Soyweiser December 8th, 2008 04:19 PM

Re: Bug Thread: Discussion
 
Yeah, but it is odd that they don't have the undead icon. So it is hard to see that only special units can lead them.

thejeff December 8th, 2008 04:26 PM

Re: Bug Thread: Discussion
 
They're not undead. Or demons either, which is actually what they'd be.

They can't be banished etc.

The only trace of their demonic heritage is the need for special leadership.

It would be nice if it were more obvious. Is there anything in the description that at least hints at it?

Soyweiser December 8th, 2008 05:06 PM

Re: Bug Thread: Discussion
 
Nope, nothing, that is why I thought it was a bug.

AreaOfEffect December 9th, 2008 09:53 PM

Re: Bug Thread: Discussion
 
If memory serves me correctly, the current setup is a fix from when they use to be regular demons. The change occurred because MA Abysia had demon priests, which had the unintended and unthematic consequence of allowing them to reanimate. The demon tag has since been removed and their undead leadership requirement is now hard-coded in.

I would suggest that these units be given a new tag to indicate their status. Perhaps a half-demon tag?

Honestly, undead leadership isn't as hard to find as you might think. It is trickier to find undead leadership on units that also fly and are stealthy, which is what you need to fully realize the misbred's potential. Take a god with blood and death. Start with Revive King and move onto Bind Succubus. Vampires and Arch Devils will be optimal from there on.

MaxWilson December 9th, 2008 10:31 PM

Re: Bug Thread: Discussion
 
Or give a Rod of the Leper King to a Demonbred.

-Max

AreaOfEffect December 9th, 2008 11:51 PM

Re: Bug Thread: Discussion
 
I'm not sure if the Demonbred are still immune to disease. Have you tested this?

lch December 10th, 2008 05:11 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by AreaOfEffect (Post 658669)
I would suggest that these units be given a new tag to indicate their status. Perhaps a half-demon tag?

A new symbol for one unit only? Though not impossible, extremely unlikely to happen.

lch December 10th, 2008 05:42 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by lch (Post 657312)
Quote:

Originally Posted by Dectilon (Post 657307)
If I use the random map generator once, quit that game and generate a new map I get the exact same map grahpics but with each province redefined (water provinces will often be land and vice versa).

That happens if you save the map under the same name as before and is because of image caching in Dom3. You'll have to restart the game in-between or use another name. It's a bug that has screwed at least one MP game that wanted to start that I played in.

Looks like this will be fixed in the next patch. From the Changelog:
* Creating new game with random map and same name without quitting resulted in wrong map graphics being displayed, fixed.

Agema December 10th, 2008 05:55 AM

Re: Bug Thread: Discussion
 
Bug: Fortress not collecting resources from nearby provinces

This is on the Glory of the Gods MP map. The game is using the conceptual balance mod. I'm playing Atlantis, and I built a Fortified City on province 78, near the bottom right corner, adjacent to the two sea spaces that should be but aren't neighbours. I control all neighbouring provinces, one land and the rest sea. The province has only 32 resources, when it should have (by my estimate) over 100.

Endoperez December 10th, 2008 06:44 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Agema (Post 658757)
Bug: Fortress not collecting resources from nearby provinces

This is on the Glory of the Gods MP map. The game is using the conceptual balance mod. I'm playing Atlantis, and I built a Fortified City on province 78, near the bottom right corner, adjacent to the two sea spaces that should be but aren't neighbours. I control all neighbouring provinces, one land and the rest sea. The province has only 32 resources, when it should have (by my estimate) over 100.

Fortresses in land provinces don't collect resources from sea provinces. I believe this is mentioned in the manual.

Since seas have so many neighbours, it would be easy to accidentally deplete large seas out of resources if this were different.


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