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Re: Are you tough enough to be the "King of the Hill"?
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1. Map editor generated maps will have ruins regardless of if you tell it not to. 2. The map editor doesn't randomize very well. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If there are no requests for a special mod (Junkyard, or Balance, for example), I use the standard 1.84 game to create a map. Then I save it. Then I edit it. When I create the game, I retrieve it. I turn off ruins before I create the map. I click over and over looking for the "right" map size and "interesting" looks. |
Re: Are you tough enough to be the "King of the Hill"?
Game assignment ready. Hope you enjoy the names.
Good luck to both! Asmala is a scientist. Geo is a gambler with surprises. It looks to be interesting! |
Re: Are you tough enough to be the "King of the Hill"?
Hmmm, does the current King usually get the player 1 spot? Or does it even matter? Maybe the player 2 spot is better anyway and so should go to the king. I don't know, I'm just asking. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Are you tough enough to be the "King of the Hill"?
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I'll fix so it fits as it should. |
Re: Are you tough enough to be the "King of the Hill"?
A random thought occurred to me when thinking of game balance: what about making domed planets a bit more useful than average? Currently a breathable planet has five times as many facilities as a domed planet, which is quite a difference. The latest Version of FQM reduces this gap to about three times as many facilities, making domed planets a bit more useful.
Obviously, this will only help to reduce the effects of tough luck when it comes to breathable planets, and so is definitively not the panacea. It would less drastic than the Balance Mod as the game is still random instead of being predetermined, so there is still the luck of the draw, but you will know these non-breathable planets are a tad more useful than before. |
Re: Are you tough enough to be the "King of the Hill"?
That is certainly an option to consider Alneayan. What I was going for with the balance mod was data files that could be used by the game host to create the first turn, and then wouldn't be needed for the players after that. Changing the number of faciliites on a domed world would require a mod to be used for the entire game. But it would definetly help allevieate the disadvantage of very few breathable worlds.
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Re: Are you tough enough to be the "King of the Hill"?
K.O.T.H. Update, King Match, Asmala vs Geoschmo 2400.2
I'm in first place. Yeah, it's only turn 2, but I'm in first place! Woo hoo! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are you tough enough to be the "King of the Hill"?
Hey, Asmala, whazzat stuck on your head? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
Asmala, I'm ready to return to the Hill. Go ahead and toss me into an open spot at the bottom.
PS, that crown looks like it could fit on Narf's head too... http://forum.shrapnelgames.com/images/icons/icon12.gif |
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