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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

lch December 10th, 2008 06:47 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Agema (Post 658757)
This is on the Glory of the Gods MP map. The game is using the conceptual balance mod. I'm playing Atlantis, and I built a Fortified City on province 78, near the bottom right corner, adjacent to the two sea spaces that should be but aren't neighbours.

The only ones that I can see on that map that should be, but aren't, neighbors, are 44 and 55.

AreaOfEffect December 10th, 2008 12:32 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by lch (Post 658736)
Quote:

Originally Posted by AreaOfEffect (Post 658669)
I would suggest that these units be given a new tag to indicate their status. Perhaps a half-demon tag?

A new symbol for one unit only? Though not impossible, extremely unlikely to happen.

Actually, it would likely be applied to three units. The misbred regulars of EA, the Demonbred of EA, and the Demonbred of MA. Besides, once created, who knows where it will show up next. The point is to eliminate the common confusion with misbred, which to me is worth it.

lch December 10th, 2008 02:10 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by AreaOfEffect (Post 658862)
Actually, it would likely be applied to three units. The misbred regulars of EA, the Demonbred of EA, and the Demonbred of MA. Besides, once created, who knows where it will show up next. The point is to eliminate the common confusion with misbred, which to me is worth it.

Those are commanders only, though, so it doesn't matter. While the limitation should maybe be made clearer in the unit description, I think that there are a lot more hidden abilities/flags carried by units that deserved an icon instead of the half-demon one. And then everyone and his dog wants a new half-something icon, too. As I said, I don't reject the idea in general, though.

JimMorrison December 10th, 2008 02:13 PM

Re: Bug Thread: Discussion
 
I want a Mostly Harmless icon.

And a Half Yazata icon.

And an icon that says "Will Mind Burn For Pizza".

<.<

MaxWilson December 10th, 2008 02:46 PM

Re: Bug Thread: Discussion
 
Demonbreds aren't *always* commanders, if somebody Enslaves them.

It would actually be kind of cool to have a reverse Gift Of Reason so you could attach Pythium communicants to a master and teleport around as a group via Gateway/Astral Travel.

-Max

lch December 10th, 2008 02:48 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by MaxWilson (Post 658916)
Demonbreds aren't *always* commanders, if somebody Enslaves them.

In that case they can be led by normal commanders, too, though.

AreaOfEffect December 11th, 2008 05:53 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by MaxWilson (Post 658916)
It would actually be kind of cool to have a reverse Gift Of Reason so you could attach Pythium communicants to a master and teleport around as a group via Gateway/Astral Travel.

Sadly, non-commanders don't trigger their #onebattlespell. Meaning they would have to be commanders to be of any use as communion slaves.

MaxWilson December 11th, 2008 06:32 PM

Re: Bug Thread: Discussion
 
Are you sure communicants work through #onebattlespell? I have this vague memory of having tested this (by modding communicants as recruitable units, not commanders) and it worked.

-Max

chrispedersen December 11th, 2008 06:48 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by MaxWilson (Post 659296)
Are you sure communicants work through #onebattlespell? I have this vague memory of having tested this (by modding communicants as recruitable units, not commanders) and it worked.

-Max

I have enslaved communicants specifically to test this - and it did not work.

lch December 11th, 2008 06:53 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by MaxWilson (Post 659296)
Are you sure communicants work through #onebattlespell? I have this vague memory of having tested this (by modding communicants as recruitable units, not commanders) and it worked.

No, they don't. It is hard-coded into the game.


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