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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

AGoetz December 5th, 2002 06:16 AM

Re: Babylon 5 Mod
 
Got an error in the Minbari research file - but seeing as my computer was undergoing power flucuation reboots at the time I cannot rule out file corruption

pathfinder December 5th, 2002 06:18 AM

Re: Babylon 5 Mod
 
AGoetz: Ok, I'll check it out. What was the error message if you recall?

AGoetz: I found it and fixed. I'll post tommorow the fixed file and the fixed Drazi files.

[ December 05, 2002, 04:27: Message edited by: pathfinder ]

pathfinder December 5th, 2002 09:44 PM

Re: Babylon 5 Mod
 
Anyone got an idea as to which races had advanced electronics besides the Ancients and Hyach? Minbari (these get jammers), EA, Centauri probably...Gaim? Drazi? Narn?

I'm thinking the advanced sensors and advanced ECM research...ECM/Sensor support and Advanced ECM/Sensor Techniques...

Also, since there are no race-specific infantry weapons I'll have to keep matter weapons in the research que...different levels for different races (particularly the Ancients).

Worthwhile to add Shadow/Vorlon-based tech? Vorlon-based adds an Improved Neutron Laser to the Vorlon Inventory...but also means Laser weapons mus be researched...

[ December 05, 2002, 22:53: Message edited by: pathfinder ]

pathfinder December 6th, 2002 04:20 AM

Re: Babylon 5 Mod
 
Oy....don't look for the next Version for a while. this is taking forever! tedious.....*zzzz......* http://forum.shrapnelgames.com/images/icons/tongue.gif

Timstone December 6th, 2002 12:53 PM

Re: Babylon 5 Mod
 
Have a good night of sleep, Pathfinder. You deserve it.

mlmbd December 6th, 2002 01:16 PM

Re: Babylon 5 Mod
 
PF, happy ZZZZ/s!

Timstone, you have mail!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

pathfinder December 7th, 2002 01:36 AM

Re: Babylon 5 Mod
 
Depending on the night I just may have a decent redux on the AI done tonight, latest tommorow. Then me taking a break and maybe actually play..er...testing some http://forum.shrapnelgames.com/images/icons/icon12.gif

Nomor December 7th, 2002 02:19 AM

Re: Babylon 5 Mod
 
Hmmm... I wonder if MOO III will be modable to the same degree..? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
http://forum.shrapnelgames.com/images/icons/icon10.gif

Timstone December 7th, 2002 02:57 AM

Re: Babylon 5 Mod
 
Noticed, thanks!

mlmbd December 7th, 2002 03:20 AM

Re: Babylon 5 Mod
 
Nomor, Don't know. But that would be realy nice. Wouldn't it?

PF, taking a break! To enjoy yourself. Why, how dare you! http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif


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