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Re: SE5, Tell Aaron what\'s on your Wish List
Not a bad idea. http://forum.shrapnelgames.com/images/smilies/happy.gif Makes the ship pretty useless as attack platforms. http://forum.shrapnelgames.com/images/smilies/happy.gif Brillant call.
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Re: SE5, Tell Aaron what\'s on your Wish List
-----An opening cinematic to be in line with most other games. This will help, some, to lift the series out of "obscurity".
-----(This has probably been mentioned.) We need Infantry or Tiny Troop as a starting technology in order to have a choice of planetary invasion in the beginning game. They should be weak and plenty of them would be needed to succeed over several turns. Later,they can also be cheap police units on all planets. |
Re: SE5, Tell Aaron what\'s on your Wish List
Personally, I think the best would be adding the ability to take video screenshots.
SE movies would flood the internet in a word of mouth torrent! |
Re: SE5, Tell Aaron what\'s on your Wish List
Try Fraps.
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Re: SE5, Tell Aaron what\'s on your Wish List
Any chance of having a "drone recovery component" for ship hulls. Would be cool to be able to retrieve your drones after you have used them!?? Perhaps a "drone recovery Facility" for the planets as well!??
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Re: SE5, Tell Aaron what\'s on your Wish List
Narf:
I was thinking something in the game itself to let you move the camera around, order actions, and such without the UI getting in the way of your movie capture. |
Re: SE5, Tell Aaron what\'s on your Wish List
Yeah, that would be cool. Not if it delays the game, though.
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Re: SE5, Tell Aaron what\'s on your Wish List
SEIV: The "Ships/Units" list should show the class under the name like the ship lists in a system. This way I can better decide what needs retrofitting in the "Ships/Units" list.
For this reason I keep my ship names the same as the class. Examples: "Date-Tactical Role-Strategic Role-Size" Tactical Role:Short, Medium, Long, Missile, Carrier, Rock, Etc. Strategic Role: Sentinel, Guardian, Defender, Attacker, Supporter, Collector, Colonizer, Scout, Etc. 2410.0-Med-Def-Cru 2410.1-Car-Def-LigCru 2410.5-Mis-Gua-Des 2410.0-Gas-Colo-ColShi 2410.9-Min-Coll-Des -Wade |
Re: SE5, Tell Aaron what\'s on your Wish List
But then if it turns the "tactical/strategic" roles into acronyms by taking the first 3 letters, you'll only get confused if you have two (or more!) roles with the same 3 first letters; "Missile - Anti-Ship"/"Missile - Anti-Planet", for example, or "Drone Carrier"/"Droid Ship".
So then you think you've got ample anti-ship missile defenders in Kartogia, but when the Xiati invade, it turns out that you've only got planetary bombardment ships stationed there http://forum.shrapnelgames.com/image...ies/tongue.gif owch..... |
Re: SE5, Tell Aaron what\'s on your Wish List
Here's a thought: Something that comes because we can save, upgrade, and obsolete ship designs, and pick different technology with each fresh start.
Ship Design & Selection Suggestion: DesignTree http://home.comcast.net/~anglewyrm/DesignTree.jpg The several upgrade paths are because of different technology selections, and perhaps the discovery of some Ancient Artifact that affects ship design. It would also be handy if we could put a player note next to ship upgrades, as a reminder of why the new model exists/how to get it. "Fighter-3 tech" or "to Counter the new Phong Confederacy Missile Frigates" or some such. That would make a nice mouse roll-over. |
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