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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

vfb December 22nd, 2008 10:18 AM

Re: Bug Thread: Discussion
 
The maximum dominion is only relevant to dominion spread (temples/VP/god/prophet/sacrifice etc).

You can always increase dominion to above this maximum by preaching, for example an H4 priest at a temple can raise the dominion to 9. Random events can also increase dominion above the temple spread maximum. Are you sure you didn't get a random dominion event in your capitol?

Loren December 22nd, 2008 10:27 PM

Re: Bug Thread: Discussion
 
Stealth unit bug:

I had several assassins in a province held by the enemy. Unfortunately it was under LA Ry'leh dominion and one of my assassins flipped out.

There was no PD, the enemy was all in his castle and so the insane assassin took the province.

The problem is now the other assassins do not have a hide order available. I'm not interested in trying to hold the province until I've driven out the evil dominion.

I had no problem sneaking them back in next turn.

vfb December 22nd, 2008 10:53 PM

Re: Bug Thread: Discussion
 
Can you change their order to something else, like "Blood Hunt", and then see if the "Hide" command is available? The "Hide" command goes away when your stealth units have certain orders, but if you can change from the current order sometimes it will come back. What orders do you other assassins have currently? Siege?

Thilock_Dominus December 23rd, 2008 04:01 AM

Re: Bug Thread: Discussion
 
Dominions 3: v3.21
Issue: Mod Command

Nation restricted spells shows up in other nation (ermor divine spells)

Exampel:

Make a new nation (90) in era 2

#newspell
#copyspell 103
#name "bla bla bla"
#descr "bla bla"
#restricted 90
#end

Enable the mod, start a new game as Ermor (era 2), then this spell will show up in Ermor Priest Divine spell list - even if you restricted the spell to a specific nation.

Herode December 23rd, 2008 05:14 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by vfb (Post 661610)
Random events can also increase dominion above the temple spread maximum. Are you sure you didn't get a random dominion event in your capitol?

OK, I didn't know this feature. Thanks for the tip ! :)

Endoperez December 23rd, 2008 06:37 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Thilock_Dominus (Post 661748)
#newspell
#copyspell 103
#name "bla bla bla"
#descr "bla bla"
#restricted 90
#end

Enable the mod, start a new game as Ermor (era 2), then this spell will show up in Ermor Priest Divine spell list - even if you restricted the spell to a specific nation.

If you want to remove the spell from Ermor, you need to use #selectspell 103. You restricted a COPY of the spell to the new nation, not the original.

Loren December 23rd, 2008 09:09 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by vfb (Post 661724)
Can you change their order to something else, like "Blood Hunt", and then see if the "Hide" command is available? The "Hide" command goes away when your stealth units have certain orders, but if you can change from the current order sometimes it will come back. What orders do you other assassins have currently? Siege?

Yeah, they got Siege orders. It didn't matter what I did with them, I couldn't get the Hide order to show up.

I don't have the offending data around to play with anymore.

Note that later I ended up taking the province again the same way, this time they remained on hide fine.

Thilock_Dominus December 24th, 2008 01:01 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Endoperez (Post 661764)
Quote:

Originally Posted by Thilock_Dominus (Post 661748)
#newspell
#copyspell 103
#name "bla bla bla"
#descr "bla bla"
#restricted 90
#end

Enable the mod, start a new game as Ermor (era 2), then this spell will show up in Ermor Priest Divine spell list - even if you restricted the spell to a specific nation.

If you want to remove the spell from Ermor, you need to use #selectspell 103. You restricted a COPY of the spell to the new nation, not the original.

It's the copy spell that shows up in Ermor.

Loren December 25th, 2008 05:04 PM

Re: Bug Thread: Discussion
 
I've got a problem with units committing needless suicide.

I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.

Magic is before movement, why did my guys continue to carry out now-suicidal orders?

I realize that's how it's programmed, I just think they should be smarter than that.

AreaOfEffect December 25th, 2008 05:20 PM

Re: Bug Thread: Discussion
 
Their fanatically devoted to you. Anybody under your control would gladly drown themselves if that is what you willed. Its not that you can't issue the order normally, its that you can't bring yourself to see people die needlessly without a good show.


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