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Re: Bug Thread: Discussion
Yeah, but it is odd that they don't have the undead icon. So it is hard to see that only special units can lead them.
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Re: Bug Thread: Discussion
They're not undead. Or demons either, which is actually what they'd be.
They can't be banished etc. The only trace of their demonic heritage is the need for special leadership. It would be nice if it were more obvious. Is there anything in the description that at least hints at it? |
Re: Bug Thread: Discussion
Nope, nothing, that is why I thought it was a bug.
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Re: Bug Thread: Discussion
If memory serves me correctly, the current setup is a fix from when they use to be regular demons. The change occurred because MA Abysia had demon priests, which had the unintended and unthematic consequence of allowing them to reanimate. The demon tag has since been removed and their undead leadership requirement is now hard-coded in.
I would suggest that these units be given a new tag to indicate their status. Perhaps a half-demon tag? Honestly, undead leadership isn't as hard to find as you might think. It is trickier to find undead leadership on units that also fly and are stealthy, which is what you need to fully realize the misbred's potential. Take a god with blood and death. Start with Revive King and move onto Bind Succubus. Vampires and Arch Devils will be optimal from there on. |
Re: Bug Thread: Discussion
Or give a Rod of the Leper King to a Demonbred.
-Max |
Re: Bug Thread: Discussion
I'm not sure if the Demonbred are still immune to disease. Have you tested this?
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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
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* Creating new game with random map and same name without quitting resulted in wrong map graphics being displayed, fixed. |
Re: Bug Thread: Discussion
Bug: Fortress not collecting resources from nearby provinces
This is on the Glory of the Gods MP map. The game is using the conceptual balance mod. I'm playing Atlantis, and I built a Fortified City on province 78, near the bottom right corner, adjacent to the two sea spaces that should be but aren't neighbours. I control all neighbouring provinces, one land and the rest sea. The province has only 32 resources, when it should have (by my estimate) over 100. |
Re: Bug Thread: Discussion
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Since seas have so many neighbours, it would be easy to accidentally deplete large seas out of resources if this were different. |
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