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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth April 5th, 2007 09:36 PM

Re: OT: Null has gone looney and wants to GM.
 
Technically, RAW, that works, but it's not balanced.

Said Ape (with the 40 gp leather Barding) would be looking at AC 19, 2 Claws +9 for 1d6+6 and Bite +4 for 1d6+3, saves +7/+8/+3, HP 6d8+15 (42), a bonus feat, and natural reach.

The DMG NPC Barbarian 5, when raging (which he can only do twice per day), is AC 16, Greataxe +12 for 1d12+7, saves +7/+3/+4, HP 53.

Ape hits the barbarian on 7/7/12; average damage per round, ignoring crits, of 14.875; the raging barbarian is expected to go down in about 3.5 rounds.

Barbarian hits the Ape on a 7, for an average damage per round, ignoring crits, of 11.4; the Ape is expected to go down in about 3.7 rounds.

If the NPC barbarian makes the Ape his dodge target, and/or uses the ideal amount of Power Attack, the barbarian will barely win in a straight-up slugfest (although it will be close). But the Ape has evasion, natural reach, a higher Dexterity modifier, and a better grapple check (which makes the Greataxe useless); in a close-quarters fight, the Ape is probably going to win. In a distance fight, the Barbarian is liable to do better thanks to the longbow.

Neither case includes the Druid having any impact on the encounter (Magic Fang, Barkskin, and so on). A class feature should not be matching an entire class at it's specialty with one feat added.

Edit:
That said, in filling multiple roles, we will be stretching the two actual characters, and it'd be a useful advantage.

Violist April 5th, 2007 11:06 PM

Re: OT: Null has gone looney and wants to GM.
 
Nice analysis. Guess I'll leave it up to NA if that's going to be allowable on balance, then.

Jack Simth April 6th, 2007 01:03 AM

Re: OT: Null has gone looney and wants to GM.
 
1 Attachment(s)
Well, I haven't worked out encumberance yet, *should* be light for everyone; otherwise finished character sheet attached

NullAshton April 6th, 2007 09:14 AM

Re: OT: Null has gone looney and wants to GM.
 
I think that I'll rule that the natural bond feat raises your effective druid level for bonuses, up to a maximum of your character level. Much like practiced spellcaster.

Jack Simth April 6th, 2007 05:57 PM

Re: OT: Null has gone looney and wants to GM.
 
1 Attachment(s)
Okay, is that before, or after, the level adjustment for the advanced animal companions? Would the Natural Bonded Ape of a pureclassed Druid-5 have 4 HD, or 6? That would be worth swapping out Spell Mastry.

Edit:
If it ends up with the 6 HD, Natural Bond version attached.

NullAshton April 6th, 2007 07:34 PM

Re: OT: Null has gone looney and wants to GM.
 
It would be before the level adjustment of advanced animal companions. Giving you normal animal companion progression for up to three levels of another class. So useless unless you have a prestige class that has no animal companion progression, or another class. Like practiced spellcaster.

Violist April 6th, 2007 08:14 PM

Re: OT: Null has gone looney and wants to GM.
 
Yay, Friday and done with classes. I'm exhausted so I need a bit of sleep, but I'll try to have a character fleshed out soon. Already did most of the stat-work and whatnot, but I need to juggle inventory.

Oh, Jack, do you use a program to generate those text charsheets? Those are really neat.

Jack Simth April 6th, 2007 08:37 PM

Re: OT: Null has gone looney and wants to GM.
 
1 Attachment(s)
Okay; sticking with Spell Mastry. Final version, then; complete with Height, Weight, encumbrance listing, and languages.

Edit:
Yep. Notepad. Which is why there is occasionally an update error (something changed in one place, but not another).

Violist April 6th, 2007 09:36 PM

Re: OT: Null has gone looney and wants to GM.
 
All right, here's my sneak/healbot.
http://www.thetangledweb.net/profiler/view.php?id=12827

Jack Simth April 6th, 2007 10:15 PM

Re: OT: Null has gone looney and wants to GM.
 
1 Attachment(s)
Your Ape's AC should be 16, Touch 11, Flat-Footed 14; you removed the Shared Mage Armor but didn't change the resulting AC.

Copy/Paste is fun, but it can get you in trouble.

We have the same AC! And comperable attack rolls! Nifty.

I haven't rolled them yet, but I suspect I'll end up with more HP. Bizzare.

Oh! I forgot about the Size bonus to attack rolls! (not that the +1 will matter too much, for... 1d6 damage) Updated character sheet attached.


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