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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Atrocities July 25th, 2006 07:38 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Not a bad idea. http://forum.shrapnelgames.com/images/smilies/happy.gif Makes the ship pretty useless as attack platforms. http://forum.shrapnelgames.com/images/smilies/happy.gif Brillant call.

Wade July 26th, 2006 01:48 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
-----An opening cinematic to be in line with most other games. This will help, some, to lift the series out of "obscurity".

-----(This has probably been mentioned.) We need Infantry or Tiny Troop as a starting technology in order to have a choice of planetary invasion in the beginning game. They should be weak and plenty of them would be needed to succeed over several turns. Later,they can also be cheap police units on all planets.

Suicide Junkie July 26th, 2006 07:14 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Personally, I think the best would be adding the ability to take video screenshots.

SE movies would flood the internet in a word of mouth torrent!

narf poit chez BOOM July 26th, 2006 07:31 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Try Fraps.

Alienboy July 27th, 2006 07:20 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Any chance of having a "drone recovery component" for ship hulls. Would be cool to be able to retrieve your drones after you have used them!?? Perhaps a "drone recovery Facility" for the planets as well!??

Suicide Junkie July 27th, 2006 09:00 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Narf:
I was thinking something in the game itself to let you move the camera around, order actions, and such without the UI getting in the way of your movie capture.

narf poit chez BOOM July 27th, 2006 09:53 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Yeah, that would be cool. Not if it delays the game, though.

Wade August 3rd, 2006 02:02 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
SEIV: The "Ships/Units" list should show the class under the name like the ship lists in a system. This way I can better decide what needs retrofitting in the "Ships/Units" list.

For this reason I keep my ship names the same as the class.

Examples: "Date-Tactical Role-Strategic Role-Size"

Tactical Role:Short, Medium, Long, Missile, Carrier, Rock, Etc.
Strategic Role: Sentinel, Guardian, Defender, Attacker, Supporter, Collector, Colonizer, Scout, Etc.

2410.0-Med-Def-Cru
2410.1-Car-Def-LigCru
2410.5-Mis-Gua-Des
2410.0-Gas-Colo-ColShi
2410.9-Min-Coll-Des

-Wade

Strategia_In_Ultima August 3rd, 2006 02:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
But then if it turns the "tactical/strategic" roles into acronyms by taking the first 3 letters, you'll only get confused if you have two (or more!) roles with the same 3 first letters; "Missile - Anti-Ship"/"Missile - Anti-Planet", for example, or "Drone Carrier"/"Droid Ship".

So then you think you've got ample anti-ship missile defenders in Kartogia, but when the Xiati invade, it turns out that you've only got planetary bombardment ships stationed there http://forum.shrapnelgames.com/image...ies/tongue.gif owch.....

AngleWyrm August 7th, 2006 09:15 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's a thought: Something that comes because we can save, upgrade, and obsolete ship designs, and pick different technology with each fresh start.

Ship Design & Selection Suggestion: DesignTree
http://home.comcast.net/~anglewyrm/DesignTree.jpg

The several upgrade paths are because of different technology selections, and perhaps the discovery of some Ancient Artifact that affects ship design.

It would also be handy if we could put a player note next to ship upgrades, as a reminder of why the new model exists/how to get it. "Fighter-3 tech" or "to Counter the new Phong Confederacy Missile Frigates" or some such. That would make a nice mouse roll-over.


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