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Re: Are you tough enough to be the "King of the Hill"?
Well, that fixed it. I logged out of PBW. Entered ID and PW again...checking "remember".
But that didn't fix it right away. When I click on the KOTH "Hill" game, it gave me the same thing...so I logged in THERE as well. Checking "remember". Then it worked OK. Go figure! Somewhere along the problem, it must have been a Microsoft glitch...hehe. |
Re: Are you tough enough to be the "King of the Hill"?
Thanks for great game BBegemott. I was able to get a bit bigger and a lot better part of the galaxy, and I think that was my victory's main reason. Your part wasn't good. When I planned my attacks I tried to find your big rock mineral breathables, but I didn't find any. http://forum.shrapnelgames.com/images/icons/shock.gif
The game was very different from others I've played. 10 good starting planets and a grid map is something I've never before tried. As you can imagine when 10 homeworlds produce colonizers and there's always four warp points in a system, the expansion was extremely rapid. About 250 planets, 4M score, 1.6M resource production, 200 ships and 100 under construction is something you see rarely before turn 50! So it's me and Geoschmo next. Usually I've asked Geoschmo to make my Koth games but now we have to find other admin. Any volunteers? |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
Koth page is updated.
BBegemott, I removed you from the Hill as you wished. Welcome back when you have time again. |
Re: Are you tough enough to be the "King of the Hill"?
Congrats to the new King. I can host the next match if you like.
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
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I will be extra careful this time. Please look at my comments in another thread about how I decide on a map for a game: 1- I turn off ruins; 2- Set the map type and size; 3- Generate over and over till I find one that looks good to me...that means, a map with things like this (hopefully): a few choke points, interesting and (possibly) confusing warp lines, and a size that looks appropriate to the number of starting planets. 4- Then I edit it and look for starting positions that seem equal. That means the following: both players have the same amount of warp points out of the system. For example, if one position has 3, then the other person's place will have 3. Or 2. I make sure that both players will not have the warps out of their system leading to a worthless system (nebulas, asteroids...etc.). I check the choke points and count to make sure that each person can get there in the same amount of time (or, perhaps, only one turn less). I don't place the opponents as far away as possible. I usually leave some room "behind" each of them. I don't want each opponent to know that I will place them as far away as possible...that seems unfair. Sometimes, depending on the map, I will place them on the same side and leave the other side open for deeper exploration. But far enough away that they don't have to worry for many turns. To me, doing something like that gives a front to worry about and leaves the other side of the map for the person who can take the best advantage of moving around fast. In summary, I try to choose a map and place people so that it looks like a game I would find interesting, fair, and challenging. |
Re: Are you tough enough to be the "King of the Hill"?
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1. Map editor generated maps will have ruins regardless of if you tell it not to. 2. The map editor doesn't randomize very well. |
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