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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

DarkHorse April 5th, 2004 05:56 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

Dark Horse, that is more than likely an issue with SEIV and not the mod. I honestly do not know how those system advanages work. http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="sans-serif, arial, verdana">More than likely, but I thought the 1.91 patch was supposed to fix that. Oh well, no biggie, just wanted to let you know.

BlackRose April 5th, 2004 05:57 AM

Re: STM "Final v1.7.5" Discussion
 
Yah I noticed that with the system bonuses as well, but i dunno how they work either http://forum.shrapnelgames.com/images/icons/icon7.gif Try creating one and making a project that has just enough then scrap it and see if the project completes maybe?

Fyron April 5th, 2004 06:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DarkHorse:
Playing as Dominion, seiv v1.91, mod v1.7.0, around turn 110. Built a Vorta Administration facility, which is supposed to increase intel and research system-wide by 20%. Haven't researched intel yet, but the +20% to research I can say doesn't work. I checked before I built it, planet generated 14270 research points; same after. Scrapped the facility after a couple turns, still no change in research points generated.
<font size="2" face="sans-serif, arial, verdana">You do not see the system bonuses in the system itself, but the point totals produced do go up on the Research screen, Empire Status screen, and Intelligence screen. This has always been the case, and has unfortunately never been fixed.

Atrocities April 5th, 2004 06:03 AM

Re: STM "Final v1.7.5" Discussion
 
Thank you for posting about it though Dark Horse, I do appreciate it.

http://forum.shrapnelgames.com/images/icons/icon7.gif

BlackRose April 5th, 2004 06:42 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
BlackRose, all I can do is increase the damange % to 120. That will prompt the AI to use it however it gives some races an advantage over others I will review the mounts again and see what I can come up with to even them out a tad. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Actually that was my concern! The AI is building ships with mounts (the non race specific ones) thus making their ships LESS effective than they would be without mounts*


*VERY IMPORTANT*

Want a dramatically faster game???

Disable any or all of the below

Mines
Shuttles
Fighters

How much faster you ask? Well i'm in the 10th year in my game with the Borg, Last games i played were with Breen, Romulans and Dominion respectively, by this stage in the game I could come here, post twice, email people, smoke drink some coffee, watch a little TV in between turns.

Now I have about 1/3 of the time required to write this post !

BTW disabling fighters and shuttles doesnt seem to stop you or the AI from getting shuttles BUT it does seem to speed up the game. Mostly having NO mines is an amazing improvement, Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships http://forum.shrapnelgames.com/images/icons/icon7.gif ))))))

[ April 05, 2004, 05:44: Message edited by: BlackRose ]

userx April 5th, 2004 06:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
BlackRose, all I can do is increase the damange % to 120. That will prompt the AI to use it however it gives some races an advantage over others I will review the mounts again and see what I can come up with to even them out a tad. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Actually that was my concern! The AI is building ships with mounts (the non race specific ones) thus making their ships LESS effective than they would be without mounts*


*VERY IMPORTANT*

Want a dramatically faster game???

Disable any or all of the below

Mines
Shuttles
Fighters

How much faster you ask? Well i'm in the 10th year in my game with the Borg, Last games i played were with Breen, Romulans and Dominion respectively, by this stage in the game I could come here, post twice, email people, smoke drink some coffee, watch a little TV in between turns.

Now I have about 1/3 of the time required to write this post !

BTW disabling fighters and shuttles doesnt seem to stop you or the AI from getting shuttles BUT it does seem to speed up the game. Mostly having NO mines is an amazing improvement, Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships http://forum.shrapnelgames.com/images/icons/icon7.gif ))))))
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I found this to be true as well. At least 1/2 time between turns. I've disabled mines in my moded Version of the mod and it's very playable after 100 or so turns.

PeterD April 5th, 2004 07:25 AM

Re: STM "Final v1.7.5" Discussion
 
"Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships"

I wish I'd thought of that.
Great tip, thanks.

AMF April 5th, 2004 05:52 PM

Re: STM "Final v1.7.5" Discussion
 
I just installed the 1.7.0 Version, and I;ve notcied that there are some maps with it. Perhaps they've always been there. What are these maps? Can they be used to create a "realistic" game with player placement similar to that of the series? If so, what order do I need to add the empires in, do any not go in, etc...?

thanks! The mod is simply amazing...

Alarik

BlackRose April 5th, 2004 06:17 PM

Re: STM "Final v1.7.5" Discussion
 
There is a readme in the MOD INFO section for all the maps, the most current being Major Systems, Different size home worlds 1.3

That is the most realistic, with the major edge to the Borg, with the Dominion and the Feds also highly placed!

Fun map!

BlackRose April 5th, 2004 08:28 PM

Re: STM "Final v1.7.5" Discussion
 
ack!? Whats the longest emergency build you can do!?

I just wasted a few years fast building a Genesis cube with 7 Genesis III Torpedo's I was down to 1.5 years to go then it went to slow build, now I got 15.6 years left!

is 1.5 years the max for emergency builds?


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