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Re: OT: Null has gone looney and wants to GM.
Violist?
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Re: OT: Null has gone looney and wants to GM.
Aw, damn, overslept.
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Re: OT: Null has gone looney and wants to GM.
Server closed. One insectoid Ogre killed, one driving off. Kibin found out that DMing is difficult at any level (which is a good lesson for a player - don't make the DM's job any harder than it already is). Currently resting in an Extended Rope Trick 30 feet above the treetops.
Negligible loot of two Large Longspears and one Large greatclub. Any Xp for the session? |
Re: OT: Null has gone looney and wants to GM.
They're HUGE longspears and greatclubs. The ogres were wielding it as a four-handed weapon, I believe.
A CR of 5, so... 1600 XP, apparently. |
Re: OT: Null has gone looney and wants to GM.
How many arms did those things have? Using four to carry the weapons, at least two to climb, plus legs....
So a grand total of 60 gp worth of loot (30, after selling). Lost money on that battle, with the charges from the Wand of Cure Light. Oh well. Advancement Planning: Would Improved Natural Attack affect just one claw, or both? Possible Revisioning / later characters: How reasonable would it be to gestalt my Familiar and Animal Companion (HP = Animal Companion HD, or Master's, whichever's more, HP = Half masters or calculated for companion with appropriet level of Druid Bonuses, whichever's more, skill ranks = that of a Companion, or the master's, whichever's more, natural armor adjustment that of a familiar, or the animal companion with Druid Bonuses, whichever's more, Int that of a familiar, Druid-speed replacement, and so on), similiar to the Companion Familiar feature of the Arcane Hierophant? |
Re: OT: Null has gone looney and wants to GM.
Improved natural attack would improve all natural claw attacks, all natural bite attacks... just choose one.
Merging familiar and animal companion would be reasonable enough. |
Re: OT: Null has gone looney and wants to GM.
Let's see....
Wizard-5 Druid-2 (5-3 for Ape companion) would make... APE Large Magical Beast Hit Dice: 4d8+11 (34 hp - rolled better than 1/2 master HD) Initiative: +2 Speed: 40 ft. (8 squares) (30 base, +10 Longstrider), climb 30 ft. Armor Class: 21 (-1 size, +2 Dex, +6 natural (+3 Base, +3 Familiar), +4 Shared Mage Armor (+2 Leather Barding)), touch 11, flat-footed 16 Base Attack/Grapple: +3/+12 Attack: Claws +7 melee (1d6+5) Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) Space/Reach: 10 ft./10 ft. Special Attacks: - Special Qualities: Low-light vision, scent, Link, Share Spells, Alertness, improved evasion, empathic link, Deliver touch spells, Speak with master Saves: Fort +6, Ref +6, Will +5 (uses master's base Will save of +4) Abilities: Str 21, Dex 15, Con 14, Int 8, Wis 12, Cha 7 Skills: Climb +14, Listen +6, Spot +11, Knoweledge(Basically all)+0, Survival +7, Ride +12, Handle Animal +6, Spellcraft +7, Concentration +10 Feats: Alertness, Toughness Treasure: Large Leather Barding, Exotic Military Saddle, Saddlebags, 2 Spell Components Pouches, 2 Holly and Mistletoe, 2 Blank Spellbooks, 1 Main spellbook, Small Traveler's Outfit, Small Cold Weather Outfit, Empty Bucket, 50 foot hemp rope, 5 foot hemp rope, 15 foot hemp rope, 30 foot hemp rope Environment: Warm forests Organization: Solitary, pair, or company (3-5) Challenge Rating: 2 Advancement: 5-8 HD (Large) Level Adjustment: - These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds. Combat Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Encumberance: 59.635 (rider), 116 (stuff), 175.635 lbs total Light Load: 306 lbs, Medium Load: 612 lbs, Heavy Load 920 lbs Languages: Speak With Master Height: 5'7" Weight: 372 lbs Tack on a simple Disguise Self for going into town and he looks like a quiet half-orc or something.... Muwhahaahaha.... |
Re: OT: Null has gone looney and wants to GM.
http://www.giantitp.com/forums/showthread.php?t=40888
The result of me being bored, and doing a thorough comparison of two-weapon fighting and two-handed weapons. |
Re: OT: Null has gone looney and wants to GM.
...See, things like that are why I burnt out on D&D. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Null has gone looney and wants to GM.
Pff, you're not the only one who tries not to engage in that http://forum.shrapnelgames.com/images/smilies/happy.gif Ultimately, the best choice, of course, is what fits the character better...
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