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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Yah I noticed that with the system bonuses as well, but i dunno how they work either http://forum.shrapnelgames.com/images/icons/icon7.gif Try creating one and making a project that has just enough then scrap it and see if the project completes maybe?
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Thank you for posting about it though Dark Horse, I do appreciate it.
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Re: STM "Final v1.7.5" Discussion
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*VERY IMPORTANT* Want a dramatically faster game??? Disable any or all of the below Mines Shuttles Fighters How much faster you ask? Well i'm in the 10th year in my game with the Borg, Last games i played were with Breen, Romulans and Dominion respectively, by this stage in the game I could come here, post twice, email people, smoke drink some coffee, watch a little TV in between turns. Now I have about 1/3 of the time required to write this post ! BTW disabling fighters and shuttles doesnt seem to stop you or the AI from getting shuttles BUT it does seem to speed up the game. Mostly having NO mines is an amazing improvement, Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships http://forum.shrapnelgames.com/images/icons/icon7.gif )))))) [ April 05, 2004, 05:44: Message edited by: BlackRose ] |
Re: STM "Final v1.7.5" Discussion
Quote:
*VERY IMPORTANT* Want a dramatically faster game??? Disable any or all of the below Mines Shuttles Fighters How much faster you ask? Well i'm in the 10th year in my game with the Borg, Last games i played were with Breen, Romulans and Dominion respectively, by this stage in the game I could come here, post twice, email people, smoke drink some coffee, watch a little TV in between turns. Now I have about 1/3 of the time required to write this post ! BTW disabling fighters and shuttles doesnt seem to stop you or the AI from getting shuttles BUT it does seem to speed up the game. Mostly having NO mines is an amazing improvement, Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships http://forum.shrapnelgames.com/images/icons/icon7.gif )))))) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I found this to be true as well. At least 1/2 time between turns. I've disabled mines in my moded Version of the mod and it's very playable after 100 or so turns. |
Re: STM "Final v1.7.5" Discussion
"Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships"
I wish I'd thought of that. Great tip, thanks. |
Re: STM "Final v1.7.5" Discussion
I just installed the 1.7.0 Version, and I;ve notcied that there are some maps with it. Perhaps they've always been there. What are these maps? Can they be used to create a "realistic" game with player placement similar to that of the series? If so, what order do I need to add the empires in, do any not go in, etc...?
thanks! The mod is simply amazing... Alarik |
Re: STM "Final v1.7.5" Discussion
There is a readme in the MOD INFO section for all the maps, the most current being Major Systems, Different size home worlds 1.3
That is the most realistic, with the major edge to the Borg, with the Dominion and the Feds also highly placed! Fun map! |
Re: STM "Final v1.7.5" Discussion
ack!? Whats the longest emergency build you can do!?
I just wasted a few years fast building a Genesis cube with 7 Genesis III Torpedo's I was down to 1.5 years to go then it went to slow build, now I got 15.6 years left! is 1.5 years the max for emergency builds? |
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