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Re: Babylon 5 Mod
You know what would be cool for the B5 Mod? Using all those neat planets in the Image Mod. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
I'm continuing to try to find (and fix) RCE causes, here's the latest two :
Cascor AI researched Boarding Parties - RCE. I dropped the max size of an Assualt Ship down to 500 and that seemed to work. Cascor AI research Fighter 3 - which gives Heavy and Super Carrier. One (or both) of these, combined with Propulsion 10 (Ultra-Efficient Fusion and Prototype Gravimetric are the highest engines the AI has) causes an RCE - havn't pinned it down further yet. |
Re: Babylon 5 Mod
Heavy Interceptors mounted in planet-side weapons platforms were a very nasty surprise for the ShagToth fleet in the Maroth (colonized by the Narn Regime) system earlier today. They had hoped to grab the system easily as there appeared to be no defenses.
Side note: The ShagToth intelligence minister has suddenly "retired" due to terminal health problems http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 08, 2002, 16:15: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
AAHHHHH!!! This rendering is giving ME health problems! http://forum.shrapnelgames.com/images/icons/icon8.gif
The making of 3D models is going great, but producing a nice image is hell. Does anyone has any bright ideas about rendering a nice Ipsha model? Especially the globe in the middle is very sucky sucky to do. Advise, please. |
Re: Babylon 5 Mod
Timstone; Wish I could help but rendering is a bit out of my league (unless it is in DOGA).
All: RCE with Gaim: Heavy Cruiser (either assult ship or shipbuilder) plus LvL 8 (advanced fusion I) engine resulted in an rce. So there is something amiss with Lvl 8 ship size & that engine (possibly similar to the LvL six fusion engine (standard?) and Light Cruiser this past summer (or so it looks to me). |
Re: Babylon 5 Mod
Timstone, I'm not familiar with your modelling software. Is it possible to save the model in another 3D format? If it is, then you could load that image into another 3D or modelling program. Texture and render with it. Our even a Paint program, might work. Just a thought.
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Babylon 5 Mod
"Master of Orion III is in final regression testing, and will be released very soon. Date to be announced shortly." http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Babylon 5 Mod
Numor, I have high hopes, about that!
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Babylon 5 Mod
Okay, I seems I have placed my hopes on a nice rendered model was a bit too high. I have to scale down my expectations. I'll try and keep it simple this time. btw. The texture of the ships isn't a problem, it is that damn globe in the middel that gives me nightmares.
Later on the day I'll post my thoughts on the ancients (some techs, descriptions and maybe even a roster for making new shipsets). You'll read from me soon! |
Re: Babylon 5 Mod
Last night I’ve been through the AoG book “Wars of the Ancients”. That’s a great piece of book! Now I really like those ancients. They are very different and yet they’re all the same. Nice and complex, just the way I like it. Here are some thoughts about those freaks. The suggestions I give here aren’t that well worked out. I don’t know if the proposed weapons and stuff are possible or already in the Mod. The Shadows and the Vorlons aren’t here, because they’re pretty much done.
Ehh… a question. What are the options for the “Vehicle types” and “Can target” rules for weapons? The Walkers of Sigma 957 Great dudes! I like them a lot! Scientists and wanderers. Tiny Weapons: Chromatic Pulse Driver Light Weapons: Sensor Charge Receiver Medium Weapons: Energy Draining Torpedo Heavy Weapons: Light Chromatic Pulsar Mega Weapons: Medium Lightning Array Ultra Weapons: Lightning Array 1st special building: Massive Databank. Increases all research within a system with 15%. 2nd special building: Walker Outpost. Allows scanning of ships within the system, can perform ALL scans at level 3. The Kirishiac Lords The biggest warriors in our galaxy. They kick ***! Tiny Weapons: Antigravity Beam Light Weapons: Medium Antigravity Beam Medium Weapons: Phased Gravitic Torpedo Heavy Weapons: Ultra Matter Cannon Mega Weapons: Hypergraviton Beam Ultra Weapons: Hypergraviton BLaster 1st special building: Lords Fortress. Trains fleets and ships each turn 3% up a maximum of 10%. 2nd special building: ?? The Torvalus Speculators Okay, they’re great guys, but I’ve never liked that sneaking around stuff. Tiny Weapons: Ultra Light Laser Light Weapons: Volley Laser Medium Weapons: Transverse Torpedo Heavy Weapons: Medium Power Laser Mega Weapons: Power Laser Ultra Weapons: Heavy Power Laser 1st special building: Torvalus Listening Post. Allows scanning of ships within the system, can perform ALL scans at level 5. 2nd special building: Planetary Cloaking System. Cloaks an entire planet. The Mindriders Well here’s a race with cool thoughts, hehe. Don’t make them laugh, they might as well vaporise you just for the fun of it. Tiny Weapons: Minor Thought Pulsar Light Weapons: Trioptic Pulsar Medium Weapons: Warp of Mind Heavy Weapons: Ultra Pulse Cannon Mega Weapons: Thought Wave Ultra Weapons: Telekinetic Cutter 1st special building: Thinking Spire. The Mindriders can detect all races, even the ones they never actually met. 2nd special building: Congregation Site. Raises happiness, reproduction rates, decreases chance on deadly events in the system and cures a level 4 desease. The Triad Alrighty then! These are they guys I really like. However I feel that they must be divided into the three aspecs and the combined Version of their race. The Triad Chaos Let there be chaos! The most atractive aspect of the Triad IMO. Tiny Weapons: Hyperplasma Matrix Light Weapons: Plasma Driver Medium Weapons: Singularity Torpedo Heavy Weapons: Antimatter Slicer Mega Weapons: Solar BLaster Ultra Weapons: Spatial Cutter 1st special building: ?? 2nd special building: ?? The Triad Order The wussies of the Triad IMO. None the less a bit of divine power is something to hold into account. Tiny Weapons: Light Prism Beam Light Weapons: Flare Generator Medium Weapons: Solarflare Heavy Weapons: Photonic Prism Beam Mega Weapons: Stellar Lens Ultra Weapons: Pure Focus 1st special building: ?? 2nd special building: ?? The Triad Neutrality Throw some mighty matter based weapons at your opponents and get rid of them quick. Tiny Weapons: Matter Bolt Light Weapons: Advanced Particle BLast Gun Medium Weapons: Triad Missile Rack Heavy Weapons: Fuser Array Mega Weapons: Neutron Burst Ultra Weapons: Asteroid Salvo 1st special building: ?? 2nd special building: ?? The Triad Combined Aspects The most powerfull combination of the Triad. This way they can obliterate almost everything and everyone on their path. Tiny Weapons: Shredder Particles Light Weapons: Antimatter Wave Medium Weapons: Triad Torpedo Rack Heavy Weapons: Hyperplasma Stream Mega Weapons: Doom Bolt Ultra Weapons: Hyperplasma Cutter 1st special building: ?? 2nd special building: ?? [ December 10, 2002, 19:08: Message edited by: Timstone ] |
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