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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

BlackRose April 3rd, 2004 12:01 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by CNCRaymond:
The mounts work, he just detuned them a bit. 105% as apposed to 150%.

Most of the race mounts give a decrease in size or cost. Some offer better range and better accuracy.

I like the mounts the way they are, but then again, what do I know?

<font size="2" face="sans-serif, arial, verdana">I challenge you to make any ship with the Large/Massive/Huge type mounts with the sames specs/tonnage etc vs an unmounted ship with the same weapons http://forum.shrapnelgames.com/images/icons/icon7.gif You'll lose the mounted ship 90% of the time http://forum.shrapnelgames.com/images/icons/shock.gif

Atrocities April 3rd, 2004 12:17 PM

Re: STM "Final v1.7.5" Discussion
 
What I did was increase the cost for most mounts. Standard mounts do more damage but give no more bonuses. So you have to make a choice as to whether or not you want range + accuracy + light damage or just Damage.

It is all about choice.

Star Trek Mod v1.7.0

1. Changed - Klingon Research file to be more effective.
2. Fixed - Spelling of Borg Taunt (Thanks BlackRose)
3, Changed - Description of Borg Taunt (Thanks BlackRose)
4. Changed - Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased on a few. I tried to balance things out)
5. Fixed - Error in Federation Pulse Phaser V

Intimidator April 3rd, 2004 12:37 PM

Re: STM "Final v1.7.5" Discussion
 
Hi,

I started a game as Klingon. got in a war with the Romulan very soon. And I was able to take 30 of his ships with the Klingon shock troop I without even firing 1 shot of normal weapons.

Isn't it possible to let the AI use more ships security components, would be more realistic I guess.

Intimidator

BTW. Excellent Mod, No Perfect.....

Atrocities April 3rd, 2004 12:41 PM

Re: STM "Final v1.7.5" Discussion
 
Version 1.7.0

Enjoy

[ April 03, 2004, 10:42: Message edited by: Atrocities ]

Intimidator April 3rd, 2004 12:45 PM

Re: STM "Final v1.7.5" Discussion
 
Another one??? The only thing I'm doing on my computer right now is reinstalling the Star Trek Mod over and over again,

http://forum.shrapnelgames.com/images/icons/icon12.gif

But thanks anyway....

Atrocities April 3rd, 2004 12:49 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Intimidator:
Another one??? The only thing I'm doing on my computer right now is reinstalling the Star Trek Mod over and over again,

http://forum.shrapnelgames.com/images/icons/icon12.gif

But thanks anyway....

<font size="2" face="sans-serif, arial, verdana">You don't have to reinstall the mod. Just the update.

I want to get the mod PBW stable and the only way to do that is to get feed back and then make changes. Rlease the new Version, get feed back, make changes, and then release the new Version.

I can't do anything about the Romulans not adding counter capture to there ships, the Ai knows what to do and I am not going to go through and add that ability to every design. It is this way in stock as well. http://forum.shrapnelgames.com/images/icons/icon9.gif

The only reason their is a 1.7.0 Version is because the bug reports warrented it. http://forum.shrapnelgames.com/images/icons/icon7.gif Hopefully the changes help.

BlackRose April 3rd, 2004 12:54 PM

Re: STM "Final v1.7.5" Discussion
 
will this one majorly mess up save games? I'm having too much fun to quit right now http://forum.shrapnelgames.com/images/icons/icon7.gif


*goes back to bug hunting*

Intimidator April 3rd, 2004 12:59 PM

Re: STM "Final v1.7.5" Discussion
 
I was kidding about the reinstalling, indeed it is be done in 2 minutes but I did it for the 4th time this week, but happy to do it....

About the ship capture, I know it's the same way as in stock BUT, in stock you have to research a lot more before you get those components. And when you finaly have them on your ships most AI are ussing shields allready....... so it is somewhat more balanced in the stock..

But don't mind, I will keep playing it.

Intimidator

Atrocities April 3rd, 2004 01:04 PM

Re: STM "Final v1.7.5" Discussion
 
You are correct in that regard. http://forum.shrapnelgames.com/images/icons/icon7.gif Stock is more balanced. However most players won't see a benifit from capturing other races ship until later in the game. http://forum.shrapnelgames.com/images/icons/icon7.gif (Hopefully)

Atrocities April 3rd, 2004 01:07 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
will this one majorly mess up save games? I'm having too much fun to quit right now http://forum.shrapnelgames.com/images/icons/icon7.gif


*goes back to bug hunting*

<font size="2" face="sans-serif, arial, verdana">It should not effect Saved games at all. If it does, it will be small effect. http://forum.shrapnelgames.com/images/icons/icon7.gif

I have avoided adding anything to the mod or making changes that would effect saved games after the 1.6.8 patch.

You are all my beta testing ginny pigs http://forum.shrapnelgames.com/images/icons/icon10.gif


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